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01/25/12 3:07 PM
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01/25/12 3:19 PM
speak softly and carry a big stick -Roosevelt variety is the spice of life
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01/25/12 3:21 PM
DownyBoy wrote: ^ impressive compared against the wii. not sure how much i'll like that controller though.
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01/25/12 3:22 PM
cmoneymontana wrote:
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01/25/12 3:23 PM
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01/25/12 3:24 PM
MY COLLECTION UPDATED 1/26/2012
Steam: Milestailsprowe XBL: Milestailsprowe PSN: Milestailsprowe Look Me up
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01/25/12 3:29 PM
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01/25/12 3:37 PM
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01/25/12 4:30 PM
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01/25/12 4:33 PM
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01/25/12 4:59 PM
milestailsprowe wrote:Those cards DO NOT DO NOT have better performance. Comparative to the new cards nowadays such as the 7970 the cards are VERY LOW END. Those cards are used because their decent and cheap to produce. The games played on them will be optimized completely for that system and card. Developers will code completely based around that card not optimize the games for the card series like on PC.
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01/25/12 5:12 PM
Cyber Smoke wrote:So when DX 11 games start come out the 720 will eventually produce better looking titles ?
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01/25/12 5:13 PM
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01/25/12 5:21 PM
sole vintage wrote:Cyber Smoke wrote:So when DX 11 games start come out the 720 will eventually produce better looking titles ? nope, all DX11 adds is tessellation and i doubt any new system will use tessellation
TimeSplitters 4 in development for next Xbox and PlayStation.Microsoft is gearing up to announce the successor to the Xbox 360 at E3 2012, and Crytek is already developing a new TimeSplitters game for the next generation of consoles, VideoGamer.com can reveal.Specifications for the new machine have not been finalised, but Crytek is using Microsoft's DirectX 11 as the current basis for next-generation development. Tessellation, multithreaded rendering, and compute shaders are the three headlining features for DirectX 11. The Crysis 2 developer says that Microsoft will announce the existence of a new Xbox within the next 12 months, hinting that an E3 2012 reveal is likely. Crytek believes that Microsoft will announce and launch its new machine ahead of rival Sony, though the developer is also investing resources into next-generation PlayStation development.The information was detailed to VideoGamer.com by a high-ranking industry source at Crytek, who stated that TimeSplitters 4 is currently being demonstrated internally, is being built with CryEngine 3, and was being shown privately in video form at E3 2011.Crytek UK, who produced the other three games in the series as Free Radical, is still handling the development. Both Microsoft and Crytek declined to comment. The source reports that the graphics on TimeSplitters 4 are noticeably improved over current generation technology, with the DX11 tessellation effects allegedly having a huge impact on the visuals. Crytek believes that the game - and CryEngine 3 itself - will be seen as the cornerstone of next-generation development.Crytek has invested heavily in DirectX 11 development primarily to focus on the new consoles, with the upcoming DX11 patch for the PC version of Crysis 2 being used internally as a benchmark of anticipated hardware trends.As for the game itself, the new TimeSplitters is reported to focus on the series' branching paths and exploratory nature, with sandbox-style gameplay elements a big priority. The current goal is for levels to feature multiple routes that lead to the same overall conclusion.Speculation about TimeSplitters 4 has been running since 2007. Since its initial announcement the game was even pegged to be a Wii-exclusive before languishing in development hell and being put on hiatus in 2009.
Microsoft is gearing up to announce the successor to the Xbox 360 at E3 2012, and Crytek is already developing a new TimeSplitters game for the next generation of consoles, VideoGamer.com can reveal.
Specifications for the new machine have not been finalised, but Crytek is using Microsoft's DirectX 11 as the current basis for next-generation development. Tessellation, multithreaded rendering, and compute shaders are the three headlining features for DirectX 11.
The Crysis 2 developer says that Microsoft will announce the existence of a new Xbox within the next 12 months, hinting that an E3 2012 reveal is likely. Crytek believes that Microsoft will announce and launch its new machine ahead of rival Sony, though the developer is also investing resources into next-generation PlayStation development.
The information was detailed to VideoGamer.com by a high-ranking industry source at Crytek, who stated that TimeSplitters 4 is currently being demonstrated internally, is being built with CryEngine 3, and was being shown privately in video form at E3 2011.
Crytek UK, who produced the other three games in the series as Free Radical, is still handling the development.
Both Microsoft and Crytek declined to comment.
The source reports that the graphics on TimeSplitters 4 are noticeably improved over current generation technology, with the DX11 tessellation effects allegedly having a huge impact on the visuals. Crytek believes that the game - and CryEngine 3 itself - will be seen as the cornerstone of next-generation development.
Crytek has invested heavily in DirectX 11 development primarily to focus on the new consoles, with the upcoming DX11 patch for the PC version of Crysis 2 being used internally as a benchmark of anticipated hardware trends.
As for the game itself, the new TimeSplitters is reported to focus on the series' branching paths and exploratory nature, with sandbox-style gameplay elements a big priority. The current goal is for levels to feature multiple routes that lead to the same overall conclusion.
Speculation about TimeSplitters 4 has been running since 2007. Since its initial announcement the game was even pegged to be a Wii-exclusive before languishing in development hell and being put on hiatus in 2009.
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01/25/12 5:31 PM
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01/25/12 5:38 PM
TheHealthInspector wrote:sole vintage wrote:Cyber Smoke wrote:So when DX 11 games start come out the 720 will eventually produce better looking titles ? nope, all DX11 adds is tessellation and i doubt any new system will use tessellation 360 already has tessellation built into the xenos but from what ive read, its a PITA to useitll exist in all the new systems but will be up to the developer to make use of, it just wont be something thats automatically implemented for all games
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01/25/12 5:43 PM
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01/25/12 5:50 PM
sole vintage wrote:TheHealthInspector wrote:sole vintage wrote:nope, all DX11 adds is tessellation and i doubt any new system will use tessellation 360 already has tessellation built into the xenos but from what ive read, its a PITA to useitll exist in all the new systems but will be up to the developer to make use of, it just wont be something thats automatically implemented for all gamestrue but they promised 1080p and 60fps for this gen and almost no game can do both at the sometime, unless if its an XBLA or PSN title. i see it has if they couldn't deliver with the whole 60fps promise tessellation should be the last thing they should aim for
TheHealthInspector wrote:sole vintage wrote:nope, all DX11 adds is tessellation and i doubt any new system will use tessellation 360 already has tessellation built into the xenos but from what ive read, its a PITA to useitll exist in all the new systems but will be up to the developer to make use of, it just wont be something thats automatically implemented for all games
sole vintage wrote:nope, all DX11 adds is tessellation and i doubt any new system will use tessellation
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01/25/12 6:24 PM
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