XBOX GAMING THREAD | PHIL TRUE 4K

E3 Game of Show

  • Forza 7

    Votes: 7 7.1%
  • Anthem

    Votes: 12 12.1%
  • Monster Hunter World

    Votes: 5 5.1%
  • Marvel Vs. Capcom

    Votes: 9 9.1%
  • State of Decay 2

    Votes: 1 1.0%
  • Cuphead

    Votes: 8 8.1%
  • Call of Duty 2k18

    Votes: 13 13.1%
  • Battlefront 2

    Votes: 5 5.1%
  • Crackdown 3

    Votes: 2 2.0%
  • Far Cry 5

    Votes: 10 10.1%
  • Evil Within 2

    Votes: 0 0.0%
  • Wolfenstein 2

    Votes: 6 6.1%
  • Metro Exodus

    Votes: 2 2.0%
  • Destiny 2

    Votes: 6 6.1%
  • Beyond Good and Evil 2

    Votes: 0 0.0%
  • Dragon Ball Fighter Z

    Votes: 20 20.2%
  • Code Vein

    Votes: 1 1.0%
  • Sea of Thieves

    Votes: 2 2.0%
  • Southpark 2

    Votes: 5 5.1%
  • Kingdom Hearts 3

    Votes: 10 10.1%

  • Total voters
    99
 
anybody have their x1 say usb device unavailable in the middle of a movie? If so what's the fix?
That happens to me sometimes. A wild guess would be that the drive went to sleep while I was away.

Try a diff. usb port, to see if it keeps happening.
@iYen

How do I input a few .gifs i made from the xbox clips site?
If you don't see the .gif url on the right hand side, input it manually.

Copy the .GIFV url under "Direct Link." Paste that link into the location bar, but delete the "V."

Instead of it being in video form, the url will take you to the gif form(.GIF).

i.imgur.com/kWST1pO.gif

After that, copy/paste.

Usually, the gif url link is supposed to be there, but sometimes it's not there.
Anybody copped dying light?
It's worth $40. The story is laughable, but the atmosphere can be intense. Especially at night.

These scary looking zombies will run after you, if they see you.

It's mirror's edge meets Dead Island.

The combat/sound effects are brutal!

The map is huge and level up system is adequate.

If you like action/adventure, def worth a look into.
Looking through my clips.


https://xboxdvr.com/stop flexin bae/91414d04-fa31-4b49-9543-0505491b5164


Gif option won't work
mean.gif
Which browser are you using?

Making gifs via FF/Chrome works for me.

I just made a gif of your clip via FF.

kWST1pO.gif
 
 
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Tried on Chrome on a Mac, and in the browser on my Xbone. Got a fail to convert on everything I tried.

Is it showing the whole gif for you? :nerd:
 
Warning: Huge Nerd Post Inbound. @Rusty Shackelford
/ Whomever wants to take the time to read it. Can spoiler if need be.

So I said I was going to go in depth as to why Sprint doesnt belong in Halo, and hopefully shed some light on to why its so harmful to Halo multiplayer and should die and never come back. For starters gonna lead off with something that I've mentioned multiple times before in this thread. The first 343 poll about Sprint. The threads now been deleted but the most recent screencap I can find of it shows that over 70% want Sprint and Flinch (was originally no sprint then the Flinch issue got merged in) at 70% no's.


Me personally? The buck should have stopped here. They asked, we answered, cased closed. On 343s own website no less, and I expected them to take this into account when building H5 but what we were met with in the beta was an even more powerful version of Sprint, the opposite of what they should have done. The lack of shield recharge did little offset the fact that one of Sprints primary features is to get away from dying with ease. People still got away as often as ever and just hid for the shield recharge


Things like this work better in a Twitch Shooter like COD because the average kill time is like .4 seconds. You can shoot a player once and they will die. Halo is not that game. Outside of Halo CE, Halos weapons primarily the utility ones (BR, DMR, Carbine, Needle Rifle) all take more than one second to kill a guy. Running plus a mid length time to kill allows people to get away more often than not because they take way longer to die.

