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Battlefield: 3 -Official Thread- Be Advised: We are Mission Launch - - Page 132

post #3931 of 4142
Quote:
Originally Posted by 2morrowbegins2day View Post

Is there an NT Clan yet?
Username: Joespookz

I applied to one but haven't heard anything yet. I got you on my PC friendlist.
Any other PC players wanna link up. I'm tired of running solo.
PC: TRMRT-Wr
post #3932 of 4142
Quote:
Originally Posted by Wr View Post

I applied to one but haven't heard anything yet. I got you on my PC friendlist.
Any other PC players wanna link up. I'm tired of running solo.
PC: TRMRT-Wr

add me



GLASSESS
post #3933 of 4142
^ Gotcha.
post #3934 of 4142
this may be old... but damb... what an epic video. eek.gifsick.gifpimp.gif

Edited by zk1MPLS - 8/29/12 at 5:53am
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post #3935 of 4142
pimp.gif ^

Be Advised Premium Members:

Armored Kill Video gameplay is up and Art work booklet is up...

I checked out the 1st 30 Seconds of the A.K. video... Cant wait for it to drop..

Ill have to watch the rest after school
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post #3936 of 4142
^Just peeped it smokin.gif

On another note, why it gotta drop on September 11?
post #3937 of 4142
Heres the video...

Like i said before.. Conquest on PC looks so fun pimp.gif

Ill stick to rush on the 360 though.... laugh.gif
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post #3938 of 4142
my body is ready
post #3939 of 4142
Looks like with more vehicles, conquest should be much busier now. pimp.gif

Still don't get why PS3 gets it one week ahead of Premium PC members. ohwell.gif
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post #3940 of 4142
Quote:
Originally Posted by yallayalla View Post

my body is ready
post #3941 of 4142
i dont get to see you on the field spider..

who else is on ps3? add me up! psn: yallayalla_
post #3942 of 4142
New HAX are out , able to headshot peoples in vehicles even tanks , imagine in armored killed , 80000 ft headshots with spawn beacon or med kit
post #3943 of 4142
adrian1221 on ps3, i was in boston for a while so now im back, hope to get some runs with spider again, dude racks up his kills
post #3944 of 4142
Quote:
Originally Posted by ForeverDecember21 View Post

Heres the video...Like i said before.. Conquest on PC looks so fun pimp.gif
Ill stick to rush on the 360 though.... laugh.gif

good god.... I can't wait.

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post #3945 of 4142
Finally playing this again, I forgot how fun it is and I need some Xbox guys to play with
MLB Los Angeles Dodgers
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NBA Los Angeles Lakers
USC Trojans
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MLB Los Angeles Dodgers
NFL Denver Broncos
NBA Los Angeles Lakers
USC Trojans
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post #3946 of 4142
Quote:
Originally Posted by Lpheat22 View Post

Finally playing this again, I forgot how fun it is and I need some Xbox guys to play with

Slicknick951 add me im on most nights and weekends
post #3947 of 4142
I play most nights, only play smaller maps like metro. But if your good at flying coppas, I dont mind a ride along in the bigger maps. add ut1019 if you wanna run in a squad and troll around.
post #3948 of 4142
Quote:
Originally Posted by sladewilson View Post

New HAX are out , able to headshot peoples in vehicles even tanks , imagine in armored killed , 80000 ft headshots with spawn beacon or med kit

Isn't that kind of hacking old? I remember being killed with a radio beacon even before the round started laugh.gifmean.gifmad.gifindifferent.gif
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post #3949 of 4142
Quote:
Originally Posted by Drunken Cow View Post

I play most nights, only play smaller maps like metro. But if your good at flying coppas, I dont mind a ride along in the bigger maps. add ut1019 if you wanna run in a squad and troll around.
Xbox
post #3950 of 4142
http://battlelog.battlefield.com/bf3/soldier/Stationary-AA/stats/513908734/pc/ WOW. I don't understand though why would anybody do this?
post #3951 of 4142
mean.gifmean.gifmean.gif
post #3952 of 4142
Quote:
Originally Posted by ONEFORALL View Post

http://battlelog.battlefield.com/bf3/soldier/Stationary-AA/stats/513908734/pc/ WOW. I don't understand though why would anybody do this?

eek.gif That's hilarious. roll.gif
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post #3953 of 4142

Any xbox players add me GT King Azana. Im pretty nice at this game if i do say so myself. 

post #3954 of 4142
Im starting to dig the AN94 A LOT! pimp.gif

I remember back in Jan right before i stopped playing that thing was HORRENDOUS but nowadays its a dope gun.. takes time to get used to but i like it...

