Official Call of Duty: Black Ops 2 Thread - OUT NOW! - FULL Multiplayer INFO Pg1 [New Poll]

Thoughts on the game?

  • AMAZING! Best CoD yet!

    Votes: 0 0.0%
  • Solid.

    Votes: 0 0.0%
  • Meh. Just like every other CoD.

    Votes: 0 0.0%
  • Trash. I want my money back.

    Votes: 0 0.0%
  • I ain't eem buy it, bruh.

    Votes: 0 0.0%

  • Total voters
    0
^ i was like 0] . PSN admins or employees have a PSN logo next to their names. Ten mins later i get a friend request
 
i was playing a round of domination earlier and some guy on the other team was being fed kills.

midway through the round my friend and i looked at the score board and this one guy had like 22 kills and 0 deaths while everyone was averaging 8 kills or so. looked at our team and one guy had like 0 kills and 22 deaths.

went to the back of the base and saw the guy on our team with a tactical insertion just feeding the guy kills. I guess he was trying to get his scorestreaks to win but it failed and our team still won.

also didn't help because I kept going back to kill the guy.

what a lame ***. he was max prestige too.
 
360/PS3 patch

Game Update Notes: Jan. 26, 2012

New Features & Feature Improvements

Added support for Live Streaming in all Public Match playlists.
Added League Best from Season 1 to Player Card.
If you played in multiple series and/or multiple teams then your highest division and rank will be displayed.
The League Best will span all seasons.
If you finish with a higher division rank in Season 2 then your new League Best will be displayed after Season 2.
Added a Cumulative Daily Pool instead of a Weekly Pool in League Play.
200 Rank Points are added to a player’s pool every day. Points that are not used are rolled into the next day.
Added 2 new pages to the Combat Record (the Combat Summary and Medals).
Implemented sorting of Medals in the After Action Report.
Lowered HUD threshold for the "low health" overlay to increase player’s awareness of low health.
Added a “Go to Top” button for the League Leaderboard.

Issues Addressed

Matchmaking modified to never return games outside of player’s own continent, unless the Connection Type in Search Preferences is set to “Any”.
Addressed an issue where the UAV would not trigger if called in while aiming down sight.
Addressed an issue where the Master Demolition challenge did not unlock when the requirements were complete.
Addressed issue with the headshot sound not playing in final Killcams and Theater Demos.
Fixed an issue in League Play where “Career Wins” for a Series were not displayed during placement in the Lobby Career Overview.
Updated the After Action Report in League Play so that bonus points are not summed with the ladder points in points earned for the match.
Removed the ability to make dual wield attachment combos in Elite Create a Class and addressed an issue where these classes were appearing as missing in game.
Corrected mode description message displayed on YouTube when Live Streaming Public Match Core game modes.
Stocks on SMGs no longer allow a player to move faster while ADS than when moving normally.
Shotgun crosshairs will no longer turn red if an enemy is out of the shotgun’s maximum damage range.
Fixed an issue where bullets would not fire straight immediately after aiming down the sight while moving at the same time.
Improved turret tracking to eliminate false positives when checking line of sight.
Turrets now have smoother tracking when targeting players.
Improved bot pathing on multiple maps.
Current League Info is now getting updated properly in the Player Identity.
Manual sorting on League Teams removed as the results are now returned correctly.
Improved the Scoreboard to make friend Playercard information more accessible.
Addressed multiple UI issues.
Players can no longer earn credit towards a Prestige Equipment challenge through “friendly” flashbangs, concussions, and shock charges.
Fixed Select Fire weapons reverting back to their default fire method when using certain Scorestreaks and not calling them in.
Addressed an exploit where the game allowed access to the Custom Games Settings while believing the game was Public Matchmaking, allowing XP.
Fixed UI errors when linking Live Stream.
Score and points are no longer awarded if a player destroys their own turret in Hardcore FFA.
Improved image alignment when Stereoscopic 3D is enabled.
Addressed an issue where players were able to plant numerous Assault Shields.
Addressed an issue where the Stealth Helicopter was able to drop below the map in Drone.
Players are no longer able to get infinite Black Hats by immediately using another Black Hat.
Addressed an issue where it was possible for a player to equip two Assault Shields at the same time.
Players Spectating a One in the Chamber game no longer earn Survivor Bonus Points.
A player can no longer earn Medals for multi-kills if they continue to kill quickly after dying and re-spawning.
Various minor map fixes were made across multiple maps.

