The Old PlayStation Thread | *NEW THREAD IS UP*

Want a glimpse on what you could see in your favorite video game retailer a few months from now? Look no further, as Sony just released a couple pictures of a mock up retail display for the PS4 and its games line-up. You can see it above and at the bottom of this post.
As explained by a Sony representative via Twitter, the pictures portray just a test sample, so don’t run to your local game shop to try to buy a PS4 just yet…

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We're like one and a half months away from Gamescom. I heard that they're going to reveal the Killzone: Shadow Fall multiplayer there and it will have some surprises in it. Killzone 3 multiplayer already has gun mounted jet packs and mechs in it, I can't imagine what the surprises are.

They're also making LittleBigPlanet 3. It would be so dope to have Sackboy in custom 3D worlds. Apparently LBP3 isn't going to be developed by Media Molecule though. They're supposed to have a new game. Guerilla is supposed to have a 2nd game other than KSF too. Possibly an RPG.

I read somewhere that Sony's world wide studios haven't been this motivated since the PS2 days. Since GTA isn't a next generation title, Gamescom would be the perfect time for Sony to revive The Getaway and Eight Days. That's probably wishful thinking though.
 
I still can't believe I beat the getaway without knowing I could heal myself by leaning against a wall.
 
Warframe dev praises PS4 tech, says DualShock 4 is best controller yet


Here are some snippets from the article

We had, probably, a 30-second conversation about if we should do it, “Sinclair added, and then, “[Sony] squeezed themselves to send us as many dev kits as possible and three months later we were on the [E3] show floor at PlayStation 4 showing Warframe playable.”

The speed with which Digital Extremes brought Warframe to PS4 in a playable state for E3 speaks volumes about how closely akin the PS4 architecture is to PC systems. I asked Sinclair to describe just how closely matched both platforms are in reality.
“In three months time, that’s a testament to how developer-friendly this version of PlayStation is. It’s absolutely awesome. What surprised me most is how kick-*** the GPU is – the graphics are super, super high-end.

Sony’s encouragement of a flat-development architecture seems to have ushered many indies into the PS4 fold, and the console’s technical aspects are easy to understand and utilise. Sinclair stressed that while PS3 was a powerful console it was “Byzantine”, and that PS4 is powerful yet manageable.

The studio is also impressed with DualShock 4, and this new version of Warframe will allow for gesture controls using the controller’s motion functionality – only if the player chooses. Sinclair added, “There are cool things on PS4 that we are taking advantage of. The DualShock 4 is the best game controller I’ve ever put my hands on, I’m so excited about it.


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http://www.vg247.com/2013/07/05/war...tech-dualshock-4-best-console-controller-yet/


First Impressions: Could the PS4 Controller Be Gaming's Greatest Ever Input Device?

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It’s been almost 16 years since the PlayStation’s primary input device last demanded real scrutiny. The introduction of the DualShock in late 1997 ushered a new standard for video game control that hasn’t changed a whole lot over the past decade and a half. Sure, the peripheral has been host to a handful of tweaks over the years, scooping up accelerometers and spongy triggers along the way, but many of its changes have been iterative rather than evolutionary.

However, the DualShock 4, the brand new controller bundled with the PlayStation 4, represents the classic design’s greatest progression since its very inception. And yet, beneath its impressive list of improvements remains a device that’s still reminiscent of its predecessor from yesteryear. But could Sony’s latest peripheral be the greatest input device ever conceived? The jury’s still out, but the signs are certainly reassuring.

The first thing that you’ll notice about the DualShock 4 is that it just feels right. While it may look a little peculiar in front-facing press shots – the touchpad appearing a little crude in the centre of the device – it melts into your hands like ice cream into the grooves of warm Belgian waffles. Your fingers are no longer forced to adopt an uneasy position around the rear of the unit – a common complaint of the original DualShock – instead slipping into the agonisingly ergonomic curves at the back of the peripheral.

The controller’s slightly larger size gives it a little more girth to grip onto – particularly in the elongated handles – but it doesn’t feel cumbersome or exaggerated as a result; its weight is comparable to the current DualShock 3, packing a few extra grams that are well dispersed throughout the chassis. Elsewhere, there’s a texture on the back of the device that gives it a really polished finish.

