OFFICIAl MADDEN NFL 15 Thread

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In Madden NFL 25, there were too many holes in Zone Coverage and there was a little too much separation versus certain routes in Man Coverage.

The Madden development team worked on both Zone and Man coverages in concert for Madden NFL 15. Starting with Zone Coverage, we wanted to look at the each Zone starting from the shallowest to the deepest.

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Let’s start with the Flat Zones. The first major issue was that Flat Zones were playing too shallow, jumping the Flat versus every route combination that had a Wide Receiver, Tight End, or Running Back going short. Flat Zones also didn’t carry at all. Cover 2 corners would chuck a receiver and turn him free almost immediately after, regardless of whether there was something pulling them to the Flat or not.

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Our first goal was to have Flat Zone defender get more depth in an effort to fix the hole along the sidelines between the cornerback and safety.

The biggest Zone principal is “Play Deep to Shallow.” Deep Routes take priority over shallow routes, so you have to cover the deepest threat in your area then rally to the Flat. Now a Flat Zone defender does not want to get out-leveraged, so he will come off that deeper route if a shallow receiver crosses his face going to the outside.

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We also didn’t want Flat Zone defenders sitting right on the line of scrimmage where you could easily drop in a dump pass over there head. We have them playing off the LOS by several yards so they would be in better position to cover the entire Flat area, not just the LOS and the offensive backfield. Players are now in better position to play a Deep Out or a Curl Route, instead of sticking to the LOS like a fly stuck to tape.

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These changes to Flat Zone logic alter the way everyone plays Madden. Holes that you thought were there would be immediately gobbled up by a lurking Flat Zone defender. So instead of the Flat Zone defender jumping every Swing, Dart, or Flat route, they would now give underneath support on shallow routes then rally to the Flat like real life.

Hook Zone defenders in Cover 2 now have the logic to read through the three step of the QB. If there is no vertical threat and everything indicates that it is going to be a short pass, the Hook Zone defender will abort his drop and look to break on the throw.

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Defenders now start breaking to where the ball is going as the QB is making his throwing motion. This was another change that causes people to completely rethink their passing strategy. In previous versions of Madden, Hook Zone defenders would be late to react to passes thrown right at them. Now, a defender’s break on the QB’s arm movement is based on their Play Recognition rating. Middle Linebackers have a higher likelihood to react quicker to those quick pops over the middle.

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A common theme you will see in Zone Coverage is drop back, take away the deep, and then come crashing down hard to anything underneath. Hook Zone defenders are now in better position on shallow route combinations, which mixes perfectly with Flat Zone defenders being in better position on deep route combinations.

In Man Coverage, we have redone the system for reacting to cuts by WRs. Instead of waiting for the right point in the cut for the defender to react, we ensure that the defender gets to a specified coverage point based on the cover type (off Man or Trail), the route type, and player ratings (Route Running vs. Man Coverage).

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Ratings matchups will play more of a role as defenders vie for underneath or overtop positions. There’s no more “wait and break” positioning, as it is more realistic. If players do get beat, the separation will not be as exaggerated as in past years of Madden.

Remember: Only certain defenders have outstanding Man Coverage (MCV) ratings, so keep that in mind when calling Man defense. Know your players’ abilities and put them in position to succeed.

Man Coverage is the perfect complement to Zone Coverage, so it’s important to keep your opponent’s offense off balance. To help you, we have provided plays in playbooks that are one coverage, but show a different coverage.

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In Madden NFL 15, Cover 2 has the Corners rolled up five yards off the line pre-snap, but you can call get them 7-8 yards off the line by calling Cover 2 Show 4. At the snap, those Cover 2 corners will come up into the chuck Zone and reroute the receivers.

There are also plays like Cover 1 Thief Show 2, which mimics a Cover 2 before the safety drops into the hole. Be on the lookout for these plays because the CPU will also run them in an attempt to confuse you.

As you can see, lots of attention has been paid to both Man Coverage and Zone Coverage in Madden NFL 15. Happy ballhawking!
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Written by Madden NFL 15 Creative Director of Gameplay Rex Dickson.

