The Old PlayStation Thread | *NEW THREAD IS UP*

But the OS won't be as sophisticated nor as robust at the One's.

Oh no way! How are both systems that you have obviously used to come to this conclusion?

Look how excited you are over this! 8 posts just to let everyone know how this is such a huge issue!
 
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Its not a issue bro at all. I mean were coming from a gen were we used 512MB of RAM and had games like Gears , Halo 4, God of War , Uncharted , Last Of Us , The Show etc. Were gonna be fine this gen .
 
My only argument is that Microsoft develops operating systems; of course they have a leg up. Why they wanted to base it off of the worst OS since Vista is beyond me. I have Windows 8 and its a mess.
 
Ultimately, I see the games as the number one reason to buy either system.
If you’re a Halo fan and you just can’t wait for the next Halo to come out, or you just like the way the Xbox controller fits in your hand when you play Call of Duty, then you’ll probably be better off with an Xbox One.
But Sony has the diversity that the Xbox is sorely lacking. Everything from Killzone to God of War to Uncharted and Ratchet & Clank, or on the other end of the scale, awesome indie titles like Journey, Guacamelee!, and Hotline Miami. They also have cross-play and cross-buy titles like Sly Cooper and the upcoming Dragon’s Crown (which, unfortunately, isn’t cross-buy or cross-play but will be available on both the PS3 and PS Vita.)

Read that somewhere and couldn't agree more which is why I'm making the switch back
 
Using Windows 7 right now, not even considering possibly wanting to update :pimp:

But you look it from this perspective:

Its not a issue bro at all. I mean were coming from a gen were we used 512MB of RAM and had games like Gears , Halo 4, God of War , Uncharted , Last Of Us , The Show etc. Were gonna be fine this gen .

I'm excited by what all that extra RAM could be used for.
 
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@ this news, these consoles will exactly the same save for the camera features
 
Ultimately, I see the games as the number one reason to buy either system.
If you’re a Halo fan and you just can’t wait for the next Halo to come out, or you just like the way the Xbox controller fits in your hand when you play Call of Duty, then you’ll probably be better off with an Xbox One.
But Sony has the diversity that the Xbox is sorely lacking. Everything from Killzone to God of War to Uncharted and Ratchet & Clank, or on the other end of the scale, awesome indie titles like Journey, Guacamelee!, and Hotline Miami. They also have cross-play and cross-buy titles like Sly Cooper and the upcoming Dragon’s Crown (which, unfortunately, isn’t cross-buy or cross-play but will be available on both the PS3 and PS Vita.)
 
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:lol: have you used Windows 8 before ? The One is basically running that along with its app store , integrated TV (via kinect) , twitch TV , improved I.E , Snap multitasking, Skype, NFL fantasy football integration , etc. If the PS4's OS had any of those features it would've been announced by now alah its partnership with Ustream. There's no bias on my side at all I actually have the PS4 preordered and not the One but I can flat out say from what I've seen from both OS's so far the Xbox's is way more polished and offers more features.

It all depends on what you think a good OS is. I expect MS's OS to be better since I thought the PS4 was only using 1GB but I'll take Gaikai and remote play any day to TV integration and Fantasy football. For me, a games consoles OS is all about being lean and fast. I don't want any loading or excess bloatware that could have been used in games. For MS their idea is different which is why they went with the three OS set up. Until we see how the final products compare, I can't say one is better than the other especially since not all features have been confirmed and now especially if Sony is indeed using 3.5 GB which I doubt.


:lol: @ this news, these consoles will exactly the same save for the camera features

Nah they're still different
 
Colin Moriarty from IGN made a good point, if this is true it probably means Sony has alot of cool OS features they haven't revealed. Gaemscon will be interesting.
 
OS is larger that expected because Sony wants memory overhead. Meaning they don't want what happened with the PS3's OS to happen with the PS4. This gen PS3 no party chat,missing features HBO go, 360 changes dashboard layout 3 or 4 times. Sony is just accommodating for different trends and capabilities, and over time the OS footprint shrinks because of optimizations done to it.
 
PlayStation 4 reserves 3.5GB of its 8GB GDDR5 memory for the operating system, leaving 4.5GB of space for game code, according to current PlayStation 4 documentation shown to Digital Foundry by a well-placed development source. However, further sources suggest that an additional 1GB of "flexible memory" may be reclaimed from the OS reservation, based on availability.

