Destiny Thread (Bungie) - 9/9/14

-Zone Control (control without kills for points :smokin:smokin:smokin

Info from neogaf



Few games in recent years have generated the same degree of debate as Bungie’s Destiny. Whether it’s fervent enthusiasm or harsh criticism depends on your perspective. Some of the harshest critics work at Bungie, striving with each passing update and expansion to hone the existing content while adding meaningful new adventures into the mix. Upon visiting Bungie, we expected to find a game that continued the process in incremental steps. Instead, we found a robust reimagining of everything that has come before, along with the largest influx of new missions, maps, strikes, gear, and storytelling yet seen. We spent two days playing The Taken King and speaking with its creators, and this month’s cover story has the scoop.

Following on the heels of two smaller expansions, The Taken King is set to arrive almost exactly a year after the original game launched. In that time, a lot has changed about Destiny, but The Taken King is a more fundamental restructuring. A revamped quest format adds story context and a natural progression path to old and new content. A newly recorded actor plays the Ghost from the beginning of the story to its conclusion. And the entire leveling system has been restructured for a seamless and deterministic path from levels 1 to 40 (the new level cap).

As for new content, the focus is on deeper and more meaningful storytelling. Cinematics are interspersed through the story missions, offering increased insight into previously paper-thin characters. The Ghost is a deeper and more involved character, played by a new actor. An initial set of new story missions is just the opening act of a larger set of narrative-focused events. New subclasses have dedicated story sequences in which you learn about their use. New weapons have more involved lore and storytelling behind them, and increased power levels that move them beyond existing gear. Even quests in the Crucible have a narrative angle.

For the cover story, we went hands on with the new systems, missions, and game modes to discover the details veteran players are eager to learn. Equally important, we grilled Bungie about the ways in which Destiny is changing to invite new players into the experience, and even draw back players who may have disliked it the first time around. Our 14-page blowout also features more than 20 new screens from The Taken King.

We also have a full month of online coverage planned in the lead-up to The Taken King’s launch, including a detailed look at one of the new exotic weapons, a video walkthrough of one of the new Crucible maps hosted by the level’s designers, and extensive interviews with the development team. Watch our coverage trailer for a hint of what to expect.


•progression has been reworked entirely since the game launched. Leveling from 1 to 40 is now based entirely on your own actions.

•A new behind-the-scenes reward system pays attention to the gear and weapons you already have, and not only attempts to avoid giving the same reward multiple times, but targets you for new loot that will be valuable for progression.

•You can carry more bounties at any one time, and turn them in without returning to the bounty giver.

•the Cryptarch more reliably provides rewards that match the engrams you give him.

•Quests provide meaningful story progression, and clearly trackable paths through all the game's content, thereby lessening the grind.

•The Crucible has improved matchmaking, and a mercy rule ends matches early when any given contest is dramatically misbalanced.

•Crucible heavy and special ammo drops and economies have been reworked to be more understandable and useable.

• Weapons have been balanced across the board, with the aim to eliminate the dominance of just a few weapons, and make every weapon type a compelling choice.

• Whether your gauge is number of Crucible maps, exotic weapons, or playable mission, Destiny now has more than twice as much content as the original release. While Taken King introduces the first fully explorable new gameplay area, the new story mission zones, raids, and arena add substantial real estate to uncover.


Player UI/UX
Intelligence, Discipline, and Strength abilities now have numbered tiers to strive toward. Tiers are digital thresholds that you cross to reduce the cool down on your core three powers. Instead of a percentage, we want to tell you the time in secnds that your ability is going to come back in.

Music
Newly composed music was made for the early story missions.

Gear (Ghost Shell Hype!)
Weapons, armor, class items, and even your Ghost shell all offer perk customization as well as increased power and light for your hero.

Gunsmith and Armsday
•The Gunsmith has his own reputation meter.

•You can test weapons by borrowing them.

• Hit a certain reputation level and he will open Armsday purchase. You can pay glimmer once a week to order a new legendary weapon. W/ random sets of perks.