A similar layer of love and attention has been applied to the triggers, which were perhaps the most disappointing aspects of the PlayStation 3’s controller. Fortunately these feel exceptional, with the customary L1 and R1 buttons adopting a slightly rounded shape to fit into the bend of your index fingers. Meanwhile, the L2 and R2 triggers boast a much springier feel, and flick out at the tips to avoid slippage. Playing a game such as DriveClub, for example, demonstrates the improvements in this area, allowing you to precisely manipulate the acceleration of your vehicle.

The analogue sticks have gone through a similar process of refinement, shedding the loose motion of their predecessors. They now feel much more tightly connected to the chassis, allowing you to make much more minute motions with enhanced accuracy. The ribbed edges at the extremities of the mushroom-shaped inputs feel a little unnecessary, but are certainly not an irritation. It’s perhaps worth adding that the sticks are now also placed further apart, meaning the chances of your thumbs connecting mid-game are much, much lower.

On the main surface of the controller, the improvements are less noticeable. The famous face buttons feel pretty familiar, though the removal of the analogue technology from previous controllers has resulted in a little more click. The d-pad mimics this, though it’s still not quite as satisfying to operate as the excellent PlayStation Vita cross-stick. Elsewhere, the absence of the ‘Start’ and ‘Select’ buttons is a little jarring at first, but the new 'Share' and 'Options' inputs are at least well positioned to the sides of the touchpad. The colourful strip across the top of the device gives the DualShock 4 a pretty impressive futuristic look.

And as for that new addition itself, its inclusion is still yet to be fully justified. Titles such as The Playroom see you controlling Pong paddles with the tactile input, while Killzone: Shadow Fall allows you to cycle between the operations of your OWL support unit. It’s definitely responsive and easily within reach, but we’re yet to see a standout reason for its implementation. The device can be clicked for an added input, so if nothing else, it can be employed as an extra button when necessary.

The light bar, however, is much more interesting. First and foremost, the colourful strip across the top of the device gives the controller a pretty futuristic look. It’s the first thing that you’ll notice about the DualShock 4, and games such as Hohokum – which change the shade of the illuminated surface according to the hue of your snake – make it a novel and pronounced effect. Of course, this can also be tracked in a similar manner to the PlayStation Move, allowing you to spray champagne out of your controller in augmented reality games such as the aforementioned Playroom. Our only concern here is glare, which could become problematic on televisions with glass fronts.

Furthering the motion functionality, the accelerometers within the PS4 controller are also vastly improved. While the SIXAXIS technology in the PS3’s controller felt jerky, its successor is able to detect even the most subtle of tilts. This is on par with the excellent accelerometers inside the PlayStation Vita, making us hope that developers actually use it in subtle ways moving forwards.

And if all of that wasn’t enough, the rumble functionality in the DualShock 4 is far superior, too. As opposed to a single motor, the new unit actually boasts multiple vibrators which are spread across the device. This allows developers to create more believable feedback effects, which are perhaps best demonstrated, once again, in The Playroom. Here, when you tilt the controller in different directions, you can feel it vibrate on different sides. It’s a cool effect that helps to create the illusion that you’re moving objects around the internals of the device.

These additions and refinements result in a vastly improved controller. It’s too early to say whether it will be gaming’s greatest ever input device, but it’s certainly a serious step forward from the DualShock 3. The enhanced feel, triggers, and analogue sticks will immediately delight veterans, while there’s some serious promise in the new features, too. Our only concern now is returning to the current controller when we’ve had such a tantalising taste of the future.

http://www.pushsquare.com/news/2013...troller_be_gamings_greatest_ever_input_device

Pretty detailed first impressions but still more glowing praise for the controller.


Finally, Here are a couple of videos the press event they had over here in london.

PS4 hands-on @ PlayStation Summer Showcase 2013

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These gifs aren't in the video but they show the same thing happening.



DualShock 4: Hands-On with the PS4 Controller

 
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I love all the changes made to the controller. I'll finally be able to be comfortable while playing. I loved the 360 controller but always had problems with PS3's. The Xbox one controller looks pretty awesome as well.
 
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