XBOX GAMING THREAD | PHIL TRUE 4K

E3 Game of Show

  • Forza 7

    Votes: 7 7.1%
  • Anthem

    Votes: 12 12.1%
  • Monster Hunter World

    Votes: 5 5.1%
  • Marvel Vs. Capcom

    Votes: 9 9.1%
  • State of Decay 2

    Votes: 1 1.0%
  • Cuphead

    Votes: 8 8.1%
  • Call of Duty 2k18

    Votes: 13 13.1%
  • Battlefront 2

    Votes: 5 5.1%
  • Crackdown 3

    Votes: 2 2.0%
  • Far Cry 5

    Votes: 10 10.1%
  • Evil Within 2

    Votes: 0 0.0%
  • Wolfenstein 2

    Votes: 6 6.1%
  • Metro Exodus

    Votes: 2 2.0%
  • Destiny 2

    Votes: 6 6.1%
  • Beyond Good and Evil 2

    Votes: 0 0.0%
  • Dragon Ball Fighter Z

    Votes: 20 20.2%
  • Code Vein

    Votes: 1 1.0%
  • Sea of Thieves

    Votes: 2 2.0%
  • Southpark 2

    Votes: 5 5.1%
  • Kingdom Hearts 3

    Votes: 10 10.1%

  • Total voters
    99
Quantic Dreams could probably deliver something this realistic in the near future
 
I honestly don't care about KH3, I played the first one back in like 06 and just couldn't get into it. I would've copped the HD collection but the fact that they left out KH 2 kind of ruined it for me
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I want to get into the series because it's highly regarded but just don't have the time and don't want to pay $40 for one PS2 game (that isn't FF X or FF XII
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Definitely would've picked up X for $60, probably would've been skeptical about X-2 (never really gave X-2 the time of day, was too young and didn't have enough patience) but would have most likely paid $60 as well. Same goes for any main entry in the FF series
 
Kind of stuck. Trying to set up for Don Tonberry grind, but still too weak to take out a One Eye for triple AP weapons. Still havent been to Sin so ill probably do that tonight. Have all aeons, 4 celestials, and every area captures except Sin and Omega ruins.
 
Kind of stuck. Trying to set up for Don Tonberry grind, but still too weak to take out a One Eye for triple AP weapons. Still havent been to Sin so ill probably do that tonight. Have all aeons, 4 celestials, and every area captures except Sin and Omega ruins.
Yea I'm grinding area captures now. You try using Anima against one eye? That's how I got all my triple AP weapons and I was definitely underpowered, Anima just takes 2 hits.

I need to fight Dark Ixion and Yojimbo and then I can fight Penance. Been spamming Zanmato for all Dark Aeons...smh.
 
My biggest problem with the new COD (from what I've played so far) is just how it looks haha. looks really cartoonish imo.

doesn't really handle the same as previous cods too. feels a little "looser" for lack of a better word.

and no hit markers in single player is really annoying to me
 
I'm excited for watch dogs.

I feel like its going to be the best story driven game for next gen consoles yet.
 
It's just one of those games that is so close to either being great or a disappointment...

agreed.
Im really gonna have to wait to see reviews after its out.
I just get this really generic vibe from it so far

I love good open world games. But the missions are my least favorite parts. And that goes for RDR and GTAV as well
I can't wait for the day Rockstar makes RDR or GTA with no missions or story at all and just a super advanced next-gen sandbox for me to make my own story in.
Or at least a sort of story/sandbox hybrid like Skyrim
GTA/RDR always bugged me that there was no impact on the world from your non-mission activities. Skyrim struck an amazing balance between letting you wander around and do what you want, and yet that wandering still had impact on the world and NPCs
 
TITANFALL: EXPEDITION - WAR GAMES
http://www.titanfall.com/news/expedition-war-games


War Games is a new map for Titanfall, based in a virtual world where Pilots compete in simulated environments of Angel City, Rise and Airbase Sierra.

When brainstorming ideas for the first Titanfall DLC map pack, the concept of a level in the training mission simulator got a lot of people excited. Designers imagined a level that was smooth, clean and abstract - a perfect place to design easy-to-read battle spaces and wallrun paths. Artists had images of differently themed areas mixed with digital artifacts and colorful lighting. The concept maintained throughout development was "parkour playground".

Here is the top down layout of War Games:
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The concept of a simulator level allowed for themed areas to act as the hardpoints while the buildings between are in the smooth, featureless style of the training mission rooms. The IMC start in an Airbase-style structure, complete with working Marvins and a tank repair garage. Some areas throughout the map will be "glitching out", providing landmarks that let you that you’re fighting in a virtual simulator.

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The middle tower is based off Rise, with small interior rooms connected by a very tight, high wallrun path through the center. Titans can capture this hardpoint, but they will need to enter a very narrow hallway with pilots at every angle and nowhere to run if an enemy Titan decides to attack. This is also a shortcut across the center of the map, but with a high risk factor of being rodeo’ed or trapped by other Titans.
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The Militia side is based on Angel City, but with a night time twist. The multiple, spaced out buildings offer a different game play style than the singular, large structures found elsewhere. Rooftop and window¬-to-window fighting is the crux of combat here, with the hardpoint being on the bottom floor of a two-story shop that only Pilots and AI can access.
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As a designer, I wanted to have the freedom to place wallrun paths wherever I needed them, to connect important areas together. After running around the training mission looking for inspiration, I realized the colored force fields could make a fun wallrunning panel. These are found throughout the map and sometimes stretch across long distances, above battling Titans below. These are meant to be obvious paths to help encourage players that haven't embraced this new way of traversing maps. Because of the environment, we even used arrows to help guide players where we wanted them to run.
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We use heatmap technology to track what our players are doing during play tests. This heatmap shows where players are wallrunning the most in War Games. You can see when compared to one of our most wallrunning friendly maps, Rise, it offers a lot of fun traversal options.
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But besides Pilots, we also have Titans to consider when building a map. I wanted to use the clean simulator style to give Titans a more competitive field for Last Titan Standing. On the outskirts of the level, paintball style fields are designed clutter-free to make enemies easy to spot and paths easy to discern. Titan spawn points push players into these areas, while also allowing flanking Titans to travel through the center of the map.
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War Games is one of our most wallrunning friendly maps with a fun visual hook and plenty of space for Titans to engage in large scale battles. I hope you enjoy playing it and all the other levels in the Titanfall Expedition Pack!

- Jason McCord, Designer
--

:nthat:
 
Looks good. still debating whether or not to get the season pass for titanfall

and BF4 for that matter. any suggestions?
 
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