Originally Posted by border

It's still bizarre to me that people were so insanely hung up on the Light system, or that this change is the thing that makes them want to come back.

The best details about the expansion are actually buried in the Game Informer print article:

-- gain weapon upgrade materials by dismantling old weapons (sounds like an enchanting/jewel-slotting type system, or maybe just the replacement of Ascendent Energy)
--No more class based armor materials (Hadronic Essence, Plasteel Plating, etc). There will be one armor material that can be used by all classes
--Special vendor that lets you pick up any shader or emblem you have already acquired on your account (no more wasting vault space on shaders). Further vault/storage solutions on the way
--Green/white weapons will be more powerful than your current legendaries
--Details about Exotic Weapons -- auto rifle that shoots chain lightning, sniper rifle that blinds enemies on a headshot, pulse rifle that reloads magazine when you land precision shots, fusion rifle that counts as a heavy weapon and acts as a portable rail gun
--Exotic items now have their "defining perk" immediately unlocked (eg You can do a blinding bubble as soon as you acquire Helm of Saint 14, no need to level it up)
--Crucible will have questlines that introduce you to Shaxx and the various faction leaders



- auto rifle that shoots blast of chain lightning
- a sniper that blinds nearby enemies on precision hit
- Pulse Rifle called No Time To Explain
-exotics come with an intrinsic perk upon acquisition
- many are tied to involved quest lines
- one such quest line has you explore the Dreadnaught and looking for hidden pieces sorta like Dead Ghost Hunting.
-Sleeper Simulant, a fusion rifle that takes up heavy slot. Quest Line exotic.



New Taken Enemy Abilities

Captains have a solar shield. Throw blinding orbs.
Knights have AoE scorch.
Centurions fire tracking shots that track around corners.
Wizards summon thralls.
Psions split in two.
Vandals have a bubble shield they can shoot out of.
Phalanxes have an AoE that push you backwards.
Thrall can teleport.



Crucible:
-ToO bounties
-Week long Crucible bounties (with a 6th for completing the first 5 and a big reward, legendary/exotic)
-Eight new PvP maps
-Zone Control (control without kills for points)
-Rift (steal the bacon game type)
-Playstation exclusive map has platforms in center to create jumping gun battles
-Vex map with a one-way teleporter (hah)
 
Welp, looks like I might actually get The Taken King. I was initially on the fence, but reading about the changes makes me want to play.
 
Bungie made all the changes I expected.

I already purchased Taken King.

I bet their stats saw a massive dropoff in usage once the "grinding" started.
 
Wifey just reminded me that our anniversary is on 9/15. I don't know how I'm gonna pull it off, but either I'll be knee deep into yambs or knee deep into Taken King, either way it's a win-win for ya boy. :lol: :smokin
 
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Wifey just reminded me that our anniversary is on 9/15. I don't know how I'm gonna pull it off, but either I'll be knee deep into yambs or knee deep into Taken King, either way it's a win-win for ya boy. :lol: :smokin

Better tell Quad Jr to put on that noise canceling headset then for the whole day :rofl:
 
Wifey just reminded me that our anniversary is on 9/15. I don't know how I'm gonna pull it off, but either I'll be knee deep into yambs or knee deep into Taken King, either way it's a win-win for ya boy. :lol: :smokin

Better tell Quad Jr to put on that noise canceling headset then for the whole day :rofl:

:lol: I'll make sure the Golds are charged bc those Beats ear buds ain't gonna cut it ...also gonna see if they'll let him stay home that day.
 
First of all, how many Quads are there?

And lastly, when Bungie says that we will be able to reach level 40, I believe that they are talking about our 'light' rank. Which level 20 is what we are currently at.
 
First of all, how many Quads are there?

And lastly, when Bungie says that we will be able to reach level 40, I believe that they are talking about our 'light' rank. Which level 20 is what we are currently at.

Two, Ohleo you be runnin with my nephew.
 
So this video not only shows the weapon pack but also that there is a new slot you can equip for emotes.
 
