OFFICIAL SUPER SMASH BROS ULTIMATE THREAD EDIT: NT SMASH TOURNEY SIGN UPS

I’m confused as to what is meant by the Smash attacks now being 3 seconds. They were always 3 seconds max. I’m assuming that may have been a typo or misinterpreted.

Not really feeling the Smash meter. Feel like the Smash ball is more fun. Can’t be rewarding people with free knockouts for taking hella damage unless it only charges when giving damage :nerd:

Air dodging reverting back to Melee’s type is my point of contention. I have to see how it feels with the new system. Ever since the physics engine from Brawl air dodging needed to be more loose. It going back to be stiff but giving you a direction can be hit or miss. **** looks like a type of recover now too with how far you can direct it.

Will be handing out blessings easily.
 
Not really feeling the Smash meter. Feel like the Smash ball is more fun. Can’t be rewarding people with free knockouts for taking hella damage unless it only charges when giving damage :nerd:
i agree i dont like the meter
dont really like the ball but at least u can fight for it
either way meter getting turned off
 
Air dodging reverting back to Melee’s type is my point of contention. I have to see how it feels with the new system. Ever since the physics engine from Brawl air dodging needed to be more loose. It going back to be stiff but giving you a direction can be hit or miss. **** looks like a type of recover now too with how far you can direct it.
yeah but ive seen people die
doing a directional air dodge while off the stage
best thing is to air dodge in place
so u have time to recover
and still do a move
because theres lag a lil after directional air dodge
 
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If I made bracket today
 
Sakurai on Smash Bros. Ultimate – why Incineroar was chosen and more
Posted on November 14, 2018 by Brian(@NE_Brian) in News, Switch




Following some of the excerpts that made it online yesterday, we now have the full column from Super Smash Bros. Ultimate director Masahiro Sakurai that was published in this week’s issue of Famitsu. We did cover quite a bit of this last night, but there are a few extra statements with Sakurai discussing how Incineroar was chosen for the game and more.

Here’s our full translation:


The Smash Direct broadcasted on November 1st is to be the final direct before Super Smash Bros. Ultimate‘s upcoming release. Still, it’s as if we managed to include what seems like too much content for one game. I think I’d like to go ahead and try my hand at summarizing everything from the direct from the “planning” and “development” perspectives.

On Ken:

The Street Fighter series’ Ken will also be making an appearance in Smash Ultimate. He’s different from Ryu in so many ways, one almost wonders whether or not we should even call him an Echo Fighter… Nope. I said he was, so he is. That being said, please think of him as a service to those players out there that like to make use of the frames they’re given. His Shippu Jinraikyaku rises a bit at the end, for instance; for the series as a whole, I also attempted to capture the nuance of his newer “Guren Senpukyaku.”

On Incineroar:

When planning began around December of 2015, I had resolved that I had to have all kinds of fighters in the game. Generally, though, I can’t really add a character from a game that hasn’t come out yet to the roster… So, I left one character frame open for Pokémon, and after Pokémon: Ultra Sun and Ultra Moon came out I took another look at it. That resulted in Incineroar being chosen. I wanted to try making a pro-wrestler type character at least once! Incineroar is voiced by the late Mr. Unshō Ishizuka – of Professor. Oak fame – who passed away back in August; he had recorded new lines just for this game. May he rest in peace.

On amiibo:

We will be releasing amiibo for all of the fighters that didn’t appear in the last entry in the series. However, producing them takes a considerable amount of time – it takes about a year to produce them from the prototype. As such, I think we have to keep you waiting until they’re ready to be released; apologies and thank you for your patience.

On the Removal of Trophies:

During the planning stage, I had decided on getting rid of the trophy collecting element of the game fairly early on. It felt a bit rash to continue doing so than it originally did, given all of the fighters that have been included up until now. I felt that it would be best to divide my strength among other aspects of the game; making the trophies took quite a bit more effort than people might think.

