XBOX GAMING THREAD | PHIL TRUE 4K

E3 Game of Show

  • Forza 7

    Votes: 7 7.1%
  • Anthem

    Votes: 12 12.1%
  • Monster Hunter World

    Votes: 5 5.1%
  • Marvel Vs. Capcom

    Votes: 9 9.1%
  • State of Decay 2

    Votes: 1 1.0%
  • Cuphead

    Votes: 8 8.1%
  • Call of Duty 2k18

    Votes: 13 13.1%
  • Battlefront 2

    Votes: 5 5.1%
  • Crackdown 3

    Votes: 2 2.0%
  • Far Cry 5

    Votes: 10 10.1%
  • Evil Within 2

    Votes: 0 0.0%
  • Wolfenstein 2

    Votes: 6 6.1%
  • Metro Exodus

    Votes: 2 2.0%
  • Destiny 2

    Votes: 6 6.1%
  • Beyond Good and Evil 2

    Votes: 0 0.0%
  • Dragon Ball Fighter Z

    Votes: 20 20.2%
  • Code Vein

    Votes: 1 1.0%
  • Sea of Thieves

    Votes: 2 2.0%
  • Southpark 2

    Votes: 5 5.1%
  • Kingdom Hearts 3

    Votes: 10 10.1%

  • Total voters
    99
Looks good. still debating whether or not to get the season pass for titanfall

and BF4 for that matter. any suggestions?

Depends on what game u play more.

If you dont play either that much, I'd wait and not buy either.

If you play them both quite a bit and you're cheap, buy TF cuz its way cheaper.

If you dont mind cost, go with BF... you do get way more content, but its twice the cost.
 
TF is one of those games where maps don't change anything for some reason

and somehow I seem to think you'd be the first to complain if there were only 5 maps at the launch :lol:

And the maps absolutely change how I play.... but I mostly play with people I know/NTers, in objective game types.

Lagoon on CTF plays COMPLETELY different than Airbase

Boneyard on Hardpoint Domination plays COMPLETELY different than Smuggler's Cove

Sure.. if all you play is attrition, theres a good change a different map = a different set of textures like a fighting game, but thats going to be pretty much the same principal in every FPS :lol:
 
and somehow I seem to think you'd be the first to complain if there were only 5 maps at the launch :lol:

And the maps absolutely change how I play.... but I mostly play with people I know/NTers, in objective game types.

Lagoon on CTF plays COMPLETELY different than Airbase

Boneyard on Hardpoint Domination plays COMPLETELY different than Smuggler's Cove

Sure.. if all you play is attrition, theres a good change a different map = a different set of textures like a fighting game, but thats going to be pretty much the same principal in every FPS :lol:

What are you talking about? In my experience the only thing different isnthe color of the background. The maps themselves all offer the same variety of terrain and offer no change to the play style. Because of the titans every map needs to be a large open world with a couple buildings sprinkled in.
 
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Is it just me or does nba 2k14 on xbox one suck? Players fumbling balls hands n balls going through people dumb players leaving their man bumping into each other.

I just saw pau gasol bounce a ball and roll it on his head for 5 seconds going for a rebound and then eventually getting the rebound...
 
Is it just me or does nba 2k14 on xbox one suck? Players fumbling balls hands n balls going through people dumb players leaving their man bumping into each other.

I just saw pau gasol bounce a ball and roll it on his head for 5 seconds going for a rebound and then eventually getting the rebound...

The sports games weren't made for the next gen and it shows
 
and somehow I seem to think you'd be the first to complain if there were only 5 maps at the launch :lol:

And the maps absolutely change how I play.... but I mostly play with people I know/NTers, in objective game types.

Lagoon on CTF plays COMPLETELY different than Airbase

Boneyard on Hardpoint Domination plays COMPLETELY different than Smuggler's Cove

Sure.. if all you play is attrition, theres a good change a different map = a different set of textures like a fighting game, but thats going to be pretty much the same principal in every FPS :lol:


What are you talking about? In my experience the only thing different isnthe color of the background. The maps themselves all offer the same variety of terrain and offer no change to the play style. Because of the titans every map needs to be a large open world with a couple buildings sprinkled in.

What are you talking about? in my experience you sound like someone who is on the bottom of the scoreboard on each round.

I like to be on top though papi :evil:
 
What are you talking about? in my experience you sound like someone who is on the bottom of the scoreboard on each round.

I like to be on top though papi :evil:

That's your response? lol. If you like the game that's cool but all the maps are tailored for Titan use and pretty much offer little to no verity.
 
That's your response? lol. If you like the game that's cool but all the maps are tailored for Titan use and pretty much offer little to no verity.

Well I've already given 2 different examples of how gameplay can vary, but you obviously dont play the game much and dont like it enough to even admit im right about game play / strategy variation.

But i'll entertain this discussion for another post because I'm bored at work :lol:

Not every map has an enclosed B point like Angel City where its extremely easy to lock down. Smugglers cove has a very open B point accessible from almost any angle, and by titans.

The majority of the map corporate is played INSIDE, especially if you play hardpoint. All 3 points are inside, but again, B is accessible by a titan to an extent.

Rise is easily one of the most narrow maps there is. Its a very long, L shaped map... easily the best map for wall running, this is also a good map for shotgunning as a lot of the map can be played in doors

You can also compare Training Ground and Overlook. Training ground has almost no cover in the entire map whereas Overlook is full of nooks and crannies to hide in.

Yes every map has lanes large enough for titan combat, but there are also bottle necks and choke points for titans and pilots alike which are unique to each map, and im sure people who play find them. I don't think its exactly fair to use what a game is against it. Saying the maps in titanfall dont matter cuz they all promote titan warfare is like saying adding fighters in killer instict doenst matter because every character can do crazy long ultra combos, so the strategy never changes, just execute longer combos. Sure, a person might not enjoy KI, but its unfair for that person to argue KI is too repetitive/game play never changes/etc. because all you have to do is combos :lol:
 
I havent played much Objective in Titanfall, but the maps do kinda feel that way. Maybe I'll have to give it a shot. Big maps are typically like that though, and I've yet to come into any choke point that team vies for control over in any titanfall map. Map control doesnt exist due to the huge maps, the ability to gain so much height and the Titans themselves.
 
I havent played much Objective in Titanfall, but the maps do kinda feel that way. Maybe I'll have to give it a shot. Big maps are typically like that though, and I've yet to come into any choke point that team vies for control over in any titanfall map. Map control doesnt exist due to the huge maps, the ability to gain so much height and the Titans themselves.

I played a game with some NTers a while back playing hardpoint and the other team literally did not score a single point. Map was corporate.
 
Anybody know how to check your dynamic goals and what not during my player games on xbox one nba 2k14?
 
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