When we took on the challenge of “making defense fun” in Madden 15, one of the biggest problem areas the team identified was tackling.

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We broke the tackling problems down into several main categories:

1. Defenders were at a movement disadvantage vs. ball carriers
2. Inability for users to understand direction and spatial distances between defender and ball carrier, and how that affected tackling
3. Lack of UI feedback to help the user understand how the tackle mechanics work
4. Poor risk/reward component in the tackling mechanics
5. Forcing defenders to physically collide with ball carriers before initiating tackles resulted in too many missed tackles

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To solve the movement disadvantage and the collision requirement, we made the decision to allow user-controlled defenders to 'match' tackles if they get close enough (ball carrier inside tackling cone). This eliminates the need to actually collide with the ball carrier before triggering a tackle. Any tackles performed with the ball carrier inside the cone will have heat seeker steering if this option is turned on.

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Solving the spatial distance and facing direction issues is all about the tackle cone. This feature allows users to visualize the appropriate distance to the ball carrier as well as the direction the defender is facing.

Using the tackle cone to understand when to attempt a tackle dramatically increases the effectiveness of user tackling. A/X performs a conservative tackle, with LT+A/X performing a conservative 'breakdown' tackle. X, Square from distance (ball carrier outside the tackle cone) performs a dive tackle, while X (or flicking the Right Stick) in close performs a hit stick.

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The lack of UI feedback is solved with new player ring graphics. On lower difficulty levels, the button icon is displayed above the defender’s head to let players know when to attempt a tackle, as well as what type of tackle to use in that situation. You can toggle these prompts on or off in the settings.

As far as risk/reward, the main risk in tackling (due to all the issues listed above) was how easy it was to ‘whiff’ and watch your player flop face first onto the ground. The bottom line is that players face planting on the turf doesn't look or feel authentic to the game of football.

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As a result, penalties for whiffing or being slightly off the mark have been reduced or eliminated. Now the risk/reward is mostly about two things: which tackle to choose, and what the relevant ratings are for these interactions. Now the main risk is simply choosing the wrong tackle for the situation. The penalty for that is far less severe than taking your player completely out of the play.

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While it may take some time to get used to the new tackling mechanics, we are confident that Madden 15 is the most effective implementation of tackling in franchise history, and we are very excited to have our fans get their hands on it come August 26.
 
If it's really going to be like they say it is, im sure if will changed in a patch.
Dudes going to complain about "unrealism" when they can't drop 50+ points a game doing the same 3 plays
 
Jimmy Graham rated 97 OVR. Def. not playing against that team from Louisiana online.
 
Greg Olsen getting some Top 5 love this year :pimp:

Dude's been bailing me out for years now :lol:
 
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This is the only game I play and I'm seriously contemplating selling my ps3 and upgrading to the ps4 just to play it. Hate outdated stuff. worth it or not? Literally the only game I play, I havent even bought 2k in years and that would be the other only game I would play.
 
This is the only game I play and I'm seriously contemplating selling my ps3 and upgrading to the ps4 just to play it. Hate outdated stuff. worth it or not? Literally the only game I play, I havent even bought 2k in years and that would be the other only game I would play.

Yea man, I'm just like you in this regard. Current PS3 player too, && Madden is practically all I need/buy every year, but I want that PS4 version too.

I truly think the PS3 version will be Madden 25 2.0, similar to how the PS2 Madden's started becoming a bit redundant once the PS3/360 versions became the focus (those PS2 Maddens still >>>> current gen tho). But, it's kinda hard to say with EA presenting such little info either way.

I'm likely gonna take this approach, so I'd say try the PS3 version initially, && if you don't like the final product, then go ahead && upgrade. I just don't know if EA has truly made it worth the buyer's while to go all in for the 4 just for next-gen Madden.
 
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Yea man, I'm just like you in this regard. Current PS3 player too, && Madden is practically all I need/buy every year, but I want that PS4 version too.

