STREET FIGHTER

And.......?

And there isn't a check and balance for it. You have an offensive tactic with FADC that requires you to have super meter to perform vs parrying a defensive tactic. You keep your same positioning when you parry. You have to DASH toward or away from an opponent with FADC which is extremely punishable and predictable. You can parry supers? What?? SF alpha 3 is the definitive SF game not named Street Fighter 2 champion edition

What i been saying for the longest!

And i think alpha is before sf1 right?

Alpha is after SF1. Sagat's scar is a result of what happened when at the end of the 1st world warrior tournament when he the satsui no hado took over Ryu for the first time and he dragon punched sagat. Damn near ripped his chest open...

....SF5 should also speak about Ryu inheriting the satsui from his father...Akuma
 
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Why does there need to be? It's completely skilled based. "You can perry supers!" Sounds so easy yet people can't do it. Like I said, sf3 had people raging out of the game when they got blown up game after game by a better player. If you attempt a party you'll get blown up with simple throws easy. The game was brutal with the mind games.

The "checks and balance" for parrying was the ability to do it. if youre good enough to pull it off and completely read your opponent you got it. thats like wanting meter to anti air because its to easy, or meter to do fire balls because you can spam.
 
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16? Characters?
eyes.gif
Capcom hustling backwards
Didn't the first release of Street Fighter IV have a similar amount of characters?

There are still some characters from Street Fighter 1 that haven't been used in the following games:

I hope that there will only be one disc release of this game and that the extremely predictable upgrades will be digital.
 
Capcom are dlc Kings[emoji]128512[/emoji]
SFIV original roster was light and they started flooding characters and adding extra editions.
So yeah they are not hustling backwards, they are just taking advantage of the market.[emoji]128512[/emoji]
They did the same thing with MVC3..
 
Why does there need to be? It's completely skilled based. "You can perry supers!" Sounds so easy yet people can't do it. Like I said, sf3 had people raging out of the game when they got blown up game after game by a better player. If you attempt a party you'll get blown up with simple throws easy. The game was brutal with the mind games.

The "checks and balance" for parrying was the ability to do it. if youre good enough to pull it off and completely read your opponent you got it. thats like wanting meter to anti air because its to easy, or meter to do fire balls because you can spam.

Parry is completely skilled base?? :rofl: parry in succession is "skilled base" but even then you're comparing one directional input to a skill where you do a 2-3 directional input with a button followed by pressing 2 buttons simultaneously then followed by double tapping forward or back and that's not even considering if you opened someone up. You know how many player parry on accident? How many have FADC by accident? Now ask yourself again which one is more skilled base...

Didn't the first release of Street Fighter IV have a similar amount of characters?

There are still some characters from Street Fighter 1 that haven't been used in the following games:





I hope that there will only be one disc release of this game and that the extremely predictable upgrades will be digital.

The original arcade release had the 8 world warriors, the 4 devas, 4 new characters, Seth the final boss and gouken along with Akuma who was a secret character. Early builds didn't have akuma on the select screen and Seth and gouken were only computer controlled but were still there with a special input code for a total of 19 characters. The console version then added Fei long, cammy, Sakura and Dan, Rose and gen I believe before super took the game to insane heights.

A lot of SF1 characters who didn't make it were just created into other fighters. Mike became Mike Bison who's name had to be switched around because of lawsuits from Mike Tyson's lawyers so he's essentially Balrog. Eagle made it into alpha 3 upper for the psp but nothing else so he'd be a nice surprise. Alpha has already answered the call for SF1 characters and storylines though

Capcom are dlc Kings[emoji]128512[/emoji]
SFIV original roster was light and they started flooding characters and adding extra editions.
So yeah they are not hustling backwards, they are just taking advantage of the market.[emoji]128512[/emoji]
They did the same thing with MVC3..

Capcom is not in a position to be trying to force hands is all I'm saying. Give us a complete game out the box
 
Capcom definitely isn't in position but they are never going to give a complete game out of the box[emoji]128512[/emoji][emoji]128512[/emoji]
This is not the late 80s-05 era, where all games came complete. Most dlc is on every disk but as long as gamers pay and don't hold these companies feet to the fire, then dlc will reign supreme. Plus SF has always had tons of editions(excluding alpha, ex and 3rd strike).
Is it right?
Nope
Does it suck?
Yup
Ps4 exclusive, you still going to play?
Yup
Word to 40 water[emoji]128512[/emoji]
 
I've been out of the loop in Street Fighter (and gaming in general), somebody hip me to who Mike, Joe, and Eagle are
 
Those are all SF1 characters...
I remember playing in the arcade with the big buttons but they got rid of those because people were hurting themselves[emoji]128512[/emoji]
That's back in the day when doing a Hadouken with Ryu meant something instead of spamming like today[emoji]128512[/emoji]
 
Parry is completely skilled base?? :rofl: parry in succession is "skilled base" but even then you're comparing one directional input to a skill where you do a 2-3 directional input with a button followed by pressing 2 buttons simultaneously then followed by double tapping forward or back and that's not even considering if you opened someone up. You know how many player parry on accident? How many have FADC by accident? Now ask yourself again which one is more skilled base...
The original arcade release had the 8 world warriors, the 4 devas, 4 new characters, Seth the final boss and gouken along with Akuma who was a secret character. Early builds didn't have akuma on the select screen and Seth and gouken were only computer controlled but were still there with a special input code for a total of 19 characters. The console version then added Fei long, cammy, Sakura and Dan, Rose and gen I believe before super took the game to insane heights.