Not gonna lie.. Im debating getting a XIM3... nerd.gif ... Idk if my moral will let me get one though laugh.gifembarassed.gif
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post #3955 of 4142
New game patch goes live Sep 4 — full details - PS3/XBOX/ & PC
Quote:
Our next client update goes live to coincide with Battlefield 3: Armored Kill. As ususal, it contains a lot of balancing tweaks and fixes. Full details below. Let us know what you think about this update in the comments section below.

WEAPONS BALANCING
Reload timer adjustments
A number of weapons have had their reload timers adjusted to better fit their animations and gameplay balance. For most of these weapons the gameplay timers were slightly out of sync with the actual reload animation, meaning the player could either fire before the animation was done, or had to wait longer than the animation played. Primarily this is a cosmetic change (around 0.1sec); however for a few weapons (M416, F2000, FAMAS, KH2002, MK3A1, JNG90, MG36 QBU-88, SVD, Pecheneg, SCAR-H, AN-94) this should also improve the performance of the weapon. Full details below:
• Short and Long reload reduced: SCAR-L, AEK-971, F2000, AN-94, AK-74, PP2000, G3A3, SKS, MG36, JNG-90, MK3A1, SCAR-H, SVD, QBZ-95B
• Long reload reduced: AUG A3, 44 Magnum, KH2002, Pecheneg, L85A2, QBB-95, M1911, MP7
• Short reload reduced: M417, FAMAS, M39 EBR, M416, PP-19, QBU-88
• Short and long reload increased: ASVal
• Long reload reduced, shot reload increased: M4A1
• Long reload increased: P90

Damage output/range adjustments
• UMP: Increased the close range damage of the UMP but reduced its damage over range. The UMP now has a sweet spot in CQB but suffers compared to the PP2000 at longer ranges.
• PP2000: Increased the long range damage of the PP2000 to highlight its role as a mid-range, low recoil PDW.
• M1911: Increased the minimum damage of the M1911 to make it fit better between the Magnums and the M9/MP443
• M93: Reduced the M93R’s damage and range, as it was an obvious go to pistol compared to the M9/MP443. Its recoil has been reduced for a smoother burst action to counter the reduced damage.
• 12G Frag rounds: These rounds have been adjusted to do their damage in a smaller area but to be more consistently apply the maximum possible damage.
• AA: Slightly increased the damage of the AA against infantry, the AA was simply over nerfed in a previous update. The AA guns now also properly do damage to MBTs again.
• 12 Gauge buckshot close range damage has been slightly increased.
• Slightly reduced the range penalty for the suppressor on the SCAR-H.
• Increased bullet velocity for the coaxial HMG, making it easier to hit targets over longer ranges.
• Increased the minimum range of the 40mm Flechette and tightened the cone of fire for more consistent damage levels.
• Slightly reduced the range bonus added by the heavy barrel on the 5.56mm, 5.45mm, 6.5mm Assault Rifles.
• Slightly reduced the range penalty for the suppressor on 5.56mm, 5.45mm, and 6.5mm weapons: AR, Carbine, and LMG.
• Slightly reduced the range penalty for the suppressor on the SCAR-H.
• Slightly reduced the range penalty for the suppressor on 5.56mm, 5.45mm, and 6.5mm weapons: AR, Carbine, and LMG.
• Slightly reduced the range bonus added by the heavy barrel on the 5.56mm, 5.45mm, 6.5mm Assault Rifles.
• Increased the damage of the M5K.

A select set of weapons have had their recoil adjusted based on joint community feedback and statistical analysis to provide greater balance in the weapon choices players make. Specifically, the M16A3 and M4A1 have increased recoil to make them less attractive in all situations. Competing weapons like the SG553, G36C and M416 have been improved to also increase viable player choice in primary weapons.
• SG553: Horizontal recoil reduced to help make this weapon more controllable.
• MG36: Vertical recoil reduced to make this weapon more controllable.
• M416: Vertical, Horizontal, and First Shot recoil have all been reduced to make this weapon clearly different from the M16A3.
• M16A3: Recoil amounts slightly increased.
• M4A1: Recoil amounts slightly increased.
• G36C: Vertical and First Shot recoil amounts reduced.
• M16A4 and M4: These weapons have been adjusted for the increased recoil they now have. The burst versions of these weapons give the player a reduction in horizontal recoil for greater control.

