XBOX GAMING THREAD | PHIL TRUE 4K

E3 Game of Show

  • Forza 7

    Votes: 7 7.1%
  • Anthem

    Votes: 12 12.1%
  • Monster Hunter World

    Votes: 5 5.1%
  • Marvel Vs. Capcom

    Votes: 9 9.1%
  • State of Decay 2

    Votes: 1 1.0%
  • Cuphead

    Votes: 8 8.1%
  • Call of Duty 2k18

    Votes: 13 13.1%
  • Battlefront 2

    Votes: 5 5.1%
  • Crackdown 3

    Votes: 2 2.0%
  • Far Cry 5

    Votes: 10 10.1%
  • Evil Within 2

    Votes: 0 0.0%
  • Wolfenstein 2

    Votes: 6 6.1%
  • Metro Exodus

    Votes: 2 2.0%
  • Destiny 2

    Votes: 6 6.1%
  • Beyond Good and Evil 2

    Votes: 0 0.0%
  • Dragon Ball Fighter Z

    Votes: 20 20.2%
  • Code Vein

    Votes: 1 1.0%
  • Sea of Thieves

    Votes: 2 2.0%
  • Southpark 2

    Votes: 5 5.1%
  • Kingdom Hearts 3

    Votes: 10 10.1%

  • Total voters
    99
In Iron Banner all of your gear matters whereas in regular crucible, everything is normalized. Make sure you have your best gear/ weapons equipped

I like this mars mp map tho ... the smaller the map the better for me.
I started iron with my most powerful gun whatever the 3 burst damage 51 is..but was getting washed. Switched to another gun that's auto fire and back to owning...btw I HATE the radar in this game for enemies.
 
I'm already sick of the vehicle whoring on the moon map.
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this! and it sucks you can't hijack vehicles in this game either that was one of the things i loved in halo. hijacking that dude flying in the banshee 
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Can you melee people who are in vehicles?

I've jumped over a bunch of those guys and knifed them in the head but I don't get any hit marker or anything.
 
Picked up my Xbox One yesterday and it's :pimp:

Destiny is fun, but I will definitely need more time once it comes out to really understand the story and the gameplay.
 
Picked up my Xbox One yesterday and it's
pimp.gif


Destiny is fun, but I will definitely need more time once it comes out to really understand the story and the gameplay.
https://www.youtube.com/results?search_query=destiny+developer+interview
 
[h2]Premise[/h2]
Destiny is set seven hundred years into the future in a post-apocalyptic setting following a prosperous period of exploration, peace, and technological advancement known as the Golden Age.[sup][17][/sup] In a universe where humans have spread out and colonized planets in the Solar System, an event known as "the Collapse" saw the mysterious dissolution of these colonies, the end of the Golden Age, and mankind teetering on the brink of extinction. The only known survivors of the Collapse are those living on Earth, who were saved by "the Traveler," a white, spherical celestial body whose appearance centuries before had enabled humans to reach the stars.[sup][18][/sup] The Traveler now hovers above the last remaining human city, and its presence allows the "Guardians of the City" — the last defenders of the human race — the ability to wield an unknown power, only referred to as "The Light."

Upon mankind's first attempt to repopulate and reconstruct after the Collapse, it is discovered that hostile alien races have occupied mankind's former colonies and civilizations and are now encroaching upon the City. The player takes on the role of a Guardian of the City, and is tasked with reviving the Traveler while investigating and destroying the alien threats before humanity is completely wiped out.
[h3]Characters[/h3]
Destiny will center on the journey of the Guardians, the last defenders of humanity, set to protect Earth's last city. Guardians will be divided into three distinct races: Humans, Awoken, and Exo. Humans are described as being relatable, tough, and uncomplicated. Bungie drew its inspiration for the Human race from the military, and the character designs and aesthetics of the Spartans present in their Halo franchise. Awoken, described as exotic, beautiful, and mysterious, were inspired by fictional depictions of elves, vampires, ghosts, and angels. Exo are described as being sinister, powerful, and tireless. Exo were inspired by the undead, Halo's Master Chief, and the titular character of The Terminator.[sup][19][/sup] The playable races will be purely cosmetic and will have no effect on the game mechanics of Destiny.

