Originally Posted by ddouble
Originally Posted by iYen
I used the speedrun to show that you can't use one person's playthrough as a standard for everyone. I'm not comparing the two.
There's already times from people who've completed the game on GAF. If that's not enough then reviews come out on Thursday so you can wait for that.
But all this 5 hours - 2 hours of cutscenes = 3 hours of gameplay is stupid.
I'll weigh in on this...I know someone who played through it this weekend and it took them 8 hours and 12 minutes with deaths. They said it was an amazing experience and that "This is the game that people who care about graphics have been waiting for. It's exquisite, smooth, fun, and beautiful to look at."
I asked if I should cancel my $80 collectors edition and wait for this to go on sale? The answer was "Yes and no. It's worth playing immediately but the extra stuff is pretty useless." I wanted the collectors edition for the dev diary included but my friend is going to pass that along to me.
I really want to go on a mini rant to talk about how much time and effort it takes for a development team to create a brand new next gen engine and a game at the same time but I don't have the time. So Just remember that this is Ready at Dawn's first foray into making a big console game. I feel like a lot of people on here and in the community are expecting some Naughty Dog level **** when this team is a bunch of rookies on this scale.