Sony's internal docs say that 4.5GB is the baseline amount of guaranteed memory available for game-makers (note the memory usage of the Killzone: Shadow Fall demo) and most likely what the lion's share of launch titles will be using. However, other sources close to Sony indicate that developers can request up to an additional gigabyte of "flexible memory", and use it to boost elements of the game - but only if the background OS can spare it. We're told that incorporating this isn't trivial, and it may well be that to begin with only first-party developers target its usage.

Current PlayStation 4 dev kits have a "Game Memory Budget Mode" in the debug settings featuring two options: normal and large. The normal mode setting confirms that 4.5GB of memory is usable for game applications. The large mode increases this considerably to 5.25GB, but the docs are clear that the extra RAM here is only available for application development, presumably in order to house debugging data. From what we understand, the extra gig of flexible memory appears to work in addition to these allowances.

The news that the PS4's OS reservation is in the same ballpark as Xbox One's equivalent 3GB allocation is sure to surprise many, especially bearing in mind that previously leaked Sony docs have only spoken of a 512MB allocation for the system software - though this information hails from the era where the new PlayStation was slated to ship with only 4GB of memory.

"Current Sony SDK docs say that 4.5GB is the baseline amount of guaranteed memory available for game makers - and most likely what the lion's share of launch titles will be using."


Guerrilla Games developed its own profiling tools for PS4 during the development of Killzone: Shadow Fall. The CPU performance analysis tool is pictured here, strongly suggesting that six of the eight AMD CPU cores are available to developers.

There are many parallels with the Xbox One. Both consoles allocate two Jaguar CPU cores to the operating system, and what sounds like a disproportionately higher level of RAM than one might expect - especially in comparison to PC, where Windows operates perfectly well with less than a gig of memory at its disposal. However, in a world where even the Wii U reserves 50 per cent of its onboard RAM for the operating system, the big bump in PS4's OS allocation is perhaps not completely surprising. The console's leap from 4GB to 8GB has seemingly opened the door for Sony to be much more ambitious about what tasks the PlayStation 4 performs in the background and in parallel with gameplay.

Microsoft has already showcased Xbox One's abilities in this regard, but our sources say that PlayStation 4 is also capable of similar feats, perhaps in a manner more closely resembling that of PS Vita - the game is paused, apps are switched over seamlessly and, once exited, gameplay continues without having to restart the code. The convenience and functionality is undeniable, but it comes at a cost to memory consumption.

As it stands, both next-gen consoles will launch with 8GB of unified memory, but with a significantly diminished amount actually available to games developers. However, a big area of difference between Sony and Microsoft's approaches to OS allocation could come in their future plans for the reserved RAM. A Microsoft insider tells us that the engineers behind the Xbox One specifically chose 3GB in order to allow the background platform to evolve over a ten-year life-cycle - it's very hard to add features if the pool of available RAM is reduced from its initial level. The reserved RAM allocation there is set in stone, and is unlikely to change.

However, sources close to Sony suggest that the PS4 approach is perhaps more flexible - the current allocation in terms of both CPU cores and memory could be reduced once the operating system is complete and then streamlined. In short, while there is no guarantee of change in the future, Sony is at least leaving the door open to the opportunity and the R&D team has experience in reducing the OS footprint - just as it did on PlayStation 3.

In the here and now, the template is now set for the next-gen launch period, and the focus from both platform holders is that while games command the majority of system resources, supplementary services and apps are clearly very important indeed. Microsoft has already set out its stall in this regard - now it remains to be seen what additional features PlayStation 4 brings to the table above and beyond its core gaming functions.

edit: article is now on Eurogamer: http://www.eurogamer.net/articles/di...oftware-memory

http://www.eurogamer.pt/articles/dig...tware-memory_1


Lol 3.5GB RAM dedicated to that terrible looking OS ? I'm disappointed to say the least

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:lol:

Gamescom is starting to mean even more at this point. Iron out the apps and benefits of each system to create some separation.

And games. I hope each company has some cards up their sleeves.
 
Ultimately, I see the games as the number one reason to buy either system.
If you’re a Halo fan and you just can’t wait for the next Halo to come out, or you just like the way the Xbox controller fits in your hand when you play Call of Duty, then you’ll probably be better off with an Xbox One.
But Sony has the diversity that the Xbox is sorely lacking. Everything from Killzone to God of War to Uncharted and Ratchet & Clank, or on the other end of the scale, awesome indie titles like Journey, Guacamelee!, and Hotline Miami. They also have cross-play and cross-buy titles like Sly Cooper and the upcoming Dragon’s Crown (which, unfortunately, isn’t cross-buy or cross-play but will be available on both the PS3 and PS Vita.)

Read that somewhere and couldn't agree more which is why I'm making the switch back

This has to be the most bias b.s. I've read in a while.
 
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