NieR: Automata is the Platinum Game You're Looking ForFeeling wary of Scalebound? Keep NieR on your radar. Quote:
NieR: Automata seemed like a match made in heaven when it was revealed last year, marrying the off-kilter brilliance of Yoko Taro with the polish of Platinum. But with Platinum's star fading a bit, it's easy to wonder if NieR will live up to its promise. After what's I've seen, though, I feel comfortable in saying, "So far, so good..
http://www.usgamer.net/articles/nier-automata-is-the-platinum-game-youre-looking-forNier: Automata Feels like a Platinum Games ClassicNew and improved.
I was invited to play through a three-minute high score trial not found in the final game and try to kill as many of the machines as possible. The combat offered a good mix between light attacks and big, meaty strikes, with a drone that follows the main character being able to target enemies in the air with a machine gun.
NieR: Automata will definitely lean more toward action than the RPG side of things; but as in the previous game, you will be able to upgrade your weapons and earn XP by defeating enemies. You will also benefit from passive skills. Nevertheless, Taro sees them as "added elements" rather than foundational mechanics.
According to Takahisa Taura, the game's lead designer at Platinum, Automata is being made by the "younger generation" within Platinum Games, a team of newer designers who are hopeful to prove themselves with this title. Most of the time when you think of Platinum, you think of developers like Okami and Bayonetta creator Hideki Kamiya, but according to Taura, the "old" team is focused on Scalebound and other projects while Taura's team builds Nier.
During a hands-on demo with Nier: Automata, I was immediately reminded of the aforementioned Bayonetta. Combat is fluid, and switching between attacks and weapons is smooth. Playing as the android warrior 2B, I flipped and flitted around my enemies, whipped my sword out mid-air to smack them away before following up with a ranged attack. Everything moved quickly, a dance between enemies, 2B and her AI companion 9S.
Taro also confirmed that there will be a host of other familiar RPG elements, including settlements and camps for the Resistance--the humans left behind on earth fighting machines--where 2B can purchase items and rest. These settlements are packed with somber-looking NPCs, clad in gray and quietly sitting around fires. The fishing minigame from the original Nier will also return, albeit with a few tweaks to make it more fun, Taro said. He did, however, explain how the fishing mini-game would fit into Automata's world.
The original Nier also gave players one end-game choice that would result in your save file being totally deleted, never to be recovered. When asked if that gameplay element would return, Taro was sly.
"That's a secret," he said.
Nier: Automata is slated to launch in early 2017