A lot of SF1 characters who didn't make it were just created into other fighters. Mike became Mike Bison who's name had to be switched around because of lawsuits from Mike Tyson's lawyers so he's essentially Balrog. Eagle made it into alpha 3 upper for the psp but nothing else so he'd be a nice surprise. Alpha has already answered the call for SF1 characters and storylines though


Capcom is not in a position to be trying to force hands is all I'm saying. Give us a complete game out the box


Your basis on what take more skill is what can happen by accident more often? Is that even a valid argument? What can't happen by accident?

you complain about parrying yet FADC effects the game MUCH more by having normally high risk moves safe and turns most launching moves into ultra and superable hit confirms.

You've also yet to validate that parrying is a broken mechanic aka renders the game unplayable


I'm leaning towards agreeing to disagree at this point
 
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No offense lamekilla but you sound salty as hell right now :lol:

Were you constantly getting blown up in sf3?
 
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Your basis on what take more skill is what can happen by accident more often? Is that even a valid argument? What can't happen by accident?

you complain about parrying yet FADC effects the game MUCH more by having normally high risk moves safe and turns most launching moves into ultra and superable hit confirms.

You've also yet to validate that parrying is a broken mechanic aka renders the game unplayable


I'm leaning towards agreeing to disagree at this point

Parrying is broken because it doesn't vary from character to character. FADC does. Doing a FADC for a dragon punch and doing an FADC for a somersault kick are two very different timing inputs. The only parry animation is when your character ACTUALLY parrys, which again there's is no limit how many times you can do it. Again you have to be OFFENSIVE to FADC and even follow it up into ultra. What do you have to do to parry, press forward? So if you play SF a lot attack frames are second nature. If two people know how to FADC, you have an interesting match with actual setups. If 2 people know how to parry, no one loses health.

No offense lamekilla but you sound salty as hell right now :lol:

Were you constantly getting blown up in sf3?

I'm actually really good at SF3. That's the only SF game that I wasn't tournament ranked in because I was playing marvel 2 heavy at the time. When I got back into SF3 around '05 champion edition and super turbo were big on the tourney scene. I gravitated toward SF2 more and did damage but I was just playing SF3 about a month ago. Anyone wanna play SF3 tonight so I can show you how broken parrys really are?? :evil: let my Sean's shoryu-cannon bless your face
 
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Parrying is broken because it doesn't vary from character to character. FADC does. Doing a FADC for a dragon punch and doing an FADC for a somersault kick are two very different timing inputs. The only parry animation is when your character ACTUALLY parrys, which again there's is no limit how many times you can do it. Again you have to be OFFENSIVE to FADC and even follow it up into ultra. What do you have to do to parry, press forward? So if you play SF a lot attack frames are second nature. If two people know how to FADC, you have an interesting match with actual setups. If 2 people know how to parry, no one loses health.


I'm actually really good at SF3. That's the only SF game that I wasn't tournament ranked in because I was playing marvel 2 heavy at the time. When I got back into SF3 around '05 champion edition and super turbo were big on the tourney scene. I gravitated toward SF2 more and did damage but I was just playing SF3 about a month ago. Anyone wanna play SF3 tonight so I can show you how broken parrys really are?? :evil: let my Sean's shoryu-cannon bless your face

What?? Parrying opens up offensive opportunities as well, that's half the reason to do it. You parry an attack with neg recovery on wif and you completely open them up.

It being the same for all characters break the game? Lol what? Does blocking break the game? Because everyone's block is the same too.

Parrying is nothing but a frame perfect block that rewards the person doing it. Part of that reward is OFFENSIVE opportunity.
 
What?? Parrying opens up offensive opportunities as well, that's half the reason to do it. You parry an attack with neg recovery on wif and you completely open them up.

It being the same for all characters break the game? Lol what? Does blocking break the game? Because everyone's block is the same too.

Parrying is nothing but a frame perfect block that rewards the person doing it. Part of that reward is OFFENSIVE opportunity.

You're talking bout parrying opening offensive opportunities but I'm saying it's not an offensive tactic. You have to be on the defensive end to use it. The same reason your praising parrying for giving you offensive opportunities is the same reason you're bashing FADC...giving you offensive opportunities, because your argument is that FADC allows you to make everything safe and make moves launch into ultra. Yet parry is a one directional input that doesn't use any meter to execute and FADC is a series of directional inputs and button presses that causes you to lose meter as well. And then you said parrying was harder to do then FADC too?????????????? What?!

