Originally Posted by iYen
Would you link me to articles that state that multiplats run better on the ps4?
Have you compared some multiplats on both consoles first-hand to see if you can visually tell the difference between 900p and 1080p?
Sole Vintage said it all really.
Digital Foundry does a face off on most major games and PS4 versions run better for the vast majority of games. It's not just 1080p vs 900p, which is still a clear advantage.
Here are the last 4 console face offs.Sleeping Dogs: Definitive Edition
Compared to PC, the only visible console-side sacrifices are the lower-grade ambient occlusion - appearing faintly more intrusive on Xbox One - and a more prominent depth of field effect. But between the Sony and Microsoft releases, PS4's main advantage is undeniably on the performance front; Xbox One hitting the bottom end of the 20-30fps band during our tests, while segments of play unfold at 25fps at its worst on PS4.
Creative Assembly wanted parity between PS4 and Xbox One and on the basis of image quality, detail and effects work it has managed it, but while native 1080p sharpness may please Xbox One owners, it has come at a cost, because while the Xbox One version delivers the core Alien experience mostly intact, overall immersion is compromised by frequent drops in fluidity. Performance is obviously the deciding factor here and it's clear PS4 has a distinct advantage. As such the PS4 game gets our recommendation for console owners, even though we're left with the nagging feeling that 60fps should have been possible on Sony's hardware based on the game's PC showing.
Middle-earth: Shadows of Mordor
However, the PS4 remains the best bang-for-buck version out right now. While broadly a match for Xbox One, its full 1080p resolution, higher shadow quality and increased foliage density barely put a dent in its v-synced 30fps performance. The Xbox One release is a solid 30fps too in matching frame-rate tests but the added visual treats on Sony's platform make this an easy one to call between the two.
But with all the additions being made, there are already signs that the thin end of the wedge is dividing the PS4 and Xbox One versions. The omission of motion blur from the Microsoft release, for example, plus a few occasional frame-rate dips during cut-scenes, suggests the weight of these engine advances is starting to take its toll. It's rare to see a break in parity between the modern entries in this series, but FIFA 15 marks the first time a more obvious distinction can be made.