Destiny Thread (Bungie) - 9/9/14

new article in Edge magazine has bungie stating that other year 1 exotics will be updated over time. So don't dismantle those exotics. Supposedly raids will have more difficulty levels than just normal and hard mode supposedly.
Them blueprints :pimp:
 
 
Bungie dont care bout you.
Hes not gonna make you an adm acting like that
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We gonna 1 v 1 for his admin status, then I'm gonna ban him from this thread when I win. 
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Bungie killing that need to have three characters this fall with Taken King

They said doing rewards account based instead of character driven
 
Escalation

Once you’ve completed the new story campaign, a whole new suite of endgame activities will beckon. That’s where Strikes get even more challenging. When you seek context for the Destiny endgame, look no further than the Creative Director for The Taken King - also known as the guy who led the construction of your Vault of Glass...

Luke Smith: In our Strike the Dreadnaught reveal earlier this week, we showed some and told some about how we wanted Strikes to move forward into Year 2.
Strike replayability is augmented by variability.
Bosses with more interested combat phases and less vitality.
Strike-specific rewards.
E.g., Armor drops that look like trophies from the Strike boss
E.g., weapons that only drop from certain Strikes

But those aren't the only changes coming to Strikes. We've also looked at the programming/Strike playlists and made some changes there, too.

Nightfall
Our desired Nightfall experience is the weekly ritual where you get together with your friends for a test of thumbskill and allow players to optimize for gear.

Burn skulls motivate weapon rotation and now the Burn resist talents found on chest pieces will rotate armor.

The death penalty of being kicked to orbit often leads to players feeling forced to play too safe, rather than running through the world as a monster killing machine.

Another thing we didn't like about the Year 1 Nightfall was how players could feel forced to play Nightfall as early as possible in the week to maximize the benefit from the Nightfall buff. So, we've shelved that buff until we can reform it into something closer to its original intent - a mark of prestige for having achieved something challenging. We've adjusted sources of XP and Reputation up to account for its absence.
Now Requires Level 40
Wiping no longer returns Fireteams to Orbit
Now uses 30 second time-out penalty for Death (same as Raid Normal)

Weekly Heroic Strikes
We've removed a dedicated Weekly Heroic Strike from the game this Fall. In its place we've added a new playlist: the Vanguard Heroic Playlist.

Each week players receive bonus Legendary Marks from the Weekly Heroic Playlist. These awards are received at the Account level rather than the character level - as was the case with Year One Weekly Heroic Rewards.

We made this change to enable players to focus on a single character more, or feel less pressure to gear three characters at once for Legendary Marks.
Requires Level 40
Removed the Weekly Heroic Strikes
Instead, accounts receive Legendary Marks for completing the first three Weekly Strikes
Removed the Weekly Cap on how many Legendary Marks can be earned.
Guarantee a Legendary Engram drop from a character's first clear of a Weekly Heroic Strike

Weekly PVP Ritual
Nightfall was built as a ritual experience for groups of three players in PVE. In Year 1, we didn't have a good weekly ritual experience for PVP players.

Once players have completed the PVP Intro chain on Lord Shaxx, they receive access to the Weekly PVP quests on Lord Shaxx and the PVP Quartermaster.

Each week, Lord Shaxx has a Bounty called "The True Meaning of War." Completing this Bounty each week (which requires completing the PVP weeklies) grants players Nightfall tier rewards.

Daily Heroic/Daily PVP
It's important to us that Destiny remain compatible with real life. Playing multiple characters can sometimes feel like a job or a chore, the Daily Heroic and Daily PVP often felt that way. So we increased their rewards and made them an account completion. We want players to choose which characters they want to play on and earn Legendary Marks on.

Did we mention that you’ll need to confront the immediate threat first? Oryx lies between you and these challenges. You'll need to survive his wrath to partake in the new endgame.
 
Preordered.

MGS and Taken King, FML.

Finally someone posts again lol I was worried this thread was non existent lol

I gotta preorder mine to. Just gotta wait for my funds to get settled back to normal since I just got back from vacation.

Went a week without playing... Not as bad as I thought
 
Taken king supposed to be 18gb. I need to start deleting stuff off my ps4. The stock 500gb hd isnt enough for current gen :smh:
 
 
Luke Smith just  tweeted that Exotic armor pieces such as Helm of Saint-14 will start working with your equipped shader. Hype!

Edit: Here is the exact quote from the tweet: "TTK/2.0: Many (not all!) pieces of Exotic Armor will accept color from Shaders. Helm of St. 14 w/Revenant looks sweet. St.14 returns for Y2"
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Just realized that you XB guys are about to enter the world of Hawkmoon. Welcome.....finally 
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Too bad it is a slightly adjusted one that you will get, but nonetheless, at least you have it now. It will still be a beast compared to TLW and Thorn that seemed to be getting the brunt of the exotic HC adjusting. 
 
Just realized that you XB guys are about to enter the world of Hawkmoon. Welcome.....finally :lol: :tongue: :nthat:

Too bad it is a slightly adjusted one that you will get, but nonetheless, at least you have it now. It will still be a beast compared to TLW and Thorn that seemed to be getting the brunt of the exotic HC adjusting. 

Thorn> before nerf Thorn> after nerf
 
Thorn> before nerf Thorn> after nerf
Honestly, I am hoping that it doesn't completely turn them into **** when using them. I just want it to make it not be that they are the guns you HAVE to use competitively.

Even though...I am sure that it will just be another "preferred/must use" gun to replace them.

Hopscotch Pilgrim will probably hang around there with Pulses getting adjusted as well.

Speaking of Pulse Rifles, I was telling the guys I run with that I like reative reload better than headseeker and PwnStar actually made a video stating this same thing and breaking it down as to why as well.

 

 
Honestly, I am hoping that it doesn't completely turn them into **** when using them. I just want it to make it not be that they are the guns you HAVE to use competitively.
Even though...I am sure that it will just be another "preferred/must use" gun to replace them.

Hopscotch Pilgrim will probably hang around there with Pulses getting adjusted as well.

Speaking of Pulse Rifles, I was telling the guys I run with that I like reative reload better than headseeker and PwnStar actually made a video stating this same thing and breaking it down as to why as well.


 

Must be nice to have 2 in back to back strikes...
 
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