The Old PlayStation Thread | *NEW THREAD IS UP*

 [h1]FINAL FANTASY XIV A REALM REBORN FREE TRIAL AVAILABLE NOW ON PLAYSTATION 4[/h1]
Explore Eorzea for free for the next fortnight.

BY VIKKI BLAKEPlayers can access a free trial of Final Fantasy XIV: A Realm Reborn on the PlayStation 4 from today.

The 14-day trial provides an opportunity to explore Eorzea for free whilst building up your character to a cap of level twenty. Whilst there will be "certain limitations" on in-game activities, you will be able to transfer your character should you subsequently decide to purchase the full game.

For more information, check out The Lodestone, the game's official community page.

We recently told you that Final Fantasy XIV: A Realm Reborn now has over 2.5 million registered accounts, and introduced virtual "Ceremony of Eternal Bond" wedding ceremonies. For more information, check out IGN's review of Final Fantasy XIV: A Realm Reborn.
nice i can finally give it a try
 
[h1]FINAL FANTASY XIV A REALM REBORN FREE TRIAL AVAILABLE NOW ON PLAYSTATION 4[/h1]



Explore Eorzea for free for the next fortnight.


BY VIKKI BLAKE

Players can access a free trial of Final Fantasy XIV: A Realm Reborn on the PlayStation 4 from today.

The 14-day trial provides an opportunity to explore Eorzea for free whilst building up your character to a cap of level twenty. Whilst there will be "certain limitations" on in-game activities, you will be able to transfer your character should you subsequently decide to purchase the full game.
For more information, check out The Lodestone, the game's official community page.
We recently told you that Final Fantasy XIV: A Realm Reborn now has over 2.5 million registered accounts, and introduced virtual "Ceremony of Eternal Bond" wedding ceremonies. For more information, check out IGN's review of Final Fantasy XIV: A Realm Reborn.


Can someone give me a breakdown of the battle mechanics? Another game they feel like?
 
No plans to remaster 13. And XV will certainly not be out in America next year. KH is at least 2 years away.

So maybe to just dig your brain a little since you work in the industry.

Is it that much more difficult to produce and develop a game today compared to the PS1 days where it takes 3-4 years, sorry meant 9-10 :lol: , it seems for a Square to make a new FF or is it just them being tighter on the resources and thus slowing down production?

I understand things are more complex, but I want to know if that bar is that high now where we seem to see less games from some of these developers minus the franchises that just rehash the same engine (COD, Assassins Creed, etc.).

Thanks.

Yes, It's incredibly more time consuming and difficult to coordinate and produce than it was in the PS1/PS2 days. The larger issue for SE is that they have a very large emphasis on their proprietary tech. And anyone in this industry will tell you it's ridiculously difficult to design a game and an engine in tandem. SE has been doing that for the past 10 years and it's really stunted their development on everything because they're unwilling to finalize their engine and just move on.

It's a nice concept to think about."It" being an organic engine. However, if you're not shipping any product around that engine you have no true idea where optimizations should occur for the next iterations. That leads to a ton of roadblocks when you continually keep changing mechanics and want to push for more and more tools and higher and higher poly counts.

I mean, **** even when they did "settle" with Crystal tools for the FF13 series did it look like they did much optimization after 13? IMO 13 looks better than 13-2 and is heads and shoulders above 13-3. There's a reason for that which I really can't discuss but it feeds into the whole "let's keep pumping out tech and assets and eventually the games will start working out!"
 
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Any PSN membership for cheap? I need a new card soon.
I'm in the same boat

MAAAAN

My nephews nearly broke my ps4 other day smh
mean.gif
. My 5 year old nephew tripped over the controller charging cord while the other one was playing and dropped the system on straight hardwood. The glossy part of the system came off, but it still continues to work.  Crazy part is immediately after it fell, madden still loaded and everything working fine now. Still kinda paranoid that it might be scratching the game discs. Same nephew who broke the Wii U I got them for Christmas last year. Safe to say those little rascals aren't getting no good christmas gifts this year
roll.gif
.
 
