You might have an argument when it comes strictly to PVP but I'm really speaking of the overall experience.
And I thought the PvP titles and HK system in vanilla were good enough. Getting to Grand Marshall (even though we had to schedule this every week on the forums and take turns) was still pretty awesome. I still had more fun doing twink premade Warsong and week long AV's than I ever did when arena was introduced.
The issue with Destiny is that it was marketed as CoD in space with small MMO elements. So the crowd that came over from those types of games were shocked and what they bought. I don't feel like Bungie has done either the fps aspect or the mmo aspect of their gameplay in an exceptional fashion. So what we're left with is a good game that is just look at as a major disappointment by fans of both genres.
On a side note DKP was a terrible way to do loot. Loot Council was and is the best way period to handle drops.[/quote
We did DKP just because we had people quitting at times and so the ones who were hardcore would come out on top. We did have priority where the tank would get the necessary gear first to make the lives of healers easier. I played a Paladin in vanilla WoW myself so I felt that first hand. Nax and Ahn' Qiraj was great in terms of mechanics and team work. I'm glad that I quit as soon as the expansion hit. I got the enjoy the best part of the game IMO. It seems too overwhelming and is geared to much towards the average person now.