Along with that it did nothing to solve all the other issues that Sprint brings into the equation. Sprint’s effects on the game go a lot deeper than the obvious complaint made about players running away when they should have died. It makes the game play much much slower. Being able to run doesnt make a game play fast, that is a very shallow analysis of how things work. Being able to run in a shooter game is a much more defensive tool than it is an offensive one when you're not allowed to shoot by running. The thing about the old games is that your base movement speed was your "Sprint" and you were able to "Sprint" while being able to shoot your gun which encouraged you to move up and obtain power positions on the map. With a real Sprint mechanic this is all negated, because you cant shoot while doing it, so you dont use it for offense because of that 1-2 second cooldown period between ending your sprint and being able to shoot your gun. You do that and run into an offensive scenario you are going to die. You're going to be 1-2 shots down on that guy and unless he has a terrible shot/you're God you are dead. This happens in Twitch shooters like COD and Battlefield all the time because of how encouraged Sprinting is. This happens in Halo too, but not at the high levels. People learned not to Sprint around constantly because it made you die more than it helped you, this combined with the way the maps were designed lead to passive play at high levels. Almost every game played like a game of Lockout TS, no one moved ever because the game made moving around a bad idea. The relative easy of pulling off a 4shot adds to this.

Adding Sprint makes the game play slower because when the games built around sprint, playing defensively is a more effective strategy than playing offensively. That mindset existed before on a few maps, but with Sprint its the goal for EVERY map. Games last longer, the average time to kill is increased across the board and peek shooting becomes the go to strategy.

Thats stuff that you guys have all probably heard before, the real issue with Sprint is the one that I've been harping on all along in here; Sprint completely rescales the game. Now what do I mean by that? Scaling refers to the dimensions of a map, in relation to the dimensions and abilities of a Spartan. Halo gameplay has been consistent in the past regardless of weapons, kill times, maps, gametypes, grenades or perks. So basically everything that really makes the game play it once did is affected by Sprint. Adding Sprint into the game forces all these things to have to be changed to accommodate Sprint; thats how much it does. Things like movement speed, and jump height, height of the environmental objects (Boxes, ledges, etc etc. Clamber ruins this too I also hate Clamber)Average encounter distance VS melee & average weapon effectiveness range, Distance between cover and movement speed, and a host of other things have to be changed due to Sprint.
 
These are just a few examples of how scale dramatically affects the game. If any one of those things mentioned above changes too much, the entire way the game is played changes. We saw it from CE to 2, 2 to 3, these things happened but never to a degree that may flip the game upside on its head because there was a limit to how much altering those things would change the core elements. That is until Sprint came along. This is why sprint is such a big problem - the game has to balance sprint, against itself. It has to sacrifice the integrity of all properties above, in order to make sprint"work".
 
The average encounter distance is also increased which means a lot of the components that make Halo so unique and successful are made less effective and viable; Strafing, jumping, melees, tactical grenades, CQC strategy. These aspects cannot thrive or have much effect when distances are increased to account for sprint. 
 
The best examples of this are to look at the maps. Halos always been a game that relied on remakes when it came to filling up the map pool. Remakes accomplish a very simple need of the public ,give them maps that they like, but also gives the developers a chance to put their own spin on things provided that they dont change too much from what the OG map was to the new ones. This worked fine until Reach came along and we saw remakes of maps that had to compensate from Sprint. One of two things happened; either the map had to be upscaled to such a ridiculous degree to accommodate for Sprint that it totally altered the way the map played (Reach had the most remakes of any Halo game, Coag, Ivory Tower, Blood Gulch, there was even an entire map pack of nothing but remakes) or a situation where the map isnt drastically upscaled for Sprint (The Halo 4 Pit remake Pitfall) that being able to Sprint alone changes the pace that the map once played at (The Pit was one of the slowest maps in H3 at high levels whereas Pitfall pretty much revolved around trying to sprint over to the other teams side after respawn).
 
The Midship "Remake" in H5 might be the most egregious one of them all. Midship was one of the smallest maps ever placed into a Halo game, the Halo 5 Midship remake is almost three times the size, and it has to be because Sprint is now more powerful than ever. The geometry of the maps have to be changed, the Pink Tower in Halo 5 is huge now, you can fit all four players there which was never a thing of the past and its pretty much impossible to nade now due to the wide open space. This is completely a result of Sprint, you add Sprint to Midship and now Pink Tower becomes way too small, so you enlarge the tower but now the exact properties that made it good are lost, it becomes too horizontal and has too much distance between each area for it to work like it did before. Pink Tower was the most important position on Midship due to its verticality, and sprint forces maps to expand horizontally.
 
