XBOX GAMING THREAD | PHIL TRUE 4K

E3 Game of Show

  • Forza 7

    Votes: 7 7.1%
  • Anthem

    Votes: 12 12.1%
  • Monster Hunter World

    Votes: 5 5.1%
  • Marvel Vs. Capcom

    Votes: 9 9.1%
  • State of Decay 2

    Votes: 1 1.0%
  • Cuphead

    Votes: 8 8.1%
  • Call of Duty 2k18

    Votes: 13 13.1%
  • Battlefront 2

    Votes: 5 5.1%
  • Crackdown 3

    Votes: 2 2.0%
  • Far Cry 5

    Votes: 10 10.1%
  • Evil Within 2

    Votes: 0 0.0%
  • Wolfenstein 2

    Votes: 6 6.1%
  • Metro Exodus

    Votes: 2 2.0%
  • Destiny 2

    Votes: 6 6.1%
  • Beyond Good and Evil 2

    Votes: 0 0.0%
  • Dragon Ball Fighter Z

    Votes: 20 20.2%
  • Code Vein

    Votes: 1 1.0%
  • Sea of Thieves

    Votes: 2 2.0%
  • Southpark 2

    Votes: 5 5.1%
  • Kingdom Hearts 3

    Votes: 10 10.1%

  • Total voters
    99
 


If you remember turning on instant on and if you have 50mb internets, you're download should be at maybe 80% when you come home.
Man that download should be finished, what kind of internet yall on :lol:

If you have full bandwidth at 50mbs you should get the 60gb download down in a little over 4 hours

that doesnt take into account of internet hiccups, bandwidth allocation, the server from which you're downloading from, and of course, the time to install the game.
 
If you remember turning on instant on and if you have 50mb internets, you're download should be at maybe 80% when you come home.


Man that download should be finished, what kind of internet yall on :lol:


Instant on yes, but I only have 25mb internet.

Man Xbox be throttling downloads, be like tops 3mbs speed but I swear it doesnt go even that fast

It could be your distance from the nearest M$ server..

I get >100 Down but my ping is ~30ms... eventhough I'm hardwired in... :x

Almost a waste of fast internet IMO

Also, your speeds are reliant on how much bandwidth your router can even give your console.

If you're on wifi with your console, 2 phones, a computer, tablet, and your xbox... well... your speeds will suffer. Even just those devices being connected they're slowly transferring packets through the router just like your xbox
 
Just in case anyone is interested... WWE 2k15 is available to preorder... Drops on 11/18




Game Description: To pre-order this game please select one of the pre-order editions from the Xbox Store. XBOX ONE GAME EXPECTED TO RELEASE ON 11/18/2014. YOU MAY DOWNLOAD THE GAME FROM XBOX LIVE BEFORE THEN, BUT IT WILL NOT BE PLAYABLE UNTIL 12:01 AM PST / 3:01 AM EST ON THE RELEASE DATE.

WWE 2K15 ushers in a new era of WWE video games! The first WWE game to be featured on Next-Gen platforms, WWE 2K15 will introduce the hardest hitting and most fluid WWE gameplay to date, closer than ever to what fans see on WWE TV. With significant gameplay enhancements, a presentation overhaul, and all-new MyCAREER and 2K Showcase game modes, WWE 2K15 delivers the most authentic and action-packed WWE video game experience to date. Feel every blow, hear every impact. WWE 2K15. Feel It.

Pre-order WWE 2K15 and play as two generations of Sting. It’s Showtime!

There are 2 versions of WWE 2K15 available for pre-order – the Pre-Order Edition and the Deluxe Edition.
I didn't plan on getting this on release date but having to wait until 3:01 AM EST is crazy. I actually think if you donwload it digitally you should be able to access the game early. It'd be nice to access a MP game as soon as the servers go live.

The only game that I had trouble with was NBA 2k15, that game took forever. Halo was probably done within an hour or two.
 
but yeah seriously the downloads don't use your full DL capacity as it should, the servers move on their own pace especially for game dls of that size cuz movies and other files zoom but digital games on xbl take forever. 2k took me FOREVER
 
My replacement XB1 came in and I'm updating it now.

Hopefully I get the game audio and chat to work now through the controller.

They also sent me a free month of Live too :smile:

I was thinking that imagine they send me MCC early with it :lol:

Off of work today too with a three day weekend.