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That first trailer is tough...
pimp.gif
 
i better be able to have a red ghost at least or im gonna start putting hits on these developers
 
Cliff notes form PlanetDestiney

Updates

•“Weapons, armor, class items, and even your Ghost shell all offer perk customization as well as increased power and light for your hero.”

•The RNG algorithm has been re-tooled to be smarter, rewarding you more frequently with items you could use, and attempting to avoid giving you those you already have.

•Metroid Prime style opt-in lore, press a button to bring up info on something in real time.

•“All of the original mission have been reorganized, contextualized, and placed within a larger quest framework. Even older subclasses…have dedicated quest lins that explain their use and place with the world.”

•Vanguard vendors have quests unlocked at certain points of progression. •Subclass quests: The Titan’s quest will have you interacting with a rogue mercenary clan of Titans, who can teach you the ability to harness the power of the sun. The Hunter’s quest will lead him or her to track down a solitary nomad who has gone missing – and who holds the key to unlocking the power of Void energy. Finally, the Warlock will tap into the power of the storm through a shamanistic ritual with Ikora Rey

•“Quests from the ominous Eris Morn lead to the rediscovery of a forgotten weapon type.”

•“Equippable emotes are now available below your emblem selection.”

•Holding L2 on the pause screen gives an instant glimpse at the energy types equipped on each weapon. New item and subclass visual icons have been redesigned for quick recognition at a glance.”
•Tiers (thresholds) for Intellect/Discipline/Strength that tell in seconds what your cooldown is, rather than a percentage that you have to find out.

•“As an alternative to using or sharding your new high-powered Legendary weapons and armor, you can also improve an item you like by sacrificing another piece from the same gear slot.”
•“The Cryptarch more reliably provides rewards that match the Engrams you give him.”

•Gunsmith has reputation meter that can be leveled by testing out common prototypes in the field. These test weapons have a “built-in challenge” like killing Hive on the Dreadnaught, or using a sniper rifle to get headshots in the Crucible. Check out as many as you want at a time. •Hit a certain rep level with the Gunsmith, and he’ll open up Armsday purchases.

•Pay glimmer to order a new Legendary weapon, and Wednesday that weapon arrives with a random set of perks.

•Legendary marks replace “Crucible” and “Vanguard” marks. “Armor Materials” replace Hadronic Essence, Sapphire Wire, Plasteel Plating.

•No longer have to wear class items to gain reputation. Instead you “pledge allegiance” to gain rep for a faction, one at a time. Turn in unwanted materials for reputation.

•No more Emblem/Shaders taking up precious Vault space! Shader console & Emblem console in the Tower, housing all of the Emblems & Shaders you own. •“We’re still bumping into a technical limitation for vault space. We are exploring options for getting stuff out of players’ inventories via these kiosks that we’ve placed around the tower, but we’re still working toward a solution that we’re excited about.”

•You can change the displayed weapon in the Tower.

•Over a dozen new Exotic weapons. Half a dozen new armor pieces for each class. Auto Rifle that shoots bolts of chain lightning, Sniper rifle blinds
enemies on precision hit. •“No Time To Explain” is an Exotic version of the Stranger’s Rifle, sort of.

•Sleeper Simulant is a Heavy Fusion Rifle that charges an over-penetration laser through enemy targets and bounces off walls.

•An Exotic gained through multi-step search quest on the Dreadnaught; pieces are hidden all over.

•All Exotic unique namesake perks are immediately unlocked.


Heavy-slot Fusion Rifle! “Multiple missions must be completed to get the Sleeper Simulant.”
•Expanded Crucible: 8 new maps and 3 new modes. The modes are Mayhem, Rift, & Zone Control – only controlling matters, kills don’t. •Quests to ease new players in. 5 weekly bounties in addition to much faster daily bounties. Finish all 5 weekly bounties to unlock a big bad bounty where you have a chance at a powerful reward like a Legendary/Exotic weapon.

•Better matchmaking for skill and connection.