Via 4gamer.net

Square Enix: Other Final Fantasy Titles Could Come to PS4 (Update)
View media item 1309408
Update:

Square Enix sent over a fully translated version of Hashimoto’s response about wanting more Final Fantasy games on PlayStation 4, clearing up anything that may have been lost in translation:

In reality, I would like to create an environment where other past Final Fantasy titles beyond X/X-2 become playable on the PS4. Our current Final Fantasy properties are for the PS3 and earlier, but globally, the shift to the PS4 is escalating.

With regards to China, the console market itself is beginning to emerge with the PS4. Therefore, I do feel a tinge of anxiety in terms of these considerable masterpieces no longer being available to play. That said, it’s not an easy/quick task to port these titles to the PS4, so we would need to take it one step at a time in generating a path for these titles to become playable on the PS4.
 
Via mcvuk.com

Sony’s Ahmad: “Software is No Longer a Problem on PS Vita”
borderlands2psvita200011.jpg

As part of a look ahead at PlayStation indies in 2015, Shahid Ahmad, Senior Business Development Manager at Sony Computer Entertainment Europe, was interviewed by MCV UK recently.

Among the various topics discussed, Ahmad was asked about Sony’s plans for the PlayStation Vita in the UK, and he revealed that there’s a “truckload of content coming down the line,” with “over 50 titles coming from independent developers.” Among those upcoming titles, he said there’s some “where we talk to large entities where we can’t actually discuss details and so on,” and they’re very busy right now.

Ahmad continued:

I’m not sure if you’d call Vita a massive success, but it’s certainly been doing good numbers, it’s been steady, and software is coming practically by the day. The catalogue is really healthy now. Software is no longer a problem on Vita, I would say. There are still people saying ‘I want this on Vita’. You can’t have everything; there are commercial realities. But we are seeing more and more, and I don’t think people are going to run out of Vita games anytime soon.

When it comes to developers, Ahmad says he’s hearing “as much interest from developers on Vita as we are on PS4.” With all this support, he revealed that there were over 50 titles on Vita last year, with a similar number this year, and “even more next year.“

Referencing the recent 20-year anniversary of PlayStation, Ahmad said, “It’s never been easier to work with PlayStation, and the demand has never been greater either. It’s exciting times.”


Are you excited for all the Vita games in 2015?
Vita owners, care to chime in? I also plan to pick one up next week, look for under $200 if possible.
 
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Via community.callofduty.com

Call of Duty: Advanced Warfare Update on PS3 Rolling Out, Includes Many Fixes & Changes
View media item 1309442
After the updates came to other consoles earlier this month, the latest patch for Call of Duty: Advanced Warfare is now available on PlayStation 3, bringing along a lot of changes to the game.

With Sledgehammer Games noting that some of these changes were implemented prior to today, here’s the full list of patch notes for this Advanced Warfare update on PS3:

Security and Anti-Cheat Updates

Multiple fixes for invalid player data, which allowed custom “super” classes.
Added offensive emblem policy message to emblem editor main page and save pop-up.
Added additional enforcement for offensive player-created emblems.
Store Updates

Polish and fan requested improvements.
Emblem Updates

General Emblem Editor polish and fan requested improvements. Including colors, layers, etc.
Added ability to set an emblem as your clan emblem.
UI Updates

Fixed issues with invites between Multiplayer and Exo Survival modes that would exclude Splitscreen party leader is unable to invite anyone to their party.
Fixed issue where newly unlocked items were not showing up in the new items list.
Safe Area adjustments for Spectator HUD.
Added categories to Armory. (All Loot, Redeemable Loot, Time Limited Loot, and Permanent Loot)
Fixed issue where Armory Page Count displays incorrectly and added time remaining information for all Time Limited Loot Items.
Fixed an issue where the scoreboard on the after action report was not highlighting the active player.
Added indication of how many modules a Scorestreak can have based on player’s rank level.
Updated lobby status info for System Link games while in the firing range.
Fixed an issue where the “Completed” text would show up on locked calling cards, after scrolling over an unlocked/completed calling card.
Updated Multiplayer Main Menu to include Friends list option by default.
Updated Prestige menu flow experience and information displayed.
Added the ability to customize Scorestreaks within the Scorestreaks selection menu.
Fixed operator load in issue with guest profiles.
Fixed rare issue when entering and exiting menus too quickly.
In-Game Updates

