You called it Sole.
In fact, it's hard to find any true celebration here. Driveclub is ordinary menus and ordinary races, standard time trials, and a few drift events. Driveclub is bland social competition. Driveclub is the fear of risks and the embrace of the ordinary. It's basic racing in basic packaging, beautiful and inert and full of attractive cars. It is not, however, an argument for a new generation of driving, given how it fails to exceed the standards of the old one.
Driveclub is the best-looking racing game I’ve ever seen on a console, but down deep it’s a more modest, conventional arcade racer than the sprawling, open-world types we commonly see today. While it successfully creates fast and fun races with a great sense of speed, the overly aggressive AI grates, the difficult drifting seems at odds with the accessible handling, and the single-player loses zest once the solo content runs dry. I’m also surprised at how partisan the day-one car list is. That said, the tentacles of Driveclub can grip tight if you get invested in the game’s asynchronous challenges, and it’s very much geared around encouraging us to hop online and compete by making it so easy.
Good thing there's a PS+ version. People can decide for themselves.
Reviews seems to be settling down now though. it was just the first 2 that did the damage
Originally Posted by blakep267
The thing is, they probably should've either gone full arcade or full sim. Nobody is going to dock Forza or GT for not being open world, or "boring" etc. Because those are strictly sims. But she yiu straddle that line you'll have both sides saying either it's too arcadey or not arcadey enough
I live my open world titles. I hope burnout always stays open world after it made the transition but it's not a lock for a non SIM to always be open world..