I truly think the PS3 version will be Madden 25 2.0, similar to how the PS2 Madden's started becoming a bit redundant once the PS3/360 versions became the focus (those PS2 Maddens still >>>> current gen tho). But, it's kinda hard to say with EA presenting such little info either way.

I'm likely gonna take this approach, so I'd say try the PS3 version initially, && if you don't like the final product, then go ahead && upgrade. I just don't know if EA has truly made it worth the buyer's while to go all in for the 4 just for next-gen Madden.
but buying the ps3 version just to upgrade will be even a bigger hassle. The ps3 version is going to lose value like crazy. 

I know the graphics look amazing on the ps4 and people were complaining about 25 gameplay on the ps4 but like you said, I think the ps3 version will start to become redundant. 

I'd also love to know how many people in general will be playing online on the 4 compared to the 3, since I all I do is play online 
 
Yea, that is true. Do you know anyone who plays the Madden && has a 4? That way you can possibly compare how gameplay on the two systems differentiate. I think current-gen actually will hold the advantage, gameplay-wise.

The type of PS3 you have also plays a factor if you were planning on turning it in to GameStop. I got the bulky version, && my boy told me that I'd only get like $50 back for it :lol: :x. The slim will def. hold more value.

Another way you could go about it is, getting in one of those lil tournaments hat GameStop holds during the midnight release of Madden. I'm pretty sure PS4 will be one of the systems they play on this year, && that'd give you a sample test as well if so.

I think it'll be pretty easy to find that online action with either system tho :lol:. Both consoles will have plenty of online gamers. Maybe even more for the 4 than the 3, but you'd be set in that regard either way.
 
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Yea, that is true. Do you know anyone who plays the Madden && has a 4? That way you can possibly compare how gameplay on the two systems differentiate. I think current-gen actually will hold the advantage, gameplay-wise.

The type of PS3 you have also plays a factor if you were planning on turning it in to GameStop. I got the bulky version, && my boy told me that I'd only get like $50 back for it
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. The slim will def. hold more value.

Another way you could go about it is, getting in one of those lil tournaments hat GameStop holds during the midnight release of Madden. I'm pretty sure PS4 will be one of the systems they play on this year, && that'd give you a sample test as well if so.

I think it'll be pretty easy to find that online action with either system tho
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. Both consoles will have plenty of online gamers. Maybe even more for the 4 than the 3, but you'd be set in that regard either way.
No I don't know anybody that has a ps4 and plays madden, but good idea with the tournament thing to test the gameplay at least a bit. even better if a bestbuy had it on display or something for play.

And I definitely wouldn't sell my ps3 at gamestop, whether its bulky or slim. (I have a slim one, I think an even slimmer one came out after though) Ebay is the way to go. throw some games in if you have any, add an hdmi cable, call it a bundle, and thats the best way to get the most value for your system.

I trade in my madden every year right before buying the new one at gamestop. last year got $3 bucks for it 
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. Didnt even cover tax for the new one 
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:lol: :x

I turned in nearly all my games to them last year, yet didn't include Madden 13 for some reason. Got 25 for like $4 outta pocket :pimp:...but I miss Mortal Kombat like crazy :smh:.

Don't eem know why I turned it in; think I got like $2 for it :lol:...guess it was a #MaddenOrBust move smh.
 
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Based off what I'm reading it sounds like the defenders overalls will actually matter this year and not just their speed -- only took them 10 years :rolleyes. Madden 25 was literally one of the worst games ever, didn't matter who the **** you had guarding a WR if he was faster than your guy he would beat him on a go route every single time. Praying to god they actually fix the press too. Even if you had a 99 overall CB the WR would swim by every single time as well.


Last time they focused on defense it was arguably the best Madden ever (Ray Lewis cover), I have high hopes for this one.
 
I'm not kidding/over-exaggerating when I say Madden 25 is one of the worst sports games ever made. Almost threw my controller through my TV playing that ******* game :smh:
 
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[h2]Madden NFL 15 Deep Dive: Gameplay Improvements[/h2]
By EA SPORTS Jul 24, 2014

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Written by Madden NFL 15 Gameplay Designer Ryan Glick.