Fixed Momentum mantle prompt overlapping with 2X indicator
Fixed issue with the “Taking” icon overlapping the flag icons in Momentum Splitscreen.
Fixed issue with the Reinforcement icon overlapping HUD while playing in Splitscreen.
Added “RELOAD”, “LOW AMMO”, and “NO AMMO” HUD notifications on all Weapon Loot.
Fixed stretched weapon loot icon in Killcam feeds.
Fixed issue where 1st players progress in Exo Survival would be lost when signing into a Splitscreen local play.
Fixed Lynx ammo count issue.
Fixed Care Package trap module exploit.
Fixed threat indicator issue with friendly MDL projectiles and the Crossbow Bolts
Fixed Goliath pod down on planted bomb.
Fixed Goliath getting stuck issues.
Fixed Goliath players out of world exploit.
Fixed issue where the Ameli – Chicanery Elite variant would remain locked after permanent unlock via Prestige.
Fixed rare issue where MDL projectiles would not explode.
Fixed an exploit where the Minimap would be visible when you paused during a Killcam, Fixed issue where players being invited into a bonus playlist while the game is still installing, which would cause a crash when loading Atlas Gorge.
Fixed issue when rapid supply package from a supply drop appear locked and expired.
Fixed rare visual affect issue when ADS with the Sniper, ACOG, Variable Zoom, and Ballistic scopes would not appear correctly.
Fixed issue where party leader wasn’t able to transfer party leadership to other players.
Fixed Host Migration issues.
Fixed an issue with Splitscreen when entering the store.
Clan Updates

Widened the Clan Invite Details window to accommodate long clan names.
Added warning message when transferring ownership of Clan.
Added Clan member position display label to the Clan Roster
Challenge Updates

Fixed Far Sighted” challenge requiring four long shot medals instead of the three to complete
Fixed an issue with the “Super Star” challenge, where it did not prompt the player that 6 or more people are needed to complete the challenge.
Fixed an issue with the “Crushing Victory” challenge where it would not track properly when there are less than 6 players in the match.
Weapon Balancing Updates (Note: Adjustments affect base weapon and all loot variants)

Bal27: damage reduced, max damage range decreased, recoil adjusted
HBRa3: max damage range decreased
ASM1: max damage range increased
MP11: max damage range increased
EM1: damage increased
EPM3: damage increased, ads time decreased
XMG: damage increased, lockdown mode increased
Ameli: damage increased
Pytaek: damage increased
Scorestreak Updates

Fixed an issue where the System Hack Graphic would remain on Broadcaster’s Screen, even after system hack event was over.
Fixed issue with Care package drone delivery if System Hack is activated at beginning of delivery.
Fixed issue with not being able to kill care package drone.
Fixed issue where all medals earned while operating a Scorestreak would not appear on players screen.
Fixed rare issue of players losing the ability to activate Scorestreaks when killed while moving a turret.
Fixed an issue where the player could have his weapon dropped after returning from controlling a Scorestreak.
Fixed issue where player wouldn’t be able to trigger game objects while using the ripped turret.
Fixed an issue with the Paladin where Friend or Foe overlay would remain on if you joined a Paladin Scorestreak and immediately exited Scorestreak.
Fixed issue where the player would get credited with assault drone challenges when they used a Map Based Scorestreak
Broadcaster UI Updates

