The Old PlayStation Thread | *NEW THREAD IS UP*

The irony is R* games have become increasingly scripted, mission-wise.

R* create amazing open worlds, but their mission design has gone down the tubes.

I mean, name some memorable missions from GTA IV / RDR/ GTA V.

...

...

...

I can't, really.

In the the PS2 GTA games (more so GTA 3 and VC) if you had a target to take out, you could do it as quick as you...could do it. Pull out a RPG and fire it at a car, blow it up, mission passed.

GTA IV : Chase invulnerable targets until you cross a pre-determined threshold, then you can take out the target. One that sticks out in particular was chasing some bikers on the train tracks.

RDR: The early stages of that game are painfully boring. Shoot rabbits in the garden. Ride horses slowly with Bonnie and carry out other mundane farm jobs. Then it's all "Ride a horse 5 miles while John and X shout things to one another, then take out waves of baddies." It was cool what they did at the end of the game, but the story and missions were pretty forgettable.

GTA V: Nothing particularly fun about the missions in that game. The heists were eh.

"Dress up as janitor to sneak into the building."

Okay, cool.

"Mop this dirt spot."

Um...alright.

"Mop this dirt spot."

...k

"Don't forget to bring your bucket."

Seriously?

"Ope, your mop is too dirty to clean this spot. Dunk the mop in your bucket."

AH COME THE **** ONNNN!

:lol:

Don't get me wrong, I did have a lot of fun with each of those games, but I give the nod to Naughty Dog this generation. R* just got too into cramming lines of dialogue between missions.
Damn when you put it like that...GTA V LMAO!!
 
why are we talking about GT cutting corners on premium cars?

gt5shifting.gif


GT accurately models that for all their premiums

lol a people questioning GT's commitment to authenticity
 
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:lol: @ the cars they actually got right . Most of the car's cockpit views look like you are in a black cardboard box. How is that not cutting corners? And don't even get me started on the sounds and lack of damage. I could post dozens of videos of GT's tomfoolishness. Even though there are still a handful of things good about GT nice try anyway.
 
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I really wish someone would combine the driving physics and track-list of Gran Turismo with the customization and presentation of the Forza series. Then you would truely have an untouchable racing game.
 
Red Dead was deep. Catherine is my pick though.

My man.

Red Dead i did not care about the storyline, Catherine i did a puzzle just to see what would happen next.

I wouldn't say it was the game of the last generation (Last of Us) but i do put it above Red Dead and below Vanquish (yes, i love that game)
 
I really wish someone would combine the driving physics and track-list of Gran Turismo with the customization and presentation of the Forza series. Then you would truely have an untouchable racing game.

But forza customization is make believe, they only have the true product list for a few cars and just assume all cars are the same way. Atleast with GT5/6 with the premium models, there customization was limited to what was actual available in reality.
 
I really wish someone would combine the driving physics and track-list of Gran Turismo with the customization and presentation of the Forza series. Then you would truely have an untouchable racing game.

There is nothing GT does better than Forza if u disagree i hafta believe ur a stan and are committed to the series. GT is to Forza as COD is to Battlefield. Theyre both fun and seem accurate but clearly n a side by side u can appreciate which really dedicated to takin the most authentic game
 
I completely disagree. Forza is way more realistic. GT still cannot even get the sounds right and cars still have that sliding feel. They cut corners when it comes to design and premium cars or whatever. They last two games are not even complete. The game is amazing 30 percent of the time because corners were cut for the rest. It breaks my heart because I want it to be better.

Like I said in here once before the first Forza exposed GT4 and they have been behind ever since.

You want to talk about cutting corners.

Dan Greenawalt, Forza 3, 2009:
The game is as you’ll probably have come to realise now, is a visual treat. Instead of choosing to incorporate weather conditions which Greenawalt comments would “actually take a game that has simulation physics and take it to a level where I don’t even think our assists could make it easy,” Turn 10 decided to invest in the game’s graphics and its HTR lighting. That’s abundantly clear when you care to look around at the game’s high detail textures, huge draw distances and naturally impressive rendering of the cars themselves.

http://www.xbox360achievements.org/...ands-On-Preview---Them-Be-Fightin--Words.html

Dan Greenawalt, Forza 4, 2011:

Eurogamer: Gran Turismo has weather effects and night racing. Why doesn't Forza 4? Have you explored the possibility?

Dan Greenawalt: Every version we explore night and weather. We whittle down thousands of ideas, and we have these autonomous teams. We hire specialists. We build the game like an onion. At its core is a drop-dead amazing simulation engine. But we always assume we're wrong, and then find the best way to make it better. It's that commitment that makes me confident we have the strongest simulation, because we build partnerships other companies just can't, and we have a commitment to getting it right at our core.

We then build assists and fun gameplay and things on top of it without ever sacrificing that. Well, part of that is a solid 60 frames per second. And I mean solid. When you start doing multiple projected shadows off of the front of the car... we have 16 players, so 16 cars times two, so 32 projected shadows. That is a very graphically intense thing.

Now, that's totally possible on the Xbox 360, but it means the specialists we have in graphics would need to work on that problem, and it would be a hard problem. The hard problem we chose to take on with our graphics this version was Image Based Lighting, and working with Hollywood. Every version, we look at this long list of features we would do, and they are divided into these different autonomous groups that have the specialists that could actually do it. We just can't take a network developer and say, hey, why don't you do a new particle system. It's not that they're smart guys, but we hired them because they are so good at delivering network code.