Players will also be able to choose a "class" to go alongside their race. There are three classes available to players in Destiny: Hunters, Warlocks, and Titans. Hunters are a reconnaissance-based class meant to be reminiscent of the classic "bounty hunter." Bungie cites as influences Star Wars's Han Solo and classic characters from old Western films such as Clint Eastwood's Man with No Name. Warlocks combine weapons with special powers from "the Traveler," and are meant to be a form of "space wizard." The Warlock class is influenced by the Star Wars series' Jedi Knights, The Lord of the Rings series' Gandalf, and The Matrix series' Morpheus. Titans, which favor heavy weapons and melee attacks and are intended to be reminiscent of the classic "future soldier," were inspired by Bungie's own Master Chief from Halo, Stormtroopers from Star Wars, and other "space marines" from science fiction.[sup][20][/sup] The players will be accompanied by Ghosts, a robot AI voiced by Peter Dinklage.[sup][21][/sup]

http://en.wikipedia.org/wiki/Destiny_(video_game)#Premise
 
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Got to re-evaluate Destiny. The multiplayer is actually pretty fun I just sucked at the beginning :lol:

Still ain't holding a candle to Halo IMO. The campaign though... That's where this game will shine. Doing co-op strikes is mad fun.
 
Exactly. For me MP is just a side attraction they kind of had to include. Campaign is very good so far. Hope it wont be repetetive.
 
 
I'm already sick of the vehicle whoring on the moon map.
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This. Its like having 4 Halo CE/Reach Scorpions on the map
Bungie is nerfing them.
 
This week at Bungie, we launched the second stage of the Destiny Beta. Anyone who wants to play is welcome. There’s no code required. Your invitation can be found on your platform of choice. Fire up your console, and get busy downloading.

Aside from the obvious lure of fun and games, the Beta serves a crucial purpose for us. While you’re having fun (we hope), our team is busy monitoring your every move.

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The Beta status report can be seen from just about every vantage point in the studio. It’s projected on our walls, and burns brightly on monitors all over the place. We see you when you’re sleeping. We know when you’re awake. Literally. From a distance, your shared play patterns look like a light blue mountain range. The slope of the peaks and the valleys show the rise and fall of the community as it comes and goes from the world of Destiny.

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When we get up close, the Beta report feeds us intoxicating numbers that measure the highs and the lows of what the smartest people in the room call “concurrency.” We watch all day long as some of you – wherever you are – go to bed or come home from work. Over the past week, these trends have become predictable. Whenever possible, we aim to keep the line on the upslope.

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There isn’t a single person on our team who isn’t aware of our status with the Destiny Beta. After years of building this big, beautiful world and filling it with hideous beasts, it’s a total rush when one more of you joins the hunt. Every time you choose a character and arrive in orbit, it’s like a sweet loot drop for us. While you play your game, our game is to field enough Guardians to burn back the darkness.

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We create the bad guys. We need you to create the good guys. With this Beta, we’re raising our army. Like the merchants in the Tower, we’re equipping you to fight. When you complete your missions, we devour your reports on your successes and your failures. We’re doing everything we can to bring as many of you into the game as possible.

Our journey is not over. We still have a few traps to spring on you, so that we may ensnare you in our rush to reach higher and higher summits. Keep climbing.



All hands on deck.

Our hope is that every moment of the Destiny Beta has been meaningful to you. For us, tomorrow is the most important moment for this test. Every single Guardian that can play is invited to a Public Event. Our shared mission will be to see how many of us can play at the same time. Only through our combined strength can we achieve victory.

Saturday, July 26th at 2:00 PM PDT.

