ScroogeMcBuckz
formerly aceboogie
- 5,476
- 932
- Joined
- May 31, 2004
I'll probably pick up another ps3 again replay some older titles since ps1/ps2 games. I'm not even entertaining the PS now option.
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So we won't see KH or XV next year.
this is what the payday series shouldve been (although i do think the gta series is heading into the little over the top ie...saints row series direction)
Ok I remember when FF13 came out in Japan (Dec 2011) we (or I) we're all thinking it will come to the US around the Fall (Q3) because the voice workover would take that much amount of time or something like that. Instead it came out 3 months later in March 2012.
@ddouble
exclusive socks or you got the place to cop from?
Ok I remember when FF13 came out in Japan (Dec 2011) we (or I) we're all thinking it will come to the US around the Fall (Q3) because the voice workover would take that much amount of time or something like that. Instead it came out 3 months later in March 2012.
So I'm thinking the demo for FFXV would be out in March 2015... I'm not sure if we have a release date for Japan yet but I'm think maybe the Fall? Then that must mean FFXV may come out around Q1 of 2016.
I hope its sooner. Any word on when they'll remaster the XIII collection?
Off to get my ps4... Gamestop still had the gta bundle in Stock...
No plans to remaster 13. And XV will certainly not be out in America next year. KH is at least 2 years away.
Off to get my ps4... Gamestop still had the gta bundle in Stock...
Hope you checked target first. You can get the bundle for $339.99 with the cartwheel coupon.
Any deals on PS+?
GOOD GOD
So maybe to just dig your brain a little since you work in the industry.
Is it that much more difficult to produce and develop a game today compared to the PS1 days where it takes3-4 years, sorry meant 9-10 , it seems for a Square to make a new FF or is it just them being tighter on the resources and thus slowing down production?
I understand things are more complex, but I want to know if that bar is that high now where we seem to see less games from some of these developers minus the franchises that just rehash the same engine (COD, Assassins Creed, etc.).
Thanks.
Developing the Crash Bandicoot games on the PS1 was an exciting time. The PlayStation didn’t have a mascot to go up against Mario or Sonic, so when Naughty Dog debuted Crash for the first time at E3 in 1996, Sony put it right up, head to head with the other gaming juggernauts. And it worked! Crash Bandicoot became a worldwide success, and the demand for a sequel was immediate.
The first game was developed by just eight people (some who are still here!), and the next three games were all developed in just 12 months each! It was a crazy pace to keep, but over those years the company started to grow. Naughty Dog was a whopping 15 employees by the time Crash Team Racing was completed.