On Spirits Mode:

I think that “Spirits” – which one could say is Smash Ultimate’s biggest theme – will be easier to understand once you’ve played it. As such, I’m not really going to touch on it until after the game is released, at which point I’ll try to summarize the mode’s design, etc. From this, though, we were able to collaborate with a surge of titles we haven’t been able to collaborate with before! Thanks again to all of the other creators that helped make this possible.

On Matchmaking:

Matchups are primarily based on three factors: preferred rules, Global Smash Power, and proximity. In previous works, as fighting games, we boasted both asynchronous and synchronous communication for matches; in this game, matches will be completely synchronized. If there’s no signal from either end, the match will “freeze” so that neither player can do anything no matter what. Proximity is the top deciding factor.

On Elite Smashes:

Only players with high skill levels will be able to participate in Elite Smashes. There are quite a few merits to this that immediately come to mind: Smash veterans can enjoy true battles, as this prevents them from being pitted against beginner players. Think of the bragging rights, too! All of these features will probably lend a bit of authenticity to the “balance” that elite players might be expecting.

On Multilingual Support:

From the production and contractual perspective, developing the title to accommodate multiple languages was easier said than done; this time, however, we’ve managed to support 11 different languages! We are developing the game to be played anywhere in the world, though, so we felt that this was for the best.

On Piranha Plant:

For those who purchase the game early – and others – we’re including Piranha Plant as a fighter! The game is basically finished, but we’re still working on adjusting Piranha Plant since he’s such a unique fighter. It’s obvious that he stands out from the crowd, so I recommend that you all pre-order the game!

On the “Biggest, Baddest, Enemy:”

Did you see him in the game’s “Adventure Mode” cinematic? He obliterated the entire cast with beams of light in one fell swoop! If the opportunity presents itself, I’d like to write more about this mode bit by bit, but there’s just too much to say about it! The game’s release date is getting closer with each day though, and the game is – as I said – essentially done. I think it’d be best for everybody to just play the game directly after it comes out. Enjoy, everyone!

Translation by provided by Nico Thaxton on behalf of Nintendo Everything
 
Are we doing the tourney the day of release?

NT SMASH TOURNAMENT SIGN UPS
TOURNEY WILL BE APPROXIMATELY WITHIN A WEEK OR SO AFTER RELEASE
TO GIVE FOLKS TIME TO UNLOCK CHARACTERS AND LEARN THE NEW MECHANICS
ENTRY FEE WILL BE $25 WITH WINNER AND RUNNER UP OF TOURNEY SPLIT THE POT 80/20 RESPECTIVELY





 
NT SMASH TOURNAMENT SIGN UPS
TOURNEY WILL BE APPROXIMATELY WITHIN A WEEK OR SO AFTER RELEASE
TO GIVE FOLKS TIME TO UNLOCK CHARACTERS AND LEARN THE NEW MECHANICS
ENTRY FEE WILL BE $25 WITH WINNER AND RUNNER UP OF TOURNEY SPLIT THE POT 80/20 RESPECTIVELY




I like that. We should take a poll as to when we want the tourney. Oh we doin big boy nuts with this $25 pot :nerd: :nthat: y’all boys ain’t ready
 
I like that. We should take a poll as to when we want the tourney. Oh we doin big boy nuts with this $25 pot :nerd: :nthat: y’all boys ain’t ready
so u in??? :nerd: :nerd: :nerd:
ill add ur name to the list on the first page if so
and yeah ill start a poll maybe next week on what day yall prefer
and we can all spectate matches so that makes stuff easier
 
so u in??? :nerd: :nerd: :nerd:
ill add ur name to the list on the first page if so
and yeah ill start a poll maybe next week on what day yall prefer
and we can all spectate matches so that makes stuff easier

I thought my name was on the list already? s-blaze s-blaze has a mock bracket with me in it but of course I’m in. I’ll send my friend code tonight once I get home.
 
Mock bracket was made for alleged smash buyers.

But you confirmed you in, so no problem.
 
Smash ultimate is sold out on amazon
If u ordered from them
I’d have a back up plan
Cause I bet ur order getting delayed
 
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