You will need to be very brave (and perhaps a bit patient) to help us reach our goal. To help you stay focused on our objectives, we’ve given you one of your own. Everyone who makes an appearance will earn a nameplate to help you prove that you were there when the record for concurrent players was set before the launch of the game. It will help you to be a rare and unique snowflake when Destiny launches in September.

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This is a flash mob. Set your destination. The Iron Banner will be live. The Director will still beckon with the lures we’ve littered all across Old Russia.

We’re even sending you on a new story mission. For this one, you’ll be glad you scrounged that jump drive from the wastes of the Cosmodrome. You don’t need us to tell you where you’re headed. We’ve marked it on the map since the moment when the Beta Build became a secret whispered about by only our friends and family. This new destination will be open to you for two hours.

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The Destiny Beta is not a private party. It’s the precursor to the launch of the most ambitious game we’ve ever made. You are invited to do your very best to emulate the final form of the citizenry that will fight to protect the last safe city on Earth, later on this year.

Eyes up, Guardians.



Let’s be completely honest about this. We didn’t need a Mail Sack this week to figure out what you want to know. Your deepest curiosities are hurling at us from every direction, and we love it. Since so many of you are asking the same questions, here’s a theoretical representation of the chat we could have had. Let’s approximate the Sack.

bungie_mailsack.jpg


Fatalist Prophet   When does the Beta end?

The Destiny Beta ends when we say it ends. For days now, press releases have circulated that foretold of the end on July 27th. The Wolf, our Theoretical Physicist, has told me that he wants some room to maneuver close to the conclusion of our little social experiment. So, I’m not telling you exactly when. Please play until we nail this thing shut.

Ground Pounder   What the hell are you going to do about that Interceptor?

It’s a beast. Ain’t it? The architects of the arena have some ideas. In the final game, it won’t be the menace that’s been chasing you into bases. Don’t take it from me. Listen to Bungie Designer Derek Carroll:
The Interceptor is a tank and should be treated with respect, but the Sandbox team made some tweaks to reduce the “apocalyptic firestorm” factor a bit. The largest change is a lower rate of fire, with an additional delay between shots. This encourages the pilot to take aimed shots instead of just spamming rockets. More subtle changes include reducing the rocket blast radius, and shrinking the “arming shape” that allows the rockets to airburst on flying targets.

Even with these changes, we felt that having two of them on First Light is less interesting than having a single Interceptor for both teams to fight over. At the start of each match, each team is given a single Pike, with another neutral Pike up for grabs.  Additional Pikes will respawn throughout the match near the Control Zones. The Interceptor will spawn on a delay. 
You won’t see these changes in the Beta. A kinder, gentler Interceptor is just one more reason to look forward to the final version of Destiny, set to launch on September 9th. On that day, we look forward to complaints from the other side of the aisle, where the ace pilots have been polishing their medals.

This is just the beginning of the conversation that will enable us to support Destiny over the long term. We look forward to further debate on all points. Keep it coming. Keep playing.

We hope to see you tomorrow.
 
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No doubt the interceptor is getting nerfed.. Any good player can stay in that **** the whole game.
 
Maybe I'm a simpleton but all the weapons are so damn confusing.. I just want to get a battle rifle and go to work :lol:
 
The weapons are meh. They don't offer any difference in game play. Don't get me started about yet another "load out" based game.
 
The weapons are meh. They don't offer any difference in game play. Don't get me started about yet another "load out" based game.
This. I may not have used them all but like 80% of these guns feel the same. Hate to beat on a dead horse, but Halo doenst have this problem
 
I feel like it's almost unfair to compare destiny to halo. I know it's gonna happen regardless anyway tho. I want to play the full game and play it in its entirety before I start making comparisons tho
 
Destiny feels like halo met battlefield and had a love child. I liked halo because of the simplicity. Everyone starts with an assault rifle, go find your weapons. Dassit.
 
I've found that I still mostly use the AR that the ghost finds for you in the intro. I tried using others but in pve and pvp it just works for me
 
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