My mouth is drooling just thinking about playing The Pit on Halo 3 come Tuesday.
 
but yeah seriously the downloads don't use your full DL capacity as it should, the servers move on their own pace especially for game dls of that size cuz movies and other files zoom but digital games on xbl take forever. 2k took me FOREVER

Server load...

Think of how many hundred ppl are downloading at the same times as you.

Think of it as a larger scale version of what happens when too many people try to use the internet at once at the crib.

Excuse my previous nerdgasm...

Software engineer here 8)
 
 
but yeah seriously the downloads don't use your full DL capacity as it should, the servers move on their own pace especially for game dls of that size cuz movies and other files zoom but digital games on xbl take forever. 2k took me FOREVER
Server load...

Think of how many hundred ppl are downloading at the same times as you.

Think of it as a larger scale version of what happens when too many people try to use the internet at once at the crib.

Excuse my previous nerdgasm...

Software engineer here
glasses.gif
It was funny like you was waiting to discuss this matter.
 
 
but yeah seriously the downloads don't use your full DL capacity as it should, the servers move on their own pace especially for game dls of that size cuz movies and other files zoom but digital games on xbl take forever. 2k took me FOREVER


Server load...


Think of how many hundred ppl are downloading at the same times as you.


Think of it as a larger scale version of what happens when too many people try to use the internet at once at the crib.


Excuse my previous nerdgasm...


Software engineer here 8)
It was funny like you was waiting to discuss this matter.

:lol:

I deploy a lot of online solutions at work and I have to explain why internet speeds go up and down multiple times a week :rofl:
 
[h3] [/h3]


 
[h3]BY B IS FOR BRAVO
 - 23 MINUTES AGO[/h3]


At the time of this writing, there are approximately five days left until the 11[sup]th[/sup]
 day of November. In past years, this date may not have held great significance, but if you’re like us, you may have had a figurative “X” on the calendar since June of this year.



In just five days’ time, experiences both familiar and new await. On its 10-year anniversary, Halo 2 will return to Xbox Live, and bring with it a broad package of games and content. A newly re-mastered Campaign as well as a suite of re-mastered multiplayer maps have been prepared in Halo 2: Anniversary. Halo: Combat Evolved will make its Xbox Live debut, and perhaps even provide an opportunity for some of you to play the game that started it all for the first time. Halo 3 and Halo 4 (along with all other titles) will make their Xbox One debut in full HD at 60fps. The Halo Channel will be your new home for entertainment and programming, including the first episode of Halo: Nightfall. In addition, new terminals, hundreds of achievements, and more await. Your journey is about to begin, and we hope you’re as excited as we are.



This week, we have a few new topics to cover, including skulls, LASO playlists, ranks, a new eSports league, and more. Let’s get to it.


[h2]HALO: THE MASTER CHIEF COLLECTION - SKULLS font-style:inherit;margin-bottom:1.07143em;margin-top:.71429em;vertical-align:baseline;">Over the past few months, we’ve discussed skulls and campaign playlists, but now seems like an appropriate time to dig into these, especially when you consider that this is the last chance to do so. To get the latest, I grabbed Max Szlagor, Senior Designer on The Master Chief Collection, who proceeded to give me so much information that I just had to write it down. These etchings have been transcribed below.

[/h2]

The Master Chief Collection includes 37 different skulls, including several unique additions to Halo 2: Anniversary. Skulls are modifiers that can change Campaign gameplay in a variety of ways, and are closely tied to the Campaign scoring and timing systems, as well as leaderboards. With the exception of the pre-order skulls (which will unlock globally on December 12, noted with an *) and Swarm, every skull is unlocked and available from the start. Skulls are broken down into two categories: Scoring and Non-Scoring. Scoring skulls amp up the challenge and reward players with higher score multipliers or bonuses to base enemy values when turned on. Non-Scoring skulls can either be neutral, such as Grunt Birthday Party, or in cases of cheat-like skulls, have a score multiplier of zero. Zero multiplier skulls like Scarab disqualify level times and scores from being recorded on the leaderboard and disable achievements. 



mcc-skulls-b08fc620616d45b5befba597081be140.jpg




Here is a full run down of the entire skull list along with the games each skull appears in:



Halo: Combat Evolved Anniversary



  • Anger – 
    Enemies fire their weapons faster and more frequently.
    • Halo 2: Anniversary

  • Assassins – 
    All enemies in the game are permanently cloaked.
    • Halo 2: Anniversary