Added the bomb planting/defusing UI to the Broadcaster UI.
Adjusted scoreboard placement when viewing through Broadcaster.
Fixed issue where the bomb icon in the Broadcaster UI wouldn’t disappear when the bomb carrier planted the bomb.
Fixed issue where the match summary in the After Action Report wouldn’t update with Scoreboard for the broadcaster.
Updated HUD outlines for Broadcaster.
Fixed issue where Aim Down Sights overlays weren’t being displayed for Sniper Scopes.
Removed player rank information from being displayed in the Fullscreen scoreboard and the overhead names.
Added objective information to the Broadcaster scoreboard. This information appears in the gray bar beneath the teams’ scores.
CODVision is now brighter and easier to see. Added Broadcaster HUD UI elements including active player info, in-game scoreboard/status, mini-map highlights player with satellite (Uplink), persistent weapon info, and objective information in First Person Mode.
Added functionality for broadcaster settings to be remembered between rounds.
Added a subtitle to the broadcaster scoreboard that displays the current Hardpoint’s timer; or the current round number in Capture the Flag, Search & Destroy, and Uplink.
The primary timer in the broadcaster scoreboard is now yellow once the bomb has been planted. Will switch to red when timer reaches 10 seconds.
eSports Settings Changes

Search and Destroy Silent Plant = Enabled
Spectating POV = First Person Only
Battle Chatter = Disabled
Uplink Respawn Delay = 5 Seconds
Hardpoint Respawn Delay = 2.5 Seconds
Team Kill Penalty = None
Friendly Fire = Enabled
Explosive Delay = None
Ranked Play Updates

Remove Join in Progress.
Turning on Skill Based Matchmaking.
Turning off friendly fire.
Fixed issue where the player wouldn’t lose division points from abandoning the match by using the system close application option.
Initialize disconnect penalty as soon as the match starts.
Utilize latest eSports rule set:

Primary Weapons – All Specials
Secondary Weapons – All Launchers
Attachments – Tracker, Grenade Launcher, Akimbo
Wildcards – Bombardier
Exo Ability – Ping
Exo Launcher – Tracking Drone, Explosive Drone
Scorestreaks – UAV, Orbital Care Package, System Hack
Scorestreaks Modules – Bombing Run Care Package Upgrade, XS1 Goliath Recon, and All Support Modules.
Game Mode Specific Updates (Note: Adjusted score amounts for various events and objective modes)

Search & Destroy

Fixed rare Search & Destroy Killcam issue.
[Broadcaster] Added various Search & Destroy UI improvements.
[Broadcaster] Fixed the bug where the “Target A” and “Target B” in-world icons wouldn’t disappear when the bomb was planted.
Capture the Flag

Removed the text that duplicates the information presented by the flag icons.
Adjusted spawn logic in Capture the Flag to make it less likely for players to spawn near their own flag.
[Broadcaster] Added a timer that displays the time remaining until the flag automatically resets when the flag is on the ground.
Uplink

[Broadcaster] Added various Uplink UI improvements.
Added distance limitation to passing the Satellite Drone in Uplink. This prevents the players from passing it across the entire map. Also adjusted the required throw angle.
Fixed spawn points issue in uplink.
Hardpoint

[Broadcaster] Added various Hardpoint UI improvements.
Altered Spawn logic to prevent cluster spawning near the Hardpoint.
Fixed rare Hardpoint location disappearing issue in Private Match.
[Broadcaster] Adjusted so that the broadcaster will now see a “Defend” icon appear on the HUD when the spectated player is standing in the Hardpoint.
Momentum

[Broadcaster] Changed the team scores to display a list of flags with the current state of the flags.
[Broadcaster] The objective bar now displays the current state of the contested flag, and displays a bar that illustrates the current capture progress.
Map Specific Updates Note: Many of the following updates apply to all maps, and are directly improved based on the findings of our security team and via community response to exploits.
Fixed player out of world exploits throughout. [Applies to Exo Survival.]
Fixed Aerial Assault Drone and Recon Drone out of world exploits throughout.
Fixed rare spectate cam issue.
Fixed rare Tactical Insertion exploit in Infected.
Fixed Warbird out-of-bounds exploit.
Fixed various clipping issues with the Goliath.
Exo Survival Global Updates

Fixed issues with the score number in the Exo survival after action report.
Fixed an issue where players would get “Share Package” medals using a partners Goliath Scorestreak.
Fixed automatic revive issues at the start of the next round.
According to Sledgehammer, “Another update will be coming soon, and many of the same changes made for the PC and next-gen console versions will be applied.”
 
