Nintendo Thread: Nintendo Direct Mini 03/26/2020

Which Pokémon game will you be buying?

  • Let's Go Pikachu!

    Votes: 13 46.4%
  • Let's Go Eevee!

    Votes: 3 10.7%
  • Both!

    Votes: 4 14.3%
  • None!

    Votes: 8 28.6%
  • O.0

    Votes: 0 0.0%

  • Total voters
    28
  • Poll closed .
 
Question: I'm looking to cop Twilight Princess. Should I cop on Wii or Gamecube? I heard that it was just ported over to the Wii and there wasn't any significant difference. Wii version doesn't support classic/gamecube controller so I was leaning toward the Gamecube version. Gamecube version price though
sick.gif
Wii. Trust.
 
Have any of y'all seen this article? It's old but it's very relevant to what has been going on in the industry as it concerns Nintendo and 3rd parties.

The 3rd Party Wall of Shame
Posted on 2010/12/17by Pro Daisy
http://pietriots.com/2010/12/17/the-3rd-party-wall-of-shame/

Here are a couple quotes....

You might be thinking of the Vietnam Memorial, or the stars of the World War II memorial, or the wall of fallen operatives at CIA headquarters — THIS IS NOT THAT KIND OF WALL. This wall has its own significance, and its name below is exactly what it recognizes.

=== TRAITORS ===


Here is the Progression of Events of 3rd Party Excuses (PE3PE). Study it well, and this knowledge will be your sword.

2006 – Nintendo included a free game with their console! Our rip-offs won’t sell now! Boo!
2007 – This Wii is just a fad. People only bought it for Nintendo games and casual games.
2008 – Nintendo makes too many games! How can we compete against Mario Kart, Smash Bros., Wii Fit…
2009 – Nintendo doesn’t make enough games! (We need examples to rip-off of!) Hardware sales are down! (We need fresh victims to buy our rip-offs!)
2010 – Wii shattered sales records thru the 2009 Holidays. Wii is not a viable platform for our casual games (or any games).


The Wall of Shame isn’t concerned with projecting our anecdotes on the climate. We know what the 3rd Parties did, we know how the consumers responded, and we know how the 3rd Parties “responded” to that. I believe we know enough to see what adds up, what doesn’t, and when 3rd Parties are serving up Soft-Serve *** Cream in retail and the press. 3rd Parties will not, cannot escape responsibility and accountability while the Wall of Shame stands.


“They’ve treated Wii owners like schmucks, marks, fools, idiots, and lab rats. When the Wii owners plead ‘no mas,’ ‘non plus,’ and ‘dame yo!’ they kept on churning out shovelware. When the retailers (Target, Wal-Mart, etc.) told them after 3 years that mini-game collections and casual Wii games do not sell (!!!) and that they would order no more, the third parties were looking for an excuse. They scrambled for ***-cover as they blamed you, me, Nintendo, the economy, Martians, etc. They accuse Nintendo of making too many games. They accuse Nintendo of not making enough games. They accuse you of being a blind Nintendo fanboy for having the audacity to choose New Super Mario Brothers Wii over Dancing with the Stars. All because their plan of ‘milking casuals’ with a bunch of awful games backfired when the people they thought were idiots proved otherwise.

No longer. Every time a third party game fails on Wii, they shall look to the Wall and wonder ‘Could things have been different? Could I have made good games instead of shovelware? Could my name be trusted by 70 million people if I didn’t insult them from day one? Could my game have sold better if my brand name wasn’t tarnished by my own actions? Why doesn’t Nintendo have my problems?’

And ask yourself one final question. ‘Who deserves to sell the most Wii games?’ The answer to that is the point of this thread.”
 
In response to a poster who stated 3rd party issues were due to weak hardware...

That’s not true, at all. The resolution barrier had little to do with it. That said hardware was a factor but resolution was a lazy excuse. No online functionality was a BIG factor, as was the lack of an HDD. Not for the reasons they would tell you but because lacking in both of those areas Nintendo didn’t provide these big publishers a platform that they could make mad money after the sale of the game through DLC. There wasn’t an update system to cover their lazy workmanship and allow them to finish the product after they sold it…if they finished it at all. Limited and or unreliable online prevented them from cashing in big on games that where built around the online with non existent or useless single player. Even if you want to pin some of this on Wii hardware it’s less about resolution and more about the processing power of the hardware for things like AI and physics and of course Nintendo’s ever present insistence of having less disc space.

Regardless, you can hardly call what they did smart business decisions when a good number of them lost money or even went bankrupt this gen due to over-reliance on the money hemorrhaging HD business model. There was a long period of time this gen when the Wii marketshare was approximately double it’s competitors combined and making a game for that market, even a well built quality product, would have cost a fraction of the money of developing for the PS360. Instead they chose to break the bank trying to make the next Halo, God of War or GTA and most of them failed miserably.

That massive casual market wasn’t there for a while. Grandpa, Soccer Mom Jane and little Sally weren’t the ones lining up on launch day making the Wii one of the fastest selling systems of all time. 98% of the so called ‘Casuals’ who only ever played Wii Sports and Wii Fit didn’t join until word of mouth reached them months even years down the road. The initial surge and the steadily sold out Wii market in it’s first 6-12 months where largely genuine gamers who lost patience when they finished Zelda, got bored of Wii Sports and got tired of waiting for the delayed SSBB, Mario Galaxy and MP3. Third parties had that gap to themselves and virtually nobody took advantage of it because they where all too busy trying to rush out Wii Sports and Raving Rabbid clones instead of putting in a good old fashioned solid effort. Additionally almost nobody besides Ubi Soft even TRIED to have something of substance there at launch, a window of time when even mediocre games sell well and help establish the market for a console.