  • Bandanna*
     – Infinite Ammo.
    • Halo CE: Anniversary, Halo 2: Anniversary

  • Black Eye 
    – Your shields only recharge when you melee enemies. Bash your way to better health!
    • Halo CE: Anniversary, Halo 2: Anniversary, Halo 3, Halo 4

  • Blind – 
    HUD and weapon do not display onscreen.
    • Halo 2 Anniversary, Halo 3, Halo 4

  • Bonded Pair* - 
    Co-op skull: When one player dies, the other player gets a large damage boost that lasts a while.
    • Halo 2: Anniversary

  • Boom* – 
    Explosions have twice the damage radius. Light fuse, run away.
    • Halo CE: Anniversary, Halo 2: Anniversary

  • Catch - 
    Enemies throw and drop more grenades.
    • Halo 2: Anniversary, Halo 3, Halo 4

  • Cowbell - 
    Acceleration from explosions is increased.
    • Halo 3, Halo 4

  • Envy - 
    Chief trades his flashlight for Active Camo.
    • Halo 2: Anniversary

  • Eye Patch - 
    Auto aim features disabled for all weapons. You'll miss it when it's gone.
    • Halo CE: Anniversary, Halo 2: Anniversary

  • Famine - 
    Weapons dropped by AI have half the ammo they normally would. You might want to pack an extra magazine.
    • Halo CE: Anniversary, Halo 2: Anniversary, Halo 3, Halo 4

  • Feather* - 
    Player and enemy melee strikes impart more movement physics.
    • Halo 2: Anniversary

  • Fog - 
    The motion tracker is disabled. You'll miss those eyes in the back of your head.
    • Halo CE: Anniversary, Halo 2: Anniversary, Halo 3, Halo 4

  • Foreign - 
    Covenant weapons: How do they work? Players cannot pick up or use Covenant weapons.
    • Halo CE: Anniversary

  • Ghost - 
    AI no longer flinch from attacks.
    • Halo 2: Anniversary

  • Grunt Birthday Party - 
    Grunt headshots lead to glorious celebrations.
    • Halo CE: Anniversary, Halo 2: Anniversary, Halo 3, Halo 4

  • Grunt Funeral* - 
    Grunts die in a blaze of glory. And plasma.
    • Halo CE: Anniversary, Halo 2: Anniversary

  • Iron - 
    Death carries a heavy price. Dying in co-op resets you at your last saved checkpoint. Dying solo restarts the level.
    • Halo CE: Anniversary, Halo 2: Anniversary, Halo 3, Halo 4

  • IWHBYD - 
    Rare combat dialogue becomes more common.
    • Halo 2: Anniversary, Halo 3, Halo 4

  • Jacked - 
    Players can only enter ground vehicles by boarding.
    • Halo 2: Anniversary

  • Malfunction - 
    Every time you respawn, a random element of your HUD is disabled.
    • Halo CE: Anniversary, Halo 2: Anniversary

  • Masterblaster - 
     Co-op skull: One player's shields recharge to overshield level and can only melee while the second player has no shields but infinite ammo. Roles switch after a number of enemy kills.
    • Halo 2: Anniversary

  • Mythic – 
    Enemies have increased health.
    • Halo CE: Anniversary, Halo 2: Anniversary, Halo 3, Halo 4

  • Piñata* - 
    Punching enemies makes them drop grenades. Beat them 'til candy comes out!
    • Halo CE: Anniversary, Halo 2: Anniversary

  • Prophet Birthday Party - 
    Punch that Prophet up to 11.
    • Halo 2: Anniversary

  • Recession - 
    Every shot is worth twice the ammo. Save those bullets, playa.
    • Halo CE: Anniversary, Halo 2: Anniversary

  • Scarab - 
    All player-held weapons fire Scarab Gun beams.
    • Halo 2: Anniversary

  • SO…ANGRY… - 
    Enraged Brutes explode like a frag grenade if not dispatched within seconds. Base Brute score values are increased.
    • Halo 2: Anniversary

  • Sputnik - 
    Mass of objects is decreased, making them more easily displaced.
    • Halo 2: Anniversary

  • Streaking - 
    Player shields constantly decay at a slow pace but recharge some with every enemy kill.
    • Halo 2: Anniversary

  • Swarm - 
    Hunters are much stronger. Base Hunter score values are increased.
    • Halo 2: Anniversary