 
Already have...I'm literally at the very end, or at least what I think is the very end....SPOILERS SPOILERS SPOILERS

SPOILERS SPOILERS....

Where you find out pea is cassiopeia and you are going through her floating castle in the sky. I'm getting owned repeatedly though, so I had to go back to level grinding.
   All you need to do is find a Dinoceros in the Genie's Step location on the world map and evolve it to a Catastroceros. You'll be bullying anything that tries to fight you.
 
 
I'm in the same boat

MAAAAN

My nephews nearly broke my ps4 other day smh
mean.gif
. My 5 year old nephew tripped over the controller charging cord while the other one was playing and dropped the system on straight hardwood. The glossy part of the system came off, but it still continues to work.  Crazy part is immediately after it fell, madden still loaded and everything working fine now. Still kinda paranoid that it might be scratching the game discs. Same nephew who broke the Wii U I got them for Christmas last year. Safe to say those little rascals aren't getting no good christmas gifts this year
roll.gif
.
My brother got ps4 accident protection(3 year) from squaretrade for $55.

Your ps4 should be good, according to this drop test.

 
 
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Via mcvuk.com

Sony’s Ahmad: “Software is No Longer a Problem on PS Vita”
borderlands2psvita200011.jpg
As part of a look ahead at PlayStation indies in 2015, Shahid Ahmad, Senior Business Development Manager at Sony Computer Entertainment Europe, was interviewed by MCV UK recently.

Among the various topics discussed, Ahmad was asked about Sony’s plans for the PlayStation Vita in the UK, and he revealed that there’s a “truckload of content coming down the line,” with “over 50 titles coming from independent developers.” Among those upcoming titles, he said there’s some “where we talk to large entities where we can’t actually discuss details and so on,” and they’re very busy right now.

Ahmad continued:

I’m not sure if you’d call Vita a massive success, but it’s certainly been doing good numbers, it’s been steady, and software is coming practically by the day. The catalogue is really healthy now. Software is no longer a problem on Vita, I would say. There are still people saying ‘I want this on Vita’. You can’t have everything; there are commercial realities. But we are seeing more and more, and I don’t think people are going to run out of Vita games anytime soon.

When it comes to developers, Ahmad says he’s hearing “as much interest from developers on Vita as we are on PS4.” With all this support, he revealed that there were over 50 titles on Vita last year, with a similar number this year, and “even more next year.“

Referencing the recent 20-year anniversary of PlayStation, Ahmad said, “It’s never been easier to work with PlayStation, and the demand has never been greater either. It’s exciting times.”


Are you excited for all the Vita games in 2015?
Vita owners, care to chime in? I also plan to pick one up next week, look for under $200 if possible.
I love mine. But I do tend to play it in spurts. It is also not the most comfortable thing if you have larger than average hands. 

Alot of great games, though. And most come to PS+ for free. 
laugh.gif
 
Via mcvuk.com

Sony’s Ahmad: “Software is No Longer a Problem on PS Vita”
borderlands2psvita200011.jpg
As part of a look ahead at PlayStation indies in 2015, Shahid Ahmad, Senior Business Development Manager at Sony Computer Entertainment Europe, was interviewed by MCV UK recently.


Among the various topics discussed, Ahmad was asked about Sony’s plans for the PlayStation Vita in the UK, and he revealed that there’s a “truckload of content coming down the line,” with “over 50 titles coming from independent developers.” Among those upcoming titles, he said there’s some “where we talk to large entities where we can’t actually discuss details and so on,” and they’re very busy right now.