One quick point I want to make but wont delve too much into is that Sprint and Clamber each do their part in ruining verticality, one of the key advantages in Halo games which is why I hate them both equally.
 
Upscaling maps is extremely bad, I cannot stress this enough. Angles get ruined completely. You now no longer can rely on your shot as much because there isnt anywhere to see someone from due to the maps being scaled up and more cover being added, so you may WANT to Sprint, but know you really shouldnt because it will result in your death. It turns competitive games into a campy mess because pushing up is now discouraged as opposed to encouraged in the previous games. Power positions are reduced because of all the cover and the ease of running away. I had the displeasure of playing pros twice in H5 and this was how both games played. Slow slow slow slow.
 
Also simply making Sprint a toggle option wont do much of any good because the maps will still be scaled around Sprint. They will be huge like all the H5 maps were huge and lose the arena feel. The hike in base movement speed may not be enough (I'm certain it wont be because if it was then they would just take out Sprint all together) to make up for the size.
 
No one wants to hear me ramble on all day so I'll close with two videos. One is professional Halo CE gameplay and one is professional H4 gameplay. Ask yourself which one of these games plays slower?
 




Mind you these were two of the four best H4 teams at the time. Look how much they stood around doing nothing/Hiding/waiting. A minute in and the game already slowed down, and thats not just me saying it, the commentators realize this, and these are people who understand competitive Halo on a fairly decent level. This is what ALWAYS happens. 


Where as in CE if you dont move you lose. High base movement speed, a spawn system that you can learn to master and quick respawning powerups and power weapons which give you an incentive to move around the map. The maps also have highly visible lines of sight and a short range of cover distance vs movement speed. 

Hope that was enough to get past the "People just want 2004-2007 Halo" stuff. Thats never been the case, changes are welcomed and in a lot of ways have benefited the franchise. This one does not belong though. This one game mechanic is what started the decline of this franchise in both the casual and hardcore community. Its a total detriment to the games and can never be balanced in a Halo game. 

AT THIS POINT ITS TOO LATE FOR SPRINT. THE MAPS ARE ALREADY BUILT AROUND IT. SO NOW THE ONLY OPTION IS FOR THEM TO INCREASE BASE SPEED UP TO SPRINT LEVEL AND GET RID OF SPRINT UNLESS THEY WANT TO REMAKE ALL THE MAPS....
 
No, halo 5 is a done deal. It will suck. Yall really think they'll change it at all? Lol no. 343 has shown they're NOT capable of fixing anything. They'll use their "statistics" to prove "nobody" wants it.


In a couple months after release the population will be dead. And no, I'm not talking about ZERO people playing I mean just a couple thousand world wide and horrible lopsided ganes.

Like I said halo 5 = Titan fall 2.0
 
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Basically which is why toggling sprint doesnt solve anything. The whole games scaled around it. All the maps will be too big and filled with a ton of unnecessary geometry and messed up sightlines. There were only two maps in Reach that played moderately well with no Sprint and with how big the maps we played in H5 already are its probably gonna be zero.

Its not a compromise they did this already in Reach and all that ended up happening is that we played on Forge maps nonstop because all the default maps were scaled around Sprint and the base movement speed was too slow and if you upped it more than 125% then you started sliding around like you do when you played Infection.



Halo 5's gonna be a world of Gray forge maps for all non sprinters, and there wont even be a good non Sprint playlist at launch, maps and gametypes will have to be built which is going to take months, and causes populations all on its own.

But let them cook, when it fails like it did the last two times maybe they'll listen. Third times the charm.
 
Basically which is why toggling sprint doesnt solve anything. The whole games scaled around it. All the maps will be too big and filled with a ton of unnecessary geometry and messed up sightlines. There were only two maps in Reach that played moderately well with no Sprint and with how big the maps we played in H5 already are its probably gonna be zero.

Its not a compromise they did this already in Reach and all that ended up happening is that we played on Forge maps nonstop because all the default maps were scaled around Sprint and the base movement speed was too slow and if you upped it more than 125% then you started sliding around like you do when you played Infection.





Halo 5's gonna be a world of Gray forge maps for all non sprinters, and there wont even be a good non Sprint playlist at launch, maps and gametypes will have to be built which is going to take months, and causes populations all on its own.


But let them cook, when it fails like it did the last two times maybe they'll listen. Third times the charm.