...and you lose health when you block. Blocking is a last option, not a first option.
 
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Fighting games in particular perhaps more than any other genre were like tailor made for DLC.

As bad as Capcom are, the Killer Instinct for the Xbox One is ten times worse. It had like 6 original characters and the rest were DLC. Like 3/4 of that game's character total are DLC.
 
Capcom definitely isn't in position but they are never going to give a complete game out of the box[emoji]128512[/emoji][emoji]128512[/emoji]
This is not the late 80s-05 era, where all games came complete. Most dlc is on every disk but as long as gamers pay and don't hold these companies feet to the fire, then dlc will reign supreme. Plus SF has always had tons of editions(excluding alpha, ex and 3rd strike).
Is it right?
Nope
Does it suck?
Yup
Ps4 exclusive, you still going to play?
Yup
Word to 40 water[emoji]128512[/emoji]

It's exclusive because Sony is part funding it. Without that it would have come out around 2018 because Street Fighter is not high on Capcom's list of games to produce.

What will make it a complete game? 16 characters is low but expecting a big roster at launch like Ultra SFIV all with individual V skills and V triggers is expecting too much imo in a short space of time. 18 to 24 is fine.

Also if the story line and single player is fleshed out as the leaks say then it'll be a more complete game.



Fighting games in particular perhaps more than any other genre were like tailor made for DLC.

As bad as Capcom are, the Killer Instinct for the Xbox One is ten times worse. It had like 6 original characters and the rest were DLC. Like 3/4 of that game's character total are DLC.

This.

Capcom was Notorious but they calmed down after the cross Tekken backlash.

KI and MK with day done DLC for Goro and the micro transactions are much worse.
 
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Fighting games in particular perhaps more than any other genre were like tailor made for DLC.

As bad as Capcom are, the Killer Instinct for the Xbox One is ten times worse. It had like 6 original characters and the rest were DLC. Like 3/4 of that game's character total are DLC.

Which exactly why KI is rotting. The fight system was nostalgic and had potential but the pay to play method was absolutely awful. Rare should of took advantage of the damn near year they had on the market as the only fighting game on the next gen. MKX dropped and now KI is an after thought. Did they even announce season 3?

It's exclusive because Sony is part funding it. Without that it would have come out around 2018 because Street Fighter is not high on Capcom's list of games to produce.

What will make it a complete game? 16 characters is low but expecting a big roster at launch like Ultra SFIV all with individual V skills and V triggers is expecting too much imo in a short space of time. 18 to 24 is fine.

Also if the story line and single player is fleshed out as the leaks say then it'll be a more complete game.
This.

Capcom was Notorious but they calmed down after the cross Tekken backlash.

KI and MK with day done DLC for Goro and the micro transactions are much worse.

Capcom got really gassed up after the success of SF4. It was really good for capcom but they were making bad moves left and right. The worse being releasing UMvC3 about 8 months after Vanilla MvC3 dropped and the POS that is Street Fighter x Tekken. They tried to save the sinking Tekken franchise and got dragged into the water with them. Ono got all the flack for that game being a garbage version of SF4 with even more garbage Tekken players and Harada just conveniently threw away Tekken x SF in quiet. Hopefully this Sony move has humbled capcom and they can just focus on the SF community for a while. Don't try and beat us over the head with DLC even though it's inevitable. Just don't have the updates disk based
 
You're talking bout parrying opening offensive opportunities but I'm saying it's not an offensive tactic. You have to be on the defensive end to use it. The same reason your praising parrying for giving you offensive opportunities is the same reason you're bashing FADC...giving you offensive opportunities, because your argument is that FADC allows you to make everything safe and make moves launch into ultra. Yet parry is a one directional input that doesn't use any meter to execute and FADC is a series of directional inputs and button presses that causes you to lose meter as well. And then you said parrying was harder to do then FADC too?????????????? What?!

...and you lose health when you block. Blocking is a last option, not a first option.

Ahhh FADC can also used a a defensive tactic, that argument is invalid. Parrying can't be used offensively yet you then give situations where it can :lol:. If I do an empty Jump in expecting an anti air and I parry it to counter, that's not an offensive tactic? Cmon man, you're just wrong. You keep alluding that parrying is easy, you're the ONLY one I've ever heard say that. The concept is easy, the excecusion is not. That's like saying basketball is easy, all you have to do it out the ball in the hoop :lol:. Ok..... Easier said than done. Because FADC uses 2 buttons it's automatically harder to do?

Again, you've YET to prove how the parry breaks the game, matter of fact, parrying is back for SFV so I guess that game is already automatically broken right?

Yeah, this is agree to disagree time
 
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