•The Crucible will have a “mercy rule” that will end “dramatically misbalanced” matches early to preserve player sanity/K/D

•Narrative-driven story with 8+ lengthy missions, seamlessly integrated with strikes, public events, class quests, and eventually, the raid – King’s Fall.

•Complete the main storyline for access to the ancillary “The Taken War”, with harder, narrative-driven missions that have us revisiting old locales like the Vault of Glass.

• “I undertook a mission in to the Vault of Glass called Unsealed Paradox, which finally provides some answers regarding the fate of Praedyth.”


•Four new strikes (three for non PS users), plus three remixed older strikes. Presence of several “raid-light” mechanics to keep things mentally engaging.

•Strikes aim for replayability, cycling species you might fight, & altering enemy configurations. Multiple narrations to provide more info as you replay the strike.


The Taken Foes
•Taken Captains: Solar shields, throw out slow moving balls of darkness that blind Guardians.
•Taken Knights: AoE Scorch attack that dissuades close combat.
•Taken Centurions: Possess deadly tracking shots that can aggressively seek around corners.
•Taken Wizards: Can summon “shadow thralls” for a zerg-like rush. Eliminate them fast or risk being overwhelmed.
•Taken Psions: Have the ability to multiply if they are not quickly dispatched.
•Taken Vandals: Deploy a Defender Titan-like Shield, that restores their health and is permeable to their fire alone.
•Taken Phalanxes: Have an impulse blast that applies a physics impetus, much like their notorious shields.
•Taken Thralls: Can teleport short distances to frustrate attempts to pick them off easily.
 
I deleted my Male Titan yesterday and made a female one kept all the gear got her up to 34 in 4 hours. I been sniping with my LDR and using Last Word my KD on her 3.4 *im blessed*
 
Am curious if we'll somehow get credit and start at level 34 or get pushed back down to 20 since light level will no longer exist.
 
So I am a little confused with how to procede... I have Destiny and the two expansions, so all I need to do is pre-order Taken King, correct? Or do I miss out on a bunch of things by not getting the entire new Taken King package?
 
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Cool changes but some are clearly to make things ridiculously simple for new players. Some even are noobish. They overdid some things as usual. But I like zone control. Y'all know imma hold down mvp in that mode for eons. New green and white weapons are stronger? Sheesh.heavy rail gun? Does this imply they've paid attention to fusion rifles and made them stronger again?
 
The higher priced tiers are about aesthetic items and an emote package. Also a class piece that boost XP earned. So whether that is important to you or not is your call.
 
Cool changes but some are clearly to make things ridiculously simple for new players. Some even are noobish. They overdid some things as usual. But I like zone control. Y'all know imma hold down mvp in that mode for eons. New green and white weapons are stronger? Sheesh.heavy rail gun? Does this imply they've paid attention to fusion rifles and made them stronger again?
There is that Tek critique that we have been missing.
laugh.gif


Was wondering when you were going to give your input on the next release.
 
There is that Tek critique that we have been missing. :lol:
Was wondering when you were going to give your input on the next release.

Critique was light lol. I'm still not sold, I've got to SEE it to buy into this again. I've been ghost man, I'm having my wedding this Saturday so planning has been crazy. Way too time consumin lol.

But yea,they made some things too easy. Mercy rule in crucible? Weak.exotic main perk available immediately? Legendary marks replace vanguard and crucible marks,but no mention of raising or removing the 200 mark limit?
 
 
There is that Tek critique that we have been missing.
laugh.gif

Was wondering when you were going to give your input on the next release.
Critique was light lol. I'm still not sold, I've got to SEE it to buy into this again. I've been ghost man, I'm having my wedding this Saturday so planning has been crazy. Way too time consumin lol.

But yea,they made some things too easy. Mercy rule in crucible? Weak.exotic main perk available immediately? Legendary marks replace vanguard and crucible marks,but no mention of raising or removing the 200 mark limit?
It's not like we buying anything with legendary or crucible marks anyway... 
laugh.gif
 
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