  • That's Just… Wrong - 
    Increases enemy awareness of player.
    • Halo 2: Anniversary

  • They Come Back - 
    Flood Combat Forms spawned by Infection Forms reanimating a corpse are much more dangerous. Flood Combat Form score values are increased.
    • Halo 2: Anniversary

  • Thunderstorm - 
    Upgrades the rank of most enemies.
    • Halo 2: Anniversary, Halo 3, Halo 4

  • Tilt - 
    Enemy resistances and weaknesses are increased.
    • Halo 3, Halo 4

  • Tough Luck - 
    Enemies always go berserk, always dive out of the way, never flee.
    • Halo 3, Halo 4



[h2]LASO PLAYLISTS[/h2]


As many of you may have noticed, a number of achievements reward players for completing the LASO (Playing on L
egendary with “a
ll s
kulls o
n”) Campaign playlists in Halo: The Master Chief Collection. These achievements can be earned in either solo or co-op play. 



laso-playlist-15b52619a5e840e69bc1d8ce731b1ac4.jpg




Here is more info on which skulls are enabled for each LASO playlist:



Halo CE: Anniversary



Black Eye, Boom, Fog, Eye Patch, Foreign, Famine, Malfunction, Recession



Halo 2: Anniversary



Anger, Assassins, Black Eye, Blind, Boom, Catch, Fog, Eye Patch, Famine, Iron, Jacked, Malfunction, Masterblaster, Mythic, Recession, SO…ANGRY…, Streaking, That’s Just…Wrong, They Come Back, Thunderstorm



Halo 3



Black Eye, Blind, Catch, Cowbell, Famine, Fog, Grunt Birthday Party, Iron, IWHBYD, Mythic, Thunderstorm, Tilt, Tough Luck



Halo 4



Black Eye, Blind, Catch, Fog, Cowbell, Famine, Iron, Mythic, Thunderstorm, Tilt, Tough Luck



Each of these skulls should provide you with an opportunity to replay past missions (or play them for the first time!) with a variety new surprises, explosions, difficulty, and creativity. And with nearly all skulls unlocked, you have no excuses. Enjoy!



[h2]HALO: THE MASTER CHIEF COLLECTION - RANKING SYSTEM[/h2]


Since we detailed The Master Chief Collection’s ranking system with IGN
,we have seen a few inquiries regarding further specifics, so we figured we’d talk a bit more about it.



As you’ve heard, the ranking system lives at the playlist level, meaning that you’ll have an independent skill-based rank for each ranked playlist. We also modified matchmaking to use new skill detection, which will put players into the fairest matches faster than any Halo game to date.



Additionally, we built Halo: The Master Chief Collections’ ranking system to emulate the exact Halo 2-style leveling, but it is a system that has been built from the ground up. This is the first time we’ve built a Matchmaking and ranking system that will work across multiple games, and as a result, we’ll be rolling out ranking for each playlist post-launch, and will launch with one ranked playlist, Team Halo 2: Anniversary. As time goes on, we’ll be rolling out the official ranked version for each ranked playlist. For example, the Halo 3 and Halo 4 playlists will not be ranked immediately at launch (however, they will still have skill matchmaking underneath to ensure balanced matches), but will each receive ranked play post-launch. As this is a new system custom built for this game, we do expect some players to make every effort to exploit the system, and will be agile in issuing fixes and updates. Additionally, if needed, we will reset ranks after launch to ensure that all player’s ranks are fair, consistent, and accurate. We’ll provide more details on ranking and the playlist ranking rollout in the near future.



Lastly, we have seen a few questions regarding where you rank will appear (specifically if it appears in the pre-game lobby) so this week, we grabbed a pre-game lobby Matchmaking screenshot from Halo: The Master Chief Collection. As you’ll see below, in Matchmaking, your rank will indeed be displayed in the pregame lobby, which means that you’ll be able to see the ranks of those you’re playing with and against before the match. 



lobby-5c23f8e0fbf4480eae6017436ef35597.jpg




We’ll see you in a not-too-dissimilar pre-game lobby on Tuesday. 



[h2]HALO CHAMPIONSHIP SERIES[/h2]


hcs-banner-45de7bd45eb248baa6defca3510f9775.jpg




From the basement to the big stage, Halo has a rich legacy of competition that the large majority of us as fans can likely relate to. Whether it a debate about who was the best at Lockout 1v1, or who could play through The Silent Cartographer faster, competition and a healthy mix of bragging right-fueled rivalries have always been at the heart of Halo gameplay.