Graphically, doing huge particle effects, we would have to have that group that was developing IBL, and that took a long time for us to get it right. We had to implement a whole new way of thinking through the partnership with Hollywood. We'd have to have them working on that from the ground up. So that's the type of thing where we could do it. We could do it on this hardware. But it didn't prioritise higher than IBL, because the IBL and the way the game looks now is stunning, and it's universal. It helps everybody, no matter what type of player you are, having a beautiful looking game that runs at 60 frames per second is awesome.

The things I've read on forums, people saying, well, I wish they didn't do this feature - first, that shows a lack of respect for the people who are going to love that feature, which is fine. I don't expect gamers to respect people the way I do. But, the assumption in that statement is, we have 350 people, why don't you just move them all on to this other thing I want?

It's like, I can't move artists onto it. That's not going to help. I can't move networking devs. I can't move my physics developers. I can't move my AI developers. To hire the best in the industry takes years. Years. To hire the type of guys we get, you have to take people from Hollywood and other game companies. It's the only way you get senior talent. So you can't just decide, we want to do more, let's just staff up.

http://www.eurogamer.net/articles/2011-09-23-under-the-hood-of-forza-4-interview

Dan Greenawalt, Forza 5, 2013:

Adding night and weather to an existing course "is not a minor thing, it is not a 'add a little bit of time, throw it in' thing," Greenawalt said. "When we do things, we do it all the way. That means physics, that means changing conditions, that means everything. So that is not the sort of thing that is easily undertaken in a patch.”

So, what about building a new course around rain and darkness? Greenawalt explains, “To build a new track that would work at night and in wet would mean a bespoke track. Everything we build is bespoke."

To start from the bottom up means at least another nine months of development -- that's just to get the course up and running, never mind modifying it with new water and car physics, and new lighting.

"If we wanted to make one of those tracks work with the added particles or projected shadows, and of course adding the physics to do something like night and wet, it means re-engaging those tracks. I’m not trying to give an excuse, I’m trying to give context as to why this is an order of magnitude higher than something like Drag and Tag, and other things we’re looking at from the community.”

Greenawalt explained that "it’s fair that people ask for the features they want, and we’re here to make fans happy." He knows that both night racing and weather are staples of the genre. "It’s not where we chose to put our investment in Forza Motorsport 5. We chose to be 1080p and 60 frames per-second, and have that solid performance.”

http://www.ign.com/articles/2013/12/13/forza-5-night-racing-and-weather-is-not-a-minor-thing-to-add


The guy has been making excuses about nighttime racing and weather effects since Forza 3 in 2009. These should be standard. Even Driveclub is including day/night cycles.


GT does have it's weaknesses, with the standard cars and bad sound being the worst offenders but when it comes to graphics,dynamic weather and day/night cycles, lighting, physics and game play variety then GT is better.

I think it's better at the core as a SIM racer than Forza.

I'm not that impressed by the latest entry for either though. Forza 5 despite being on next gen hardware is the lowest scored of the series and GT6 improves on GT5 but nothing too significant.

GT7 v FM6 V Project Cars is when the real battle will commence.
 
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I will give GT the weather but that is it :lol:

I have played them both for countless hours. GT needs to step it up.
 
they should have made gt6 for ps4 instead of ps3... the next gran turismo is going to to take 3 years now :smh:
 
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why is having a day/night cycle a staple of the racinng sim genre?

I personally dislike night driving in games.
Endurance racing is a big part of motorsport.  24h of Le Mans, 24h of Daytona, 24h of Spa, 24h of Nurburgring... they're all challenging races.  

Plus, it really tests you on how well you know the track... your racing lines, braking points, etc.  It certainly adds to the level of difficulty. 
 
 
why is having a day/night cycle a staple of the racinng sim genre?
I personally dislike night driving in games.
Endurance racing is a big part of motorsport.  24h of Le Mans, 24h of Daytona, 24h of Spa, 24h of Nurburgring... they're all challenging races.  

Plus, it really tests you on how well you know the track... your racing lines, braking points, etc.  It certainly adds to the level of difficulty. 

This is true. Forza is more fun/the better game, but GT is a much better sim.

If that makes sense :lol:
 
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I really wish someone would combine the driving physics and track-list of Gran Turismo with the customization and presentation of the Forza series. Then you would truely have an untouchable racing game.

There is nothing GT does better than Forza if u disagree i hafta believe ur a stan and are committed to the series. GT is to Forza as COD is to Battlefield. Theyre both fun and seem accurate but clearly n a side by side u can appreciate which really dedicated to takin the most authentic game

:rofl: Okay, bud.

"If you disagree wif my opinion, than u gotta be a stan."
 
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It is all good. I really just love all games. Never been a biased person in any life category. I just come at things an open mind and actually want to enjoy my experience. You would be shocked at the wonders.


I have no clue where that came from but take it anyway :lol:
 
 
 
why is having a day/night cycle a staple of the racinng sim genre?

I personally dislike night driving in games.
Endurance racing is a big part of motorsport.  24h of Le Mans, 24h of Daytona, 24h of Spa, 24h of Nurburgring... they're all challenging races.  

Plus, it really tests you on how well you know the track... your racing lines, braking points, etc.  It certainly adds to the level of difficulty. 
thanks for the info.
 
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