Miscellaneous weapons changes
• FIM92 and IGLA now lock on to air vehicles at both lower altitudes and longer distances.
• Added Burst Fire to the M5K as an available fire mode.
• Increased the bonuses provided by a number of bipods: F2000, G3A3, M27, M416, Pecheneg, Type88, FAMAS, MG36
• Belt Fed Machine guns are now more accurate when standing and firing while aiming. This affects the M240, M249, Type88, Pecheneg, and LSAT.
• 44 Magnum: Rate of fire reduced slightly to highlight this side arm’s role as a slow firing heavy hitter and differentiate it from the MP412 REX.
• Increased the fire rate and reload time of the MP412 REX to better highlight the improved CQB performance over the 44 Magnum.
• Removed burst fire from the L85 and added Single Shot to the L86 as is authentic for these weapons.
• Slightly increased the radius for maximum damage of the 40mm LVG. While the overall damage level remains the same, the LVG will be lethal over a larger area.
• Reduced the aimed accuracy bonus of the M417 with a suppressor to balance it with the other weapons in the game.
• Increased the aimed accuracy bonus of the ACW-R, L86 LSW, LSAT, MP5K and MTAR with a suppressor to balance with the other weapons in the game.

Weapons fixes
• Underslung weapons on the AUG and SCAR-L now properly benefit from the hip accuracy bonus of an attached laser sight.
• The SOFLAM will no longer lock onto your own vehicle if deployed and not immediately activated by the player.
• SCAR-L: Fixed the heavy barrel not increasing recoil when zoomed and standing.
• Corrected some incorrect descriptions of clip sizes and bullet types for weapons added in Close Quarters: M5K, LSAT, and ACW-R
• The PKS-07 is now available on QBB-95
• The M417’s foregrip was incorrectly reducing horizontal recoil by too large an amount. It has been adjusted to be balanced with other foregrips.
• The ACR Foregrip, MG36, QBB-95 and RPK Extended magazines as well as the RPK and SKS Heavy Barrel are now able to be unlocked and equipped in the accessory screen.
• Fixed an issue with incorrect damage for the M320 buck when used with certain attachments.
• MK3A1 now uses flechette rounds instead of Frag rounds in Gun Master mode (in Close Quarters).

VEHICLE RELATED TWEAKS & FIXES
• Removed flares from gunner position in helicopters. With the right combination of unlocks, an attack helicopter could be effectively invulnerable to lock on missiles. Removing the flares from the gunner balances the attack helicopter against ground fire.
• Air Radar now shows friendly vehicles as well.
• Helicopter weapons can now destroy equipment with splash damage.
• The Laser Designator unlock on the Scout Helicopters has been changed from a Pilot Upgrade to a new stance in the Copilot seat (position 4). Like the CITV turret on the Main Battle Tanks, the Scout Helicopter’s Laser Designator is permanently available to players who have received the unlock.
• Repair tool damage against enemy vehicles lowered by 10%.
• Changed reload behavior on Tank / Tank Destroyer cannon weapons to prevent being able to fire 2 shots from different weapons quickly one right after another.
• Firing mode can now be seen from the vehicle passenger seats where you are allowed to fire your own weapons.
• Fixed the hit indicator showing when entering a vehicle after previously shooting a soldier.
• Increased the damage helicopter and jet rockets do to helicopters, jets and infantry.
• Increased the damage helicopter gunners and IFVs do to helicopters and jets.
• Fixed Jets not getting top attack damage bonuses on Laser Designated targets.

PERSISTENCE RELATED TWEAKS & FIXES
• Changed how MCOM station defend/attack kill score is calculated. Victim no longer needs to arm/disarm the crate but rather be in a 5 meter radius of the crate. Also increased kills needed for the Crate Defend Ribbon from 2 to 4. Overall, these changes should make it somewhat easier to get the ribbon, while increasing the opportunity for strategic play around MCOM stations.
• Premium Engineer assignments are now counting all shotgun kills independent from the class using it.
• Fixed so you can get score from awards in coop.
• Accuracy dogtags now show the correct stats.
• Coop Stars and dogtag are now properly unlockable and equip able.
• Gun Master and Domination Winner ribbons and medals added.
• Fix for assignment with multiple dependencies showing as unlocked in frontend. (Jack of All Trades & Only for the Dedicated)