We share a passion to showcase, support, and just plain get excited about competitive Halo multiplayer, and this is where the Halo Championship Series was born. We’ve learned a great deal from last year’s Global Championship as well as this year’s gamescom and PAX Prime Showdown tournaments, and also taken a great deal of time to understand the current eSports landscape when building the HCS. If you haven’t yet caught the announcement, you can head here
, check out the landing page here
, and also read an article from our friends at Polygon here
.



We’re being careful with how we approach Halo eSports, and believe that it is essential that we sponsor and support existing tournament organizers, partners, and sponsors to create a unified ecosystem. To accomplish this, we’ve teamed up with our good friends (and now old pals) over at Twitch and ESL to create a year of high-stakes Halo eSports, and we’re excited to get started.



We’ll have much more info in the coming weeks, including at this weekend’s the Halo: The Master Chief Collection Launch Invitational – tune into Twitch.tv/Halo
 starting Saturday at 2PM PST to learn more about what’s ahead for Halo eSports.



[h2]CANON FODDER[/h2]


halo-canon-fodder-c342ce975b8e4b21a7cbb25ec08cdc45.jpg




Last time, we looked a bit closer at the upcoming novel Halo: Broken Circle
 (out now!
), which takes a closer look at the formation of the Covenant and the relationship between its two founding species, the Sangheili (Elites) and San‘Shyuum (Prophets). Fans of the powerful alien empire will also be particularly pleased at Halo: The Master Chief Collection when it drops on November 11, especially if they are willing to do a little exploring off the beaten path. One of the more increasingly popular features of the past few Halo games has been the inclusion of Terminals, which have offered players and even deeper look into the fiction surrounding their favorite characters, events, and factions. In Halo: The Master Chief Collection, the Terminals included in Halo 2: Anniversary will focus on the history of the Arbiter. Fans will learn more about not only the contemporary Arbiter, Thel ‘Vadam, but also be rewarded with never-before-seen glimpses into the history of the Arbiter role, and how it’s been employed – and exploited – by Covenant leadership throughout its history.



One of the most interesting aspects of the Halo 2: Anniversary Terminals is how they are presented from three unique perspectives. Whether it’s from the target profiles of Locke’s days as an ONI agent, the growing doubt in a Sangheili warrior as he begins to hear the truth, or the devout adherence to the path from a Covenant scribe, every angle is vital to seeing the entire picture. Of course, it’s one thing to talk about, but it’s entirely another see for yourself. So it’s our pleasure to let you start your journey a little bit early with this first look at not just one, but two very special Terminals that act in part as a prologue to certain events in Halo 2: Anniversary. It might just be the perfect cure if you’ve got the Blues.This is a time to rejoice, a moment that all fiction fans should savor. For the Halo 2: Anniversary 
Terminals can be found, and with them, your path will be clear; your entry into a greater understanding guaranteed.  Your next Great Journey is nigh, and nothing – not even the Flood – can stop it…  
















Grim



[h2]THE BULLETIN MOVING TO HALO CHANNEL[/h2]


bulletin-banner-736f7f95e93f49f183c29b39eea9146f.jpg




Next week, when the Halo Channel premieres, there will be a welcome episode of The Bulletin, which will now be coming to you each Friday on the Halo Channel. Much like the ancient written form you are reading today, The Bulletin will provide you with the latest Halo news, community creations, and everything you need to know about the Halo universe that week. We’ll have special guests, interviews, Matchmaking updates, interactive programming, and much more.



The first full-length episode will debut next Friday, 11.14. We’ll see you then. 
https://www.halowaypoint.com/en-us/community/bulletins/the-halo-bulletin-your-journey-begins

Full Halo Bulletin in Spoiler.
[h2] [/h2]

 

[h2]HALO: THE MASTER CHIEF COLLECTION - RANKING SYSTEM[/h2]


Since we detailed The Master Chief Collection’s ranking system with IGN
,we have seen a few inquiries regarding further specifics, so we figured we’d talk a bit more about it.



As you’ve heard, the ranking system lives at the playlist level, meaning that you’ll have an independent skill-based rank for each ranked playlist. We also modified matchmaking to use new skill detection, which will put players into the fairest matches faster than any Halo game to date.



