The Old PlayStation Thread | *NEW THREAD IS UP*

The Walking dead was boring to me. Idk how I played through the first 4 episodes.

I swore I was the only one who didn't find that game AMAZING.

Was way more linear than they tried to make it seem, and the story wasn't anything special. It was bundled with my Vita, so nothing I can really complain about, but have no interest in S2.
 
I let my brother borrow my Vita, so he could try TWD out, he didn't like it either.  He hates Ni No Kuni, but loves disgaea.  He's all over the place 
 
Sony creates custom PS3 hardware for PlayStation Now

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Sony has developed brand new PS3 hardware to power its PlayStation Now streaming service, revealed earlier this month at CES in Las Vegas. Sources who have been briefed on the project suggest that the new PlayStation 3 consists of eight custom console units built into a single rack server. It's the new PlayStation hardware that everyone will have access to, but few will actually see.

Initially, Digital Foundry has learned that Sony experimented by placing standard retail units into datacentres, but plans to use this for the actual PlayStation Now service were shelved for a number of reasons. For starters there's the sheer space requirement, along with power efficiency issues, as even the most recent PS3 hardware can still draw up to 80W from the mains. Sony's engineers were able to mitigate both issues by shrinking the equivalent of eight PS3s onto a single motherboard, housed in a slimline server cabinet.


The second reason for the all-new PlayStation 3 server design is that it allows Sony to make hardware changes to the PS3 configuration that claw back a few vital milliseconds here and there to lower end-to-end latency.
To understand this, we start by looking back at the PC-driven OnLive and Gaikai services, which are very similar. The idea with those services is that games run at 60Hz (or even higher) on PC hardware, lowering end-to-end latency by something in the region of 50ms compared to the console 30fps standard. Second-gen cloud hardware like GeForce Grid actually improves on that significantly by tying the video encoder directly into the graphics hardware.

These latency-saving measures are then offset against the cloud streaming workflow - video encode, transmission over the internet, and client-side decode. In a very best-case scenario with OnLive and Gaikai, we can see input lag that is very, very close to a 30Hz console experience. Indeed, in our original Gaikai testing, we were able to play Bulletstorm with an end-to-end latency that occasionally hit 133ms - the same as the Xbox 360 version. It was an exceptional result (one captured for posterity if you're interested), but as a proof-of-concept it was extremely effective - and achieved on a standard ADSL connection.

In order to retain compatibility with the existing library of games, the code-facing hardware within PlayStation 3 cannot be changed significantly: Cell and RSX - the CPU and GPU of the veteran console - can't be radically changed without introducing incompatibilities with the existing library of software. This presents a problem: the majority of PS3 titles run at 30 frames per second with input latency in the region of 100-150ms. Add on the cloud overhead and you're looking at a rather unsavoury, laggy experience.

Gaikai was primarily a software team, but once it was bought up by Sony it was suddenly faced with a problem that could only be tackled by bespoke hardware. In creating new PS3 servers for the PlayStation Now, the team worked closely with their new colleagues in engineering, creating a new PS3 adapted to the cloud streaming challenge. The "secret sauce" of the new design remains just that - in its briefings to publishers participating in the current closed beta testing, Sony has only revealed rough details of the servers - but we can make some educated guesses on how the existing PS3 design could be tightened up for improved cloud gameplay.

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http://www.eurogamer.net/articles/digitalfoundry-2014-sony-creates-custom-ps3-for-playstation-now

Interesting stuff and more at the link.
8 bespoke PS3's in one server rack sounds a lot better than having one console run one game :lol:
If remote play is anything to go buy then I believe the guys at Gaikai will develop this well.

Only problem for me is the 2015 europe launch date.
 
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Just beat Beyond Two Souls it's up there with TLOU to me. Game was
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How long did it take? Planning on renting it if it takes 15-20hrs
I highly reccomend using a site called howlongtobeat.com to determine how long a game will take.

It's accurate in giving you an estimate on how long you can expect to beat the game in, since it's based on other people's playtimes.

The average playtime for B2S would be almost 11 hours.

http://www.howlongtobeat.com/game.php?id=1023
 
that site is also great to keep track of your backlog or games that you've played.

For instance, my backlog(games I currently own not even the ones I haven't purchased) would take me about 89 days to complete. 
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wow,, @ the knife you caught early in the video ^^^ thinking about trading in killzone and 2k14 for this.. hate cod but everyone is playing this.. only pentheon and digitalbath(iirc) play bf4..
 
Whats good with the clan/how does the clan ops work?

I see I am apart of it, but cannot for the life of me figure how to contribute points.
 
:lol:

That was great!! He had a response for everything!!

"So what are the benefits?"
"You'll have insurance, so that when I stab you in the neck, you can't be turned away for a pre-existing condition!"
 
:lol:

That was great!! He had a response for everything!!

"So what are the benefits?"
"You'll have insurance, so that when I stab you in the neck, you can't be turned away for a pre-existing condition!"

Yeah he just earned dude another subscriber. What can say, I'm easily entertained.
 
http://www.polygon.com/2014/1/20/53...t-paying-youtube-producers-xbox-one-machinima

Under the terms of the promotion — which Machinima's U.K. community manager highlighted in a now-deleted tweet — Microsoft would pay content producers a $3 CPM bonus (an extra $3 per thousand video views) if they posted a video with at least 30 seconds of Xbox One gameplay footage in the first two minutes, and verbally mentioned they were playing on an Xbox One. In order for the creators to get paid, the videos had to be labeled with the tag "XB1M13" and posted between 3 a.m. ET on Jan. 13 and 2:59 a.m. ET on Feb. 10.

However, Microsoft included the following stipulation in its agreement (viewable in full here ): "You may not say anything negative or disparaging about Machinima, Xbox One or any of its games in your campaign video." And the campaign was set to end after a total of 1.25 million views across all XB1M13-tagged videos, which puts the maximum combined payout to video producers at $3,750. As of this writing, a search for YouTube videos with that tag posted in the past week turns up more than 400 results.

http://m.youtube.com/results?filter...nt&search_query=xb1m13&filters=week&lclk=week

:rofl:

Not even mad at these people, easy money
 
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Don't starve is an addicting game and pisses me off. I died on day 32 after killing some bees and defending myself against 2 hounds right after. Didn't have much food since it's hard to come by in winter, cooked up 2 jerky and 2 monster meat in the crock pot at camp and it turned into monster lasagna, ate it and died. Didnt know that was gonna happen, only had a few days of winter left too

Got another one saved on day 26, gonna try n stock up on even more stuff this time
 
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