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[h1]NYCC: THE INSANITY OF FINAL FANTASY TYPE-0 HD[/h1]
We went hands-on with a 30-minute chunk of the next chapter in Square’s RPG series. Here’s what we think.

BY MARTY SLIVAAfter seeing Final Fantasy Type-0 HD in action at PAX Prime, and watching all of the footage come in from TGS 2014, I finally got a chance to go hands-on with the game’s deep, frantic, and awesome battle system at New York Comic-Con.

I got to play a 30-minute mission that was about 40% through the game. My party consisted of three of the 14 cadets, and it was immediately apparent just how differently each of the three warriors felt in combat. Ace specialized in ranged attacks by throwing his Gambit-esque playing cards, XXXX dealt in crowd control using her extendable chain whip and ability to ensnare enemies from a distance, and XXXX who had to attack up close using short blades, but was also the best mage on the team.

Swapping between your three characters is crucial in Type-0. You need to immediately assess a situation, choose how you’re going to attack or defend, and swap to the character that makes the most sense. Within 10 seconds of the start of a battle, I found myself erecting a magical barrier, swapping to Ace and taking out a handful of snipers using cards, and then jumping back to XXXX to close the distance on the closest enemy and begin a melee assault. Swapping between the three of these characters provided a really interesting dynamic to each battle, so I can only imagine how much deeper it gets when you’re drawing from a pool of 14.

Each character also has a unique dodge mechanic assigned to the X button. Hit it in unison with a given direction, and you’ll roll, flip, or teleport a few feet that way depending on who you are. This is crucial, because I constantly needed to stay in motion in order to avoid getting ripped apart. In short, Type-0 HD is tough. Enemies don’t mind attacking you in groups, so you always need to be aware of your surroundings.

Staying on the topic of brutal, I really liked the mix of enemies that the demo through at me. Any given battle could include ground troops that specialize in melee, ground troops that specialize in ranged attacks, beasts that run straight at you, giant mechs that stalk the battlefield, and even snipers perched high above the skirmish who’ll pick off your teammates without you even knowing it. Having to make split-second calls on who you choose to attack, where you place your defensive magic, and swapping between your three characters on the fly adds a great deal of intensity to the combat.

Many battles threw upwards of 10 enemies at me, with one of them in the back acting as the group’s general. In these situations, I made a b-line for these high-powered foes, because if you can take them down, the rest of the troops surrender. I liked the decision making here – do you pick off the weaker enemies one-by-one to help even the odds, or risk running straight into the heart of battle for a chance of ending the whole thing quickly?

About halfway through the demo, I gained the ability to have my party leader transform into Ifrit. It takes a bit of time to summon the beast, and you’re likely to get interrupted in the middle of a hectic fight, but the few times I managed to transform into the fire demon proved to be well worth it. The fast-paced nature of combat would slow down for these 30-second spans, and Type-0 transformed into a Kaiju power fantasy in the best possible way. My damage was fierce, I couldn’t be knocked down, and summoning flaming meteors onto my enemies is now something I want in literally every game ever.

My only qualm with what I played was that it felt like the camera was oftentimes at odds with what I actually wanted it to do. Having camera movement assigned to the right stick is definitely an improvement from the original PSP game, but it still didn’t feel great. It was fine when I wasn’t locked on to an enemy, but given the amount of combat and the frantic nature of it, that wasn’t very often. It seemed like the camera swooped a bit too low and pulled in a bit too close whenever I would engage in battle.

The other problem here was it didn’t feel super responsive when I tried to cycle through a group of enemies in a single battle. Sometimes I’d try to toggle to a new target, but it was just stall on the same enemy, or hop to an entirely different one than I wanted.

Maybe there’s a nuance to the camera that I didn’t quite pick up after being thrown in media res in a relatively late chapter in the game. Regardless, aside from that, I’m really digging what Final Fantasy Type-0 HD has to offer. We’ll have much more on the game leading up to its March release
 
I just checked the store and Driveclub ps+ still isn't available. So like usual quit posting false info
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So is it possible to get over $100 for a first gen 160 GB ps3 with two games and two controllers?
You'd get more on craigslist than from gamestop right. When the promo was going in you could have got about $200 for that from gamestop. People are saying look to black friday for another promo but I doubt it, by then they won't need incentives to sell systems due to holiday shoppers.
 
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Far Cry 4 
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Far Cry 3 was my first time into the series. Copped for 20 and thoroughly enjoyed it.

im hoping I dont remember what I saw in that trailer just now bc it was 
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That Gambino track fits it really well too
 
 
Far Cry 4 
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Far Cry 3 was my first time into the series. Copped for 20 and thoroughly enjoyed it.

im hoping I dont remember what I saw in that trailer just now bc it was 
eek.gif
 

That Gambino track fits it really well too
I wnat to meet the arms dealer. Dude seems like a G.
 
http://blog.us.playstation.com/2014...ation-experience-event-in-december/#sf5156113

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Here we go! I’m happy to announce our very first PlayStation Experience, a massive two-day community event dedicated to the people who bring PlayStation to life: you! We’ve been planning this bad boy for some time… and with PlayStation’s 20-year anniversary just around the corner, the timing couldn’t be more perfect.
Prepare for two intense days of PlayStation gaming, content, and activities. Attendees will sit in on in-depth panels, meet the industry’s best developers, score hands-on gameplay with tons of upcoming PlayStation games, collect free swag, and get a chance to purchase rare collectibles directly from their favorite game studios. Attendees will also get an exclusive first look at what’s coming next in 2015, which I am told you will not want to miss.
The two-day community event will take place in Las Vegas, Nevada on December 6th and 7th, 2014. And stay tuned for October 20th, when we release details on how you can be part of this legendary event; the one-day pass will cost $50.00, with the two-day pass going for $90. The venue is huge, too, so we’ll have plenty of room and plenty of games. Bring your friends and family (if they are 18 and over)!
If you can’t make it to PlayStation Experience in person (we’ll miss you!), don’t worry. Per usual, PlayStation.Blog will be offering comprehensive coverage of the event, including breaking news as well as live video through multiple distribution channels. Stay tuned for further details on the event, programming information and much more.



Back on board the TLG hype train!
 
Dragon Age ‏@dragonage
22 seconds ago

Confirmed: #DAI resolution is 1080p on PS4, and 900p on Xbox One. We maximized the current potential of each platform

Shots fired
 
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