XBOX GAMING THREAD | PHIL TRUE 4K

E3 Game of Show

  • Forza 7

    Votes: 7 7.1%
  • Anthem

    Votes: 12 12.1%
  • Monster Hunter World

    Votes: 5 5.1%
  • Marvel Vs. Capcom

    Votes: 9 9.1%
  • State of Decay 2

    Votes: 1 1.0%
  • Cuphead

    Votes: 8 8.1%
  • Call of Duty 2k18

    Votes: 13 13.1%
  • Battlefront 2

    Votes: 5 5.1%
  • Crackdown 3

    Votes: 2 2.0%
  • Far Cry 5

    Votes: 10 10.1%
  • Evil Within 2

    Votes: 0 0.0%
  • Wolfenstein 2

    Votes: 6 6.1%
  • Metro Exodus

    Votes: 2 2.0%
  • Destiny 2

    Votes: 6 6.1%
  • Beyond Good and Evil 2

    Votes: 0 0.0%
  • Dragon Ball Fighter Z

    Votes: 20 20.2%
  • Code Vein

    Votes: 1 1.0%
  • Sea of Thieves

    Votes: 2 2.0%
  • Southpark 2

    Votes: 5 5.1%
  • Kingdom Hearts 3

    Votes: 10 10.1%

  • Total voters
    99
Here is what Direct X12 means from the Xbox One, taken from reddit:

"No. X1 having DX12 will not "make" a game 1440p or any other silly metric. We don't know what is in DX12 yet, but we can assume like DX11 there will be specific hardware acceleration for certain techniques. Without getting too far into it, a developer might now have access to DX12 ray tracing, Dx12 SuperFog, DX12 ultraMegaConcentricityRendering, or you can make up your own effect for example. That dev can then use that effect that saves GPU time they would have otherwise implemented in a less efficient way. This frees up resources for things like rendering in 1080p or whatever extra effects/AI/gameplay/whatever are desired.
We would not "have to wait" for PC Hardware to start shipping before seeing DX12 in X1 games. If anything, DX12 on X1 should improve the adoption on PC. There is commonality in 9/10/11/12 often with a software switch enabling the DX version. If MS is good with their dev tools, they will have DX12 features asap - regardless of what the PC market is doing.
That said... Developers are going to love commonality. If a company wants to release a PC, X1, PS4 game, they're going to be able to write very similar code on the X1/PC using DX11/12, the PS4 will be a port to OpenGL. This could have been a potential issue with Theif. Add in commonality with PC, WinMobile, X1, I bet we start seeing high level 3-platform indie titles soon as well.
Yes, possible performance increases aside... This PROVES that the X1 GPU is not the same 7000 series as the PS4. We knew AMD had a large custom deal with AMD and we know the PS4 is extremely similar to production parts (and advantage for them at launch for sure). But... The inclusion of DirectX 12 means that MS is still holding some cards close to their chest, that we don't know 100% of the story, and that while MS obviously launched early - there is a long term plan in place."

This opens up a lot of possibilities for the Xbox in the future.

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Servers probably won't even be up til like late Monday night anyway 
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my bad my boy posted a real good article about digital copies of TF but i cant find it they have a system set up tho so its not like a NDC jordan release lol 
 
Copped the Turtle beach xo seven's...

$160

they very comfortable on my big ol' dome :nthat:

That's the main thing I'm concerned about is comfort.
 
:lol:

I played some more cod last night cuz i got the season pass and wanted to try out the ripper

Ever since playing titanfall cod just dont really do it for me :lol:

SOON :evil:
 
Sparks in the project
I just blessed YAAAAAA
CHUUUUUUUUUCCCCCCCHHHHHH lol

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87MX3-MR48J-2KRP7-4782X-243RX
87MT4-3MXPT-KJMTT-RPP88-RMU5X
87M2U-PNM67-T8P5R-XX68K-64M6X

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This is a great video to help you guys understand what the stereo headset adapter actually does and this guy shows how you can use a number of headsets that aren't xbox one specific now that the adapter has been released.  I think a lot of guys are confused and think this was simply a chat audio adapter and can't wrap their head around the fact that its main functionality now is to bring game audio to your controller also.

There's absolutely nothing wrong with the new xbox one specific headsets and if thats your preference then buy one of those but for most of us that already own decent headsets theres absolutely no need to spend any more than the cost of the headset adapter.

For the guys that own astro mixamps, the audio coming out of the headset adapter is only stereo and will never be better than the simulated surround your mixamp will give you.

Also the triton headsets may be the only ones that may be an issue for this adapter because they have a built in puck for plugging into xbox 360 controllers, so I honestly don't know if you could get those to work.
 
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So the mixamp is pointless? Since we have to connect it to the adaptor to use my mic and chat.

I'm reading your post wrong probably.
 
So we should be able to use the mixamp and the chat adapter right, run the wires thru opt port on X1 to mixamp, then mixamp to Astros, but the chat wire from controller port on mixamp to the chat adapter? Damn that's a lotta wires. Oh well. I just sit my *** on my couch anyway
 
So the mixamp is pointless? Since we have to connect it to the adaptor to use my mic and chat.

I'm reading your post wrong probably.
No you need the mix amp if you want surround sound. i don't have the Xbox adapter but how a40s work is the mix amp plugs into your optical port on the back of the Xbox one and the a40s plug into the mix amp. With out the mix amp you only get stero sound. I think the adapter comes with a 3.5mm audio cable that plugs into the mix amp so that is how you get chat functionality (the mix amp has a lot of ports).
 
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