Gameplay Balancing

Scorestreaks:

Death Machine: 3 hit kill range increased.

Dragonfire: health increased, gun spread reduced.

AGR: ground speed increased, reduced machine gun close range damage.

Warthog: reduced missile delay.

Lodestar: reduced missile speed and AOE radius.

Swarm: drone re-spawn delay increased.

Perks:

Hard Wired: Players with hard wired are now completely unaffected by EMP grenades.

Equipment:

Trophy System: increased range.

SMGs:

All + Silencers: reduced range.

Assault Rifles:

All: reduced idle sway.

M27: reduced amount of bullets to headshot kill at all ranges, increased 4-hit kill range.

Type25: reduced amount of bullets to headshot kill at all ranges, slightly reduced maximum hip fire spread.

SCAR: reduced amount of bullets to headshot kill at all ranges, slightly reduced maximum hip fire spread.

SIG556: penetration increased from medium to large, increased maximum number of bullets to kill at long distance and reduced burst delay.

TAR21: increased 3-hit kill range.

SMR: slight increase to damage so that 2 hit kills can still happen with minor penetration, headshot multiplier increased at long distance.

FAL OSW + Select Fire: increased recoil.

FAL OSW: increased hip spread.

LMGs:

All: ADS in and out time reduced.

Shotguns:

SRM1216: slightly increased short range damage.

Pistols:

Executioner: increased medium range damage.
 
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bootleg 2chaaaaaaaaaaaaaaaainz :lol:
 
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League play is such a joke. 4 out of the 5 placement games Host migration fails,and you get a lost. i get placed in bronze. I say ok, next match i get placed with 5 no ranks and the whole other team 5 plats and an gold :stoneface: . Then they
decide to play lets sit in a room with a target finder FAL and shock charges.
 
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League play is such a joke. 4 out of the 5 placement games Host migration fails,and you get a lost. i get placed in bronze. I say ok, next match i get placed with 5 no ranks and the whole other team 5 plats and an gold :stoneface: . Then they
decide to play lets sit in a room with a target finder FAL and shock charges.

They're supposed to be taking shock charges, uav, vsat, guardian and some other things out of League play.

Finally got my Nuclear :pimp:

Didn't even notice until after the game and the player card and badge popped up. Was playing solo HQ on Cargo. 74-9

Would've broke 100 easily if I had the swarm on :smh:
 
They're supposed to be taking shock charges, uav, vsat, guardian and some other things out of League play.

Finally got my Nuclear :pimp:

Didn't even notice until after the game and the player card and badge popped up. Was playing solo HQ on Cargo. 74-9

Would've broke 100 easily if I had the swarm on :smh:


:nthat: Im starting to go for that Nuclear medal too missed it a couple of times by like 3 or so kills

and Yo those big KS be doing work for yall?
Me and IlloQuent was having the conversation a few days ago
I was switching between Dogs and Swarm and **** really wasnt getting me more than 4-5 kills
while Lodestar on the other hand would give me on avg 7-10 kills
and is 1500 score compared to 1700 and 1900
 
for my high KS i usually use blackbird/lodestar/dogs

i use dogs and lodestar at the same time and they usually get me a good amount of kills
 
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:nthat: Im starting to go for that Nuclear medal too missed it a couple of times by like 3 or so kills

and Yo those big KS be doing work for yall?
Me and IlloQuent was having the conversation a few days ago
I was switching between Dogs and Swarm and **** really wasnt getting me more than 4-5 kills
while Lodestar on the other hand would give me on avg 7-10 kills
and is 1500 score compared to 1700 and 1900

VSAT>Dogs>Swarm kills everything.

That, plus me rushing the guys worried about the dogs = 65+ kills every time.

I dont really like stopping to call in a Lodestar or Warship. Kills my momentum.
 
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