Additionally, we built Halo: The Master Chief Collections’ ranking system to emulate the exact Halo 2-style leveling, but it is a system that has been built from the ground up. This is the first time we’ve built a Matchmaking and ranking system that will work across multiple games, and as a result, we’ll be rolling out ranking for each playlist post-launch, and will launch with one ranked playlist, Team Halo 2: Anniversary. As time goes on, we’ll be rolling out the official ranked version for each ranked playlist. For example, the Halo 3 and Halo 4 playlists will not be ranked immediately at launch (however, they will still have skill matchmaking underneath to ensure balanced matches), but will each receive ranked play post-launch. As this is a new system custom built for this game, we do expect some players to make every effort to exploit the system, and will be agile in issuing fixes and updates. Additionally, if needed, we will reset ranks after launch to ensure that all player’s ranks are fair, consistent, and accurate. We’ll provide more details on ranking and the playlist ranking rollout in the near future.



Lastly, we have seen a few questions regarding where you rank will appear (specifically if it appears in the pre-game lobby) so this week, we grabbed a pre-game lobby Matchmaking screenshot from Halo: The Master Chief Collection. As you’ll see below, in Matchmaking, your rank will indeed be displayed in the pregame lobby, which means that you’ll be able to see the ranks of those you’re playing with and against before the match



lobby-5c23f8e0fbf4480eae6017436ef35597.jpg





We’ll see you in a not-too-dissimilar pre-game lobby on Tuesday. 


Ranks visible in the pre game lobby 
One Ranked playlist at launch with more to follow post launch.

343 really trying to funnel people into H2A making it the lone ranked playlist


[rule]I just checked, I have the MCC patch now

BRUHS. IT MOVED.
 
It could be your distance from the nearest M$ server..

I get >100 Down but my ping is ~30ms... eventhough I'm hardwired in... :x

Almost a waste of fast internet IMO

Also, your speeds are reliant on how much bandwidth your router can even give your console.

If you're on wifi with your console, 2 phones, a computer, tablet, and your xbox... well... your speeds will suffer. Even just those devices being connected they're slowly transferring packets through the router just like your xbox


It was funny like you was waiting to discuss this matter.


:lol:

I deploy a lot of online solutions at work and I have to explain why internet speeds go up and down multiple times a week :rofl:


:tongue: naw its appreciated homie lol.

I'm just hoping I actually have on "instant on" but im not even sure..... not like I can play halo anyway tonight....its just... I was gonna to try lol and hopefully get lucky
 
Yeah, you basically have to disect your xb1, if you want more internal storage.
 
Upcoming patch via: https://community.sledgehammergames...d-warfare-launch-week-and-updates-coming-soon

[QUOTE name="Michael Condrey"]

What an incredible first week for Call of Duty: Advanced Warfare! It’s been three years in the making, and we’re so excited that our fans have finally had the chance to play as an advanced soldier. There's no greater feeling than being able to celebrate and play online with the community after putting this much care into a game. As the saying goes "The journey is the reward"; thank you so much for being with us on the journey.

Our team has been working hard on improvements to the game. We’ve also had our ears to the ground, listening to your feedback. Our commitment to continuing to support the game and community is as strong as ever, and we have the whole team focused on making the experience the best it can be.

There’s an update in the works that includes a number of polish items, fixes, and community requested changes. Below is a list of some of the improvements you can expect to reflect in-game soon.

Prestige reset issues, including emblems and challenges.
Adjustment to the in-game chat names notifications placement.
Fix for weapon reloads counting as speed reloads in certain circumstances.
Connectivity optimizations.
Fix for stats accumulating towards leaderboards after prestiging.
Adjustment to challenges to unlock Camos for weapons.
Fix for round-based game modes, affecting Win/Loss ratios.
Implemented ability to unlock eSports Rule options in Private Match.

Also, we've been asked several times about the status of dedicated server support. Activision shared this statement earlier this week:

Advanced Warfare employs game servers hosted at data centers globally on all platforms and listen servers as part of our proprietary matchmaking system. Our goal is to ensure the best possible connection and greatest gameplay experience regardless of location and time of day.

We hope you have a great Advanced Warfare launch weekend! We've activated DoubleXP as a thank you for the continued support from fans across the globe.

More news to come over the days, weeks and months ahead. Until then, know that we are listening, excited, and happy to be part of this with you.

Best,

Michael Condrey
Studio Head, Co-founder Sledgehammer Games[/QUOTE]
 
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