The Old PlayStation Thread | *NEW THREAD IS UP*

Y'all must be seriously getting it in on the PS4, I don't see how the rubber is starting to come off already, mines isn't even close to rubbing off yet
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Y'all must be seriously getting it in on the PS4, I don't see how the rubber is starting to come off already, mines isn't even close to rubbing off yet :lol:
Mine is starting to but it's because me and my buddies play madden/fifa tournaments.
 
Mine is starting to but it's because me and my buddies play madden/fifa tournaments.
Yeah I been on the PS3 more often than not. I don't see myself using the 4 that much until some more games start rolling. Hopefully I don't experience this problem
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I remember posting a pic weeks ago and dudes thought I was playing to much. I'm just gonna cop the grips iYen posted.
 
Is this gonna be more along the lines of Need for Speed or Gran Turismo?

Half way in between.
Evolution describes it as an arcade racer but the handling will be more realistic than your Need for Speeds or Burnout.


The aim then, is authenticity but not simulation. "It sits in the middle between simulation and arcade," clarifies Rustchynsky. "It's grounded in realism, so the cars have a sense of weight, a tactile feel with the road, but we want to make sure it's easy to throw them around the corners, it's all about having fun with the cars. But there is a lot of depth – you want to shave milliseconds of your lap times, you can do that. But players can pick up the pad and hammer the throttle, the intricacies can be picked up later."
To me, this makes sense. I've grown utterly disillusioned with hybrid sims that simply rack up the driver assists to create an easy mode – you often end up feeling like you're controlling a Scalextric car. "You have to be careful of taking control away from the player," says Rustchynsky. "We've had feedback from professional drivers, we've had people come in from the manufacturers … it's always about making sure we have a clear focus; we want to make sure players can feel what the car is doing while maintaining full control.

http://www.theguardian.com/technology/gamesblog/2013/aug/07/ps4-driveclub-future-game-visuals

Best decision IMO.

We have a arcade racers and we have SIM but the only middle ground game I can think of is PGR and I never played that so I'm looking forward to Driveclub. That and the Club aspect is what gets me excited for the game
 
Better be closer to NFS or Polyphony is going to lose it.
I just want a legit racing game. NFS Rivals was to chaotic for me, I couldn't nothing without someone ramming me or busting me. Then when I turn the online portion off, the AI cops on there were just as crazy couldn't even have fun with it
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Gran Turismo looked fun but way too damn complicating for me, I'm not really a car person and all the customization was just too much for me
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