Originally Posted by DJYoung08
Will someone explain to me why the ability to sprint is such a bad thing in halo. Srs.
Halo has always been about encountering someone, gun fight, and then someone dies. Being able to sprint just makes the person whos losing the fight able to avoid it. Evade in Reach had the same problem but was way more fun to use.
It absolutely ruins small maps. In reach and 4, there were maps that were small enough to where if you got into a fight with someone and killed them, they could respawn and sprint right back over to you in less than ten seconds, it was insanity.
It promoted rushing, for the same reason as above. People would sprint to clean up kills all the time and it was a mess. Countdown in Reach was a perfect example of the evils of Sprint. The Pit in Halo 4 was another great example. Tried to put a map that wasnt designed around sprint in a game with it. You could make it from one platform to the other in three seconds. The flag games were .
Sprint has to go. They just increase player movement speed to what it once was. There isnt any need for a sprint in a game that is supposed to have smaller map sizes that most shooters. Games like COD, Rainbow Six, and Battlefield need sprint because the maps are huge, even the biggest halo maps can allow you to get around without sprint, and if they arent, there are usually vehicles, and if you dont like making the long walk, stop dying.
Again I doubt it will, but its never been fun, especially in 4 where you had sprint in conjunction with having another AA...