STREET FIGHTER

Street Fighter V details Guile, April update
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Guile

Guile is certainly one of the most iconic Street Fighter characters as he was one of the original eight World Warriors in Street Fighter II. His connection to Charlie Nash was revealed in his Street Fighter II ending as he prepares to finish off M. Bison once and for all for killing his friend and mentor but is stopped at the last moment by his wife Jane.


It wasn’t until Street Fighter Alpha 3 however where we learn more details about Guile’s search for Nash who had gone missing during a secret mission. While Guile eventually found Nash at the Shadaloo base, their reunion was short lived as Nash held off M. Bison to allow Guile to escape and was the last time he saw the man who taught him how to throw Sonic Booms.


In Street Fighter IV, Guile’s search for Nash continues as his body was never recovered, and while unsuccessful in finding him, he does run into French MMA fighter Abel who is familiar with Guile’s fighting style. Guile knowing that Nash is the only other fighter that uses Sonic Booms presses Abel for more answers but is unable to get any new information.


While Guile has had a major role in most of the mainline Street Fighter games, he has also appeared in countless crossover titles such as Street Fighter x Tekken, Marvel vs. Capcom series, and Capcom vs. SNK 2.


Guile will be available for free later this month to all players until the Zenny shop launches and will receive his own set of Trials and Character Story. His Battle Costume will be available for free to all Season Pass holders as well.
■ Character Overview


In Street Fighter V, Guile retains his ability to dominate both the ground and air with his solid normal attacks and special moves, such as Sonic Boom and Somersault Kick. He also now has the ability to enter a crouch walk state called Faultless Move which allows him to keep his charge while moving forward, giving him even more options in his kit to keep his opponents in line. Guile is a great choice for those of you who are looking for a charge character who can easily control the pace of the match.


V-Skill: Sonic Blade


Guile spins up sonic energy to create a Sonic Blade which acts as a stationary projectile that can also juice up his Sonic Booms. Sonic Blade can really help Guile pressure opponents on their wake-up or help him win projectile battles as it increases Sonic Boom durability!


V-Trigger: Solid Puncher


Guile powers up and tosses out continuous Sonic Booms! Each button throws a Sonic Boom at a different speed, so mixing up between buttons can create interesting Sonic Boom sequences. Depending on the sequence used, this can act as a great combo extender, be used to overwhelm opponents or easily push his opponents to the corner.


Critical Art: Sonic Hurricane


Guile’s most devastating attack, the Sonic Hurricane! Guile powers up and hits his opponent with a massive, multi-hit Sonic Boom. This Critical Art receives a damage and range boost while his V-Trigger is active.
■ Air Force Base Stage

We’re also excited to announce our first DLC stage, which is a classic that you all know and love: Guile’s Air Force Base! The jet receives a new coat of paint and you’ll probably recognize some familiar faces cheering you on in the background. This stage will be available in the Shop for 70,000FM. Season Pass holders will receive this stage for free as a thank you for supporting Street Fighter V.
■ Rage Quit System

We’re also happy to announce that we will be implementing a system to punish players who frequently disconnect during matches (aka rage quitters).


The way this will work is the system will identify players who have high disconnect rates during matches and will lock them out of matchmaking for a period of time. Players who have been identified as abusing the system will receive an in-game message notifying them they have been locked out of matchmaking. More additions and enhancements to this system will be implemented in the future.
■ Matchmaking Improvements


We will also be making a number of improvements to Street Fighter V’s matchmaking. Many users should have an easier time creating and connecting to Battle Lounges and we are also loosening the restrictions on finding an opponent. We know users in Europe and other parts of the world have experienced some issues finding opponents and this should help increase the amount of battles coming their way.

http://www.capcom-unity.com/harriso...-joins-street-fighter-v-and-april-update-news
http://gematsu.com/2016/04/street-fighter-v-details-guile-april-update
 
Man I played this at my brother's house.  He's using a TV brand I've never heard of, some budget Black Friday **** and it has so much input or display lag, SF is just terrible to play on it.  Such a difference from playing at my house on a monitor.
 
He looks so good
Capcom did well.

That V trigger corner combo :pimp:.
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Do you also see how his biceps becomes huge during his super :lol:

I love this
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So when did they start calling the flash kick somersault kick ?

He said that in SFIV but don't know about the previous games
 
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He does look really good. Multiple air throws. Spammable V-Trigger with varying speeds and great combo potential. V-Skill that enhances booms (I wonder if the actual v-skill itself hits?). Crouch walk. Overheads and pokes look strong. His crush counter seems like it doesn't have much range but it has some slick combo potential. Anti-Air obviously strong probably wakeup too. I'm betting on him being slow though cause everywhere else he looks strong or at least decent.

Anyways, what's everyone's fight money situation looking like? I've got like 240k. I'm wondering if I should even bother or just get the season pass. It doesn't seem like they put in enough ways to reasonably get to 600K+ and inching forward with versus wins will take an eternity.
 
He does look really good. Multiple air throws. Spammable V-Trigger with varying speeds and great combo potential. V-Skill that enhances booms (I wonder if the actual v-skill itself hits?). Crouch walk. Overheads and pokes look strong. His crush counter seems like it doesn't have much range but it has some slick combo potential. Anti-Air obviously strong probably wakeup too. I'm betting on him being slow though cause everywhere else he looks strong or at least decent.

Anyways, what's everyone's fight money situation looking like? I've got like 240k. I'm wondering if I should even bother or just get the season pass. It doesn't seem like they put in enough ways to reasonably get to 600K+ and inching forward with versus wins will take an eternity.
I've not bothred with Fight Money as I would probably only going to be playing Ken till I'm strong with him.

That said, they still need to implement the daily challenges. The trials for each character in the March update gives a decent amount right?
 
 
He does look really good. Multiple air throws. Spammable V-Trigger with varying speeds and great combo potential. V-Skill that enhances booms (I wonder if the actual v-skill itself hits?). Crouch walk. Overheads and pokes look strong. His crush counter seems like it doesn't have much range but it has some slick combo potential. Anti-Air obviously strong probably wakeup too. I'm betting on him being slow though cause everywhere else he looks strong or at least decent.

Anyways, what's everyone's fight money situation looking like? I've got like 240k. I'm wondering if I should even bother or just get the season pass. It doesn't seem like they put in enough ways to reasonably get to 600K+ and inching forward with versus wins will take an eternity.
I've not bothred with Fight Money as I would probably only going to be playing Ken till I'm strong with him.

That said, they still need to implement the daily challenges. The trials for each character in the March update gives a decent amount right?
I haven't completed anyone's trials so I'm not even sure. I tried with Cammy and there's one I kept screwing up so I said f it lol. They don't give money for each trial. I'm assuming they give money for completion of the whole thing. It better be a decent amount too smh.
 
So when did they start calling the flash kick somersault kick ?

I've always known the move to be called somersault kick. SFIV was the first I heard it be called "flash" kick. Somersault >

As for Guile I knew he would be fire. The main reason I didn't want to pick up Charlie.

...not feeling the cop costume though
 
I've always known the move to be called somersault kick. SFIV was the first I heard it be called "flash" kick. Somersault >

As for Guile I knew he would be fire. The main reason I didn't want to pick up Charlie.

...not feeling the cop costume though
M

Hmm I've been calling it flash kick since street fighter 2 on snes . I've noticed they've been using somersault kick here and there through out the games , was just curious when it started ? Maybe it was because of the USA cartoon we got flash kick
 
They gave him that spam sonic boom from super hyper sf2[emoji]128557[/emoji][emoji]128557[/emoji][emoji]128557[/emoji]
 
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