Every year in Madden, the team introduces a few small features that slide under the radar compared to those big “back of box” features we implement into the game.

Being a hardcore Madden and former tournament competitor, some of these smaller changes are sometimes the coolest things to our hardcore fans. So with that said, I wanted to keep those diehard Madden heads in the loop with some of the less flamboyant changes we have made to Madden NFL 15.

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NEW PRE-PLAY MECHANICS
For years, offensive players have had the ability to extend certain routes to the first down marker by using the smart route mechanic. In Madden 15, players have this same ability on the defensive side of the ball for their hook, buzz, and flat zones. By simply pressing Y, Y (Xbox One) or Triangle, Triangle (PlayStation 4) at the line of scrimmage, any defender in a hook, buzz, or flat zone will now drop to the first down marker to try and keep everything in front of them. The risk is that defenders protecting the sticks will not attempt to leverage a route that extends beyond the first down marker.

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MAX PROTECT BLOCKING
This is a new piece to our slide protection system, and sets all tight ends and players in the backfield to block. This functionality replaces last year’s aggressive slide protection functionality.

Quick Tip: Using this functionality allows you to hot route multiple players to a blocking assignment in one command, and is a nice complement to the improved QB cadence change, as it allows you to avoid the QB’s delay in between hot routes. 

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NEW PRE-PLAY COVERAGE ADJUSTMENTS

This allows players to dictate what type of coverage technique they want their defenders to play, something hardcore fans have been asking for. The four coverage types users can choose from when using this functionality are listed below. The only coverage assignments these adjustments do not affect are Deep Zones.

Underneath: Puts defenders in a trail type of coverage where they will try and stay underneath the receiver.

Overtop: Defenders will try and stay over the top of their opponent to avoid getting beat deep. The disguised cushion functionality from Madden NFL 25 has been removed.

Outside: Puts defenders in a better position to stop sideline routes, while giving up space in the middle.

Inside: Puts defenders in a better position to stop routes over the middle of the field, while giving up space toward the sideline.

Quick Tip: Using this functionality mixed in with our Individual coverage adjustments is a great way to throw off opponents who may be keen to your global coverage adjustments. Individual coverage adjustments are taught in skills trainer.

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NEW QB CONTAIN MECHANIC
The QB contain defensive hot route has been replaced with a more realistic QB contain system that mimics QB contain behavior in the NFL much better that the old one.

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The new QB Contain system consist of the following changes:

- QB contains are now called through the defensive keys menu, and are also built into certain defensive plays.
- The outside-most pass rusher goes into the contain assignment when a user calls “contain” at the LOS.
- Defenders in contain assignments now engage a blocker, which allows them to slowly collapse the pocket while protecting the running lanes outside the pocket.
- Defenders in contain are able to disengage from blocks quickly when a QB rolls out to their side.

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BLUFF BLITZ
This is a new defensive hot route that does several different things based on the defender’s positioning on the field. This hot route can be found where the defensive contain hot route used to be.

- Defenders on the LOS that are hot routed to bluff blitz will guard the HB (If he is not already manned up) or drop into hook zone (If the HB is already manned up).
- Defenders off the LOS or in the tackle box who are hot routed to bluff blitz will make their initial move like a blitzer before aborting to play their previous assignment.

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NEW MISCELLANOUS MADDEN 15 GAMEPLAY FEATURES

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FIXED MAX COVERAGE DEFENSIVE EXPLOIT
Maximum coverage defensive schemes have often been overpowering in past versions of Madden. This year, running the ball will be very effective against schemes thanks to some tuning. If you are in a game and your opponent is dropping multiple defensive linemen into coverage, make sure you run the ball!

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FAKE SNAP
Although this mechanic is not specific to Madden NFL 15, there is now more of a reason than ever to implement it into your arsenal. With user defenders now utilizing the all-new off the line mechanics, players can now use Fake Snap to get them to jump offsides. Fake Snap can be triggered by a user QB simply pressing RB (Xbox One) or R1 (PS4) at the LOS. But be careful! Fake snaps can lead to false starts from your offensive linemen.

