Originally Posted by BLASTERCOMBO
Originally Posted by DJYoung08
My biggest issue with titanfall is that one stratagy always won: Use the R101C, Parkour to roof, acquire kills
Game after game with 0-5 deaths was extremely satisfying... for the first week.
It also didnt seem to matter the game type (unless, of course, Titan v Titan)... just get to the roof and pick people off.
It was an ambitious project and I dont think they had anticipated how reptitive it really
I'm sure number 2 will work out a lot of the minutia which till allow for a varied experience which will in turn allow for a better experience.
Weren't you guy one telling me the game offers a wide variety of gameplay?
It was extremely fun while it lasted but I haven't played TF since the month it came out. and recently sold it to gamestop for $36
In all actuality you could
have a wide variety if you chose to not use the best
strategy to get the most amount of kills possible.
Which is exactly why the game kinda fizzled out for me. In Halo, CoD, and other successful shooters, there generally isn't ONE strategy that ALWAYS wins. I didnt feel "forced" to have situational strategy.
Thats exactly how i felt after about 2.5 weeks of titanfall. My KD against all was around 5.something and at one point against only pilots it was sitting at 3.0 until I had some family (youngest brother) come over and they took it down to like 1.7 or something.
I was unbelievably hyped for the game after the alpha and beta and I held any negativity about it until post launch because i wanted to experience the whole game before i made critical judgement calls (Just like i am reserving about destiny)