UI RELATED TWEAKS & FIXES
• Added letters to the capture point icons displayed directly over the mini-map.
• Fixed the grenade counter acting strangely when entering a vehicle with a grenade in hand.
• Fixed the damage indicator which showed the wrong direction if the damage dealer was dead.
• Fixed the hit indicator showing when spawning or closing the in game menu.
• PC specific: Fixed laser designator related icons disappearing from the screen when you enable the chat.
• Fixed a bug where the clan tag sometimes shows as the player ID.
• Added clan tags in nametags and kill card.
• PC specific: Fixed the vehicle hit indicator being shown each time you re-enter the first person camera of a ground vehicle.
• Fixed so commorose VO works when sitting in an AA vehicle.
• Fixed so you get the critical health fullscreen color tint while in the post revive state.
• Removed the join button in the server list for non-Premium users on Premium exclusive servers.
• Fixed so the spawn menu always disappears when you are revived.
• Bugfix the colorblind objectives showing the wrong icons and blinking with a black background.
• Fixed M-Com distance not updating if user moves towards it with EOD Bot.
• Mortar strike explosions are now shown on the HUD for the shooter.

MISCELLANEOUS TWEAKS & FIXES
• Fixed so the MAV gadget will not remain floating in midair if the user exits it while still flying.
• Fixed bug where it was possible to shoot while transitioning from sprint into prone.
• Fixed so you can’t revive a player who switched team since he died.
• Fixed two exploits on Donya Fortress that allowed players to get on top of the level.
• Fixed bug where you could get an incorrectly calculated longest headshot with the EOD bot.
• PS3/Xbox 360 specific: Added map rotation settings to preset list in detailed server info. Players can now see all relevant settings that are being run on the server.
• Xbox 360 specific: Introduced a clickable promotional spot on the main menu.

How to download the latest update (Multiplayer Update 4) and Armored Kill
PLAYSTATION 3 SPECIFIC INFO
Patch goes live: September 4
Armored Kill goes live: September 4 for Premium members / September 18 for non-Premiums
Patch size: 1.53GB
Armored Kill size: 1.55GB
How to download patch: When starting the game, the patch will automatically download. It is mandatory to accept this download if you want to play the game.
How to download Armored Kill: Armored Kill is available on the PlayStation Store and in our in-game store as a manual download. If you are a Premium member, this download will be available at 0 cost.

XBOX 360 SPECIFIC INFO
Patch goes live: September 4
Armored Kill goes live: September 11 for Premium members / September 25 for non-Premiums
Patch size: 1.44GB
Armored Kill size: 1.56GB
How to download patch: There will first be a small (184MB) Title Update automatically downloaded when you start the game. When restarting the game, you will get a popup notifying you that Multiplayer Update 4 is available. It is not mandatory to accept this, but we advise you to do so. Otherwise, you can find Multiplayer Update 4 both on Xbox Live Marketplace and in our in-game store as a manual download.
How to download Armored Kill: Armored Kill is available in our in-game store as a manual download. If you are a Premium member, this download will be available at 0 cost. If you are not a Premium member, you can also find Armored Kill on Xbox Live Marketplace.

PC SPECIFIC INFO
Patch goes live: September 4
Patch size: ~2.2GB
Armored Kill size: 3.2GB
Armored Kill goes live: September 11 for Premium members / September 25 for non-Premiums
How to download patch: As soon as you start your Origin client, the latest game update will automatically start downloading (unless you’ve disabled the option “Automatically keep my games up to date”, in which case it will start downloading when you try to run the game). In Battlelog, you will be notified from the Game Manager. Once you acknowledge the update, it will start downloading within the Origin client.
How to download Armored Kill: Armored Kill will automatically download if you start Origin or if you are logged in to Battlelog. You can also start the download from the Battlefield 3 game details page (i symbol) if Origin is already running.
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post #3956 of 4142
Sounds like a nice patch. Downloading it later.
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post #3957 of 4142
cant waaiiiiiit
post #3958 of 4142
the update is up for premium members.
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私は雷時、雨が変換。
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私は雷時、雨が変換。
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post #3959 of 4142

just updated BF3

 

 

I aint even know ya ****** was bout dat BF3 life

 

 

anybody on PSN on dat? holla black

︻┳テ=一

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︻┳テ=一

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post #3960 of 4142
what update?

Downloading the patch now. This would take a while... Jumping on pCARS for a few laps first.
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