WHAT DO YOU PROPOSE THEY DO FOR HALO 5 OR IS IT A LOST CAUSE ALREADY? I MEAN ALL THE MAPS HAVE TO BE ALREADY DECIDED AND ALMOST DONE.
 
They will not redo anything. The amount of time, money, math, topography, and recourses it took to create the maps and movement can't just be cut in half and work. Halo 5 is what it is. That's asking for thousands of work hours to undo what they've already done
 
 
Basically which is why toggling sprint doesnt solve anything. The whole games scaled around it. All the maps will be too big and filled with a ton of unnecessary geometry and messed up sightlines. There were only two maps in Reach that played moderately well with no Sprint and with how big the maps we played in H5 already are its probably gonna be zero.

Its not a compromise they did this already in Reach and all that ended up happening is that we played on Forge maps nonstop because all the default maps were scaled around Sprint and the base movement speed was too slow and if you upped it more than 125% then you started sliding around like you do when you played Infection.





Halo 5's gonna be a world of Gray forge maps for all non sprinters, and there wont even be a good non Sprint playlist at launch, maps and gametypes will have to be built which is going to take months, and causes populations all on its own.


But let them cook, when it fails like it did the last two times maybe they'll listen. Third times the charm.
WHAT DO YOU PROPOSE THEY DO FOR HALO 5 OR IS IT A LOST CAUSE ALREADY? I MEAN ALL THE MAPS HAVE TO BE ALREADY DECIDED AND ALMOST DONE.
Its a lost cause. They wont go back and redo everything, they dont have the time/it'll mean that they'd have to admit that they arent right about this and they think they are. 

If they really wanted to be cool they would make some actual maps not scaled around Sprint and make them DLC but thats not happening either. 
 
[COLOR=#red]My .gif files end up being too big... :smh:

Short story, battlefield hardline is fun.[/COLOR]
 
[COLOR=#red]My .gif files end up being too big... :smh:

Short story, battlefield hardline is fun.[/COLOR]

U notice there's close to no destruction on buildings?

Thoughts on that?

Thats one of my favorite things about battlefield 3 and 4... Dont know how i even feel about seeing these buildings in tact after a 15 minute conquest match.
 
[COLOR=#red]I did notice that... But I also noticed I can blow up every single car while people are stacked behind them and get a multi-kill (one of the .gifs I was trying to make but too large) which I think is great. Read this and it makes sense:

http://www.examiner.com/article/vis...ld-hardline-accessibility-and-map-destruction

I do like being able to level everything but makes sense.

cliff notes:
destruction is strategic instead of point and shoot like BF 3 + 4.[/COLOR]
 
We on tonight, I played like 5 mins last night, I think you can do coop after the first mission, my homey gonna give me some weapons later.
iight & ya boy can run with us if u want. we can do 4 players if he dont mind running from the beginning
 
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[COLOR=#red]I did notice that... But I also noticed I can blow up every single car while people are stacked behind them and get a multi-kill (one of the .gifs I was trying to make but too large) which I think is great. Read this and it makes sense:

http://www.examiner.com/article/vis...ld-hardline-accessibility-and-map-destruction

I do like being able to level everything but makes sense.

cliff notes:
destruction is strategic instead of point and shoot like BF 3 + 4.[/COLOR]

That was a really good read. glad u shared it
 
antidope antidope I'll reponds to your post a lil later when i get the time brah

I didn't check this thread last night. And you gotta watch out when you mention me, there was another Rusty (anyone know what happen to dude btw) and he is the one you mentioned not me. Gotta watch the spelling, my SN is "shackle" not "shackel"
 
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@Antidope@Antidope<!--bluecoat_old_onload = window.onload;window.onload = function() { if (bluecoat_old_onload != null) {try {bluecoat_old_onload();} catch (e) {}}bluecoat_fixpopups();};//-->I'll reponds to your post a lil later when i get the time brah

I didn't check this thread last night. And you gotta watch out when you mention me, there was another Rusty (anyone know what happen to dude btw) and he is the one you mentioned not me. Gotta watch the spelling, my SN is "shackle" not "shackel"
The other Rusty Shackleford changed his username to AaliSupreme.

I remember all the confusion that happened between you guys, I even hesitated before I did the @ thing 
laugh.gif
 
Check your emails. I got my invites for sling TV and so far it is :pimp:

Not available for X1 but it's working flawlessly on the iPad :smokin
 
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