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IMPROVED ADAPTIVE AI
Pass plays in Madden 15 have been grouped into real-life football concepts that dictate the types of defenses each pass play should be successful against. When an AI QB decides to audible, they will audible to a play that looks to beat your current defensive call. This makes for the most challenging, adaptive AI that we have ever seen in Madden. AI QB’s audible frequency will be dictated by the player’s awareness rating, difficulty level, and the number of times the user has called the same defensive play. It's more important than ever to mix up your playcalling in Madden 15.

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QB CADENCE DURING PRE-PLAY ADJUSTMENTS
This change has a big impact on competitive head-to-head play. Gone are the days of making several hot routes before your team has reached the LOS.

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Players now see an icon, and will have to wait until their QB completes a Peyton Manning-like cadence animation before they can select their next hot route, smart route, or audible. This change should force a more simulation style of Madden football.

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NEW DEFENSIVE PLAY TYPES
Playbooks have several new defensive play types that are new to Madden this year. They are:

Contain: These plays include built-in contain assignments, so the user is not forced to make the adjustment at the LOS.

Disguised Coverage Shell: These play types will have defenders align in a way that disguises their coverage type. For example, there will be Cover 4 type plays where the defense aligns as if they are in Cover 2, as well as Cover 2 type plays where the defense aligns in Cover 1. There are multiple new plays that use this new logic.

New Wide Defensive formations: In Madden NFL 25, outside run plays were considered to be one of the more dominant offensive strategies. In Madden NFL 15, players now have a variety of new “Wide” defensive formations that are built to stop those outside runs. These new Wide formations can be found in Nickel and 4-3. 3-4 has also been adjusted to better stop outside runs with linebackers setting closer to the edge.

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KICKING GAME ADJUSTMENTS
Madden NFL 15 includes some long overdue adjustments to that help capture the significance of the kicking game in the NFL. Users will see the following adjustments with the kicking game in Madden 15:

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Accuracy Matters: Accuracy wedge in the kicking meter now scales based on your kicker’s rating and the distance of the kick.

Kick Accuracy Rating: Kick accuracy rating now plays a major impact on the kicking game, and affects a kicker’s aiming sensitivity when moving the R Stick to the desired position.

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Kick Power: The effect of kick power ratings (KPW) has been adjusted across the board. For example, players with a 99 KPW can now kick as far as a 64-yard FG, while a player with an 83 KPW can only kick as far as a 45-yard FG.

Wind arrow bug is fixed: The arrow showing which way the wind is blowing was broken in Madden NFL 25. This has been resolved in Madden NFL 15.

Authentic Wind and Weather: Wind has been tuned to alter kicks in a more authentic manner. Weather and precipitation now have a slightly greater impact on kick power and accuracy.

AI Kicking: AI Punters will more frequently attempt coffin-corner punts. AI teams will also no longer attempt FG’s that their kicker has no chance of making.

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Kicking Arc UI:  In previous Madden  titles, all users had to do in order to trigger an accurate kick was flick the R Stick straight up. In Madden NFL 15, players have to flick the R Stick in the direction they want the kick to go in order to get an accurate kick.

A revamped Kick Meter has been added, complete with kick distance and landing spot visuals that help user’s ***** where their kick is projected to go. When playing on Rookie or Pro, the kick arc shows the user the projected landing spots for their kick if it gets 100%, 75%, or 50% power, while the All Pro kick arc only shows the user the projected landing spot if they get 100% power. All visual settings are defaulted to off in All-Madden, and can be toggled on or off regardless of difficulty level.

As you can see, Madden NFL 15 includes a number of gameplay improvements that will help make this year’s game the most realistic Madden yet.
 
THOSE NEW FEATURES ARE CLUTCH!

As a serious Madden player for over 10 years, who has been playing competitively and ranked top 100 on Xbox at one time, these features are long over due
 
^ Agreed, the improvements sound dope, but the key is whether they work like EA claims that they do.
 
The graphics on new gen look too sick 
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 Might really have to cop the ps4 just for this one measly game I play until February 
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