Spec ops was dope from mw3.
The couple of seconds of multiplayer that was teased 2 days ago shows a dash, a very controlable double jump, score streaks are back (), and less confined radar.
it appears that all the negative feedback they got about ghosts is heavily influencing sledehammer.
Even though people like to say every CoD is the same, Ghosts was a lot different: Bigger radar, 1 shot on average less req for kills, drifted away from 3 lane maps, very few killstreaks, extremely high ADS time and movement penalty to sniper rifles, and the list can go on.
I think CoD AW will strike a good balance between being familiar and being different. Only about a week and a half before us normal people get to witness the multiplayer.