You can go on for ages as to why and how the Wii userbase was utterly squandered by companies who are now barely treading water or worse but this article highlights one very real and legitimate reason; they where too blind, ignorant and arrogant to try.

1033758
 
 
Question: I'm looking to cop Twilight Princess. Should I cop on Wii or Gamecube? I heard that it was just ported over to the Wii and there wasn't any significant difference. Wii version doesn't support classic/gamecube controller so I was leaning toward the Gamecube version. Gamecube version price though
sick.gif
I played and beat both versions and Gamecube version>>>>>>>>>>>>>
 


This video has me sooo hyped for the new Zelda game. From the graphical aesthetic to the game play possibilities and the level of detail in the open world... this game is already shaping up to be the best game this generation.
 
In response to a poster who stated 3rd party issues were due to weak hardware...

That’s not true, at all. The resolution barrier had little to do with it. That said hardware was a factor but resolution was a lazy excuse. No online functionality was a BIG factor, as was the lack of an HDD. Not for the reasons they would tell you but because lacking in both of those areas Nintendo didn’t provide these big publishers a platform that they could make mad money after the sale of the game through DLC. There wasn’t an update system to cover their lazy workmanship and allow them to finish the product after they sold it…if they finished it at all. Limited and or unreliable online prevented them from cashing in big on games that where built around the online with non existent or useless single player. Even if you want to pin some of this on Wii hardware it’s less about resolution and more about the processing power of the hardware for things like AI and physics and of course Nintendo’s ever present insistence of having less disc space.

Regardless, you can hardly call what they did smart business decisions when a good number of them lost money or even went bankrupt this gen due to over-reliance on the money hemorrhaging HD business model. There was a long period of time this gen when the Wii marketshare was approximately double it’s competitors combined and making a game for that market, even a well built quality product, would have cost a fraction of the money of developing for the PS360. Instead they chose to break the bank trying to make the next Halo, God of War or GTA and most of them failed miserably.

That massive casual market wasn’t there for a while. Grandpa, Soccer Mom Jane and little Sally weren’t the ones lining up on launch day making the Wii one of the fastest selling systems of all time. 98% of the so called ‘Casuals’ who only ever played Wii Sports and Wii Fit didn’t join until word of mouth reached them months even years down the road. The initial surge and the steadily sold out Wii market in it’s first 6-12 months where largely genuine gamers who lost patience when they finished Zelda, got bored of Wii Sports and got tired of waiting for the delayed SSBB, Mario Galaxy and MP3. Third parties had that gap to themselves and virtually nobody took advantage of it because they where all too busy trying to rush out Wii Sports and Raving Rabbid clones instead of putting in a good old fashioned solid effort. Additionally almost nobody besides Ubi Soft even TRIED to have something of substance there at launch, a window of time when even mediocre games sell well and help establish the market for a console.

You can go on for ages as to why and how the Wii userbase was utterly squandered by companies who are now barely treading water or worse but this article highlights one very real and legitimate reason; they where too blind, ignorant and arrogant to try.

1033758
repped
where is that article from
can i get a link
i wanna read it it its entirety
 


xenoblades looks awesomeeeee

i was nervous i wouldn't like the gameplay. anyone know if I HAVE to play the first one? to understand whats happening?

has anyone played the first?
 


xenoblades looks awesomeeeee

i was nervous i wouldn't like the gameplay. anyone know if I HAVE to play the first one? to understand whats happening?

has anyone played the first?

No you don't but I would still play the first one since it arguably the best rpg of the past decade.
 
It costs like 90 bucks tho lols.

Plus I hate the wii mote. HATE.

They need to include it in the game like bayonetta. Or remaster it. Otherwise I'll pass. Just too many games I wanna play. Never finished GTA 5 and I heard child of light and transistor are awesome. Still got the new DK and some gameboy games too. I'm not used to calling it DS.
 
It costs like 90 bucks tho lols.

Plus I hate the wii mote. HATE.

They need to include it in the game like bayonetta. Or remaster it. Otherwise I'll pass. Just too many games I wanna play. Never finished GTA 5 and I heard child of light and transistor are awesome. Still got the new DK and some gameboy games too. I'm not used to calling it DS.
I remember getting mines for $34.99 but you can use the pro controller. Also I recommend you play The Last Story.
 
Went ahead and copped Twilight Princess for the Wii. I didn't want to pay too much and have to wait for the GC version. My 5 year old popped it in already :lol:
 
Just bought my Wii U today :pimp: :pimp:

Updating the system right now.

How can I add all of you?
 
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I gotta pay more attention to this online stuff I don't even know my user name

I heard you can get a free game if you sign up your wii u number with club nintendo? Is that true even if I bought it a while ago? No bundle. Anyone on club Nintendo? What's the point?

Maybe wii u won't be a disaster after all. E3 and kart seemed to really help.
 
There alot of cool and free stuff on CN. Just sign up and look for deals.

Not sure able the free game when you register your Wii U.
 
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