Ahmad continued:


I’m not sure if you’d call Vita a massive success, but it’s certainly been doing good numbers, it’s been steady, and software is coming practically by the day. The catalogue is really healthy now. Software is no longer a problem on Vita, I would say. There are still people saying ‘I want this on Vita’. You can’t have everything; there are commercial realities. But we are seeing more and more, and I don’t think people are going to run out of Vita games anytime soon.


When it comes to developers, Ahmad says he’s hearing “as much interest from developers on Vita as we are on PS4.” With all this support, he revealed that there were over 50 titles on Vita last year, with a similar number this year, and “even more next year.“


Referencing the recent 20-year anniversary of PlayStation, Ahmad said, “It’s never been easier to work with PlayStation, and the demand has never been greater either. It’s exciting times.”



Are you excited for all the Vita games in 2015?
Vita owners, care to chime in? I also plan to pick one up next week, look for under $200 if possible.

I love mine. But I do tend to play it in spurts. It is also not the most comfortable thing if you have larger than average hands. 

Alot of great games, though. And most come to PS+ for free. :lol:
Have you tried Destiny or any other major PS4 game using Remote play?
 
New Bloodborne details and screens: Link

[h1]New Details on Bloodborne Chalice Dungeons[/h1]
+ Posted by Masaaki Yamagiwa  on Dec 17, 2014 // Producer, Sony Computer Entertainment Japan Studio

Hello, PlayStation fans! We had a great time in Las Vegas earlier this month, attending the Game Awards to debut ourbrand new Bloodborne gameplay trailer, and presenting a brand new game feature, Chalice Dungeons, on-stage at the PlayStation Experience  keynote in front of the many fans in the audience — and so many more watching online.



The new Chalice Dungeon feature takes players into the depths of ancient underground ruins located beneath the city of Yharnam. By using holy chalices, players can enter these dungeons and explore the vast structures and multiple levels. However, every time a portal is opened up, the structure of the dungeon itself changes. These dungeons are filled with traps, nightmarish creatures, and of course rewards for brave and skilled hunters to claim whether they complete them on their own, or with the help of other hunters online.

Chalice Dungeons add a ton of additional content and replay value to the depth and richness of the full game itself, and can even be uploaded for other people to try out. Share your dungeons with your friends, or go online to find new Chalice Dungeons to explore. Even after you master the game, discovering all of the secrets it has to offer, there will be new challenges awaiting you.



I’m excited to be able to share some brand new details and screenshots of some of the dark and dangerous locations, as well as some of the gruesome inhabitants of these vast subterranean ruins. Hunters brave enough to make their way into the ruins will have to navigate through places like dreadful oily swamps and intricate, gothic, grand halls. But beware, not everything is as it seems. Whoever, or whatever, created these ruins did not want visitors; deadly traps, like these giant guillotine blades caked in blood of hunters past, could be anywhere.



Among the foul beasts and other creatures you’ll come across in the dungeons are the protectors and the protector ritual masters. Born in the depths of the dungeons and having never seen the light of day, these pale-skinned masters of the deep roam the halls, protecting the secrets held within. Despite their sunken, pitch-black eyes, be sure they will find you. Be especially mindful of the ritual masters, who perform a dark and ancient ceremony that few have lived to talk about.

If you caught our Chalice Dungeon live demo during the PlayStation Experience keynote a few weeks ago, you’ll recognize this final enemy, the ancient guard dog. With a rock-hard petrified exterior and clad in a dense cloak of flames, these ancient guard dogs are said to be the oldest creatures found in the ruins.



Let us know what you think in the comments below. We have a lot more to share in the coming months, so stay tuned right here to PlayStation.Blog. I hope you’re ready to hunt your nightmares starting on March 24th.
 
Street Fighter V Development Currently 20% Complete

sfv-ryu-denjinhadouken-622-2-crop.png

Love it or hate it, Street Fighter V is coming, but there’s definitely some room for your opinion to change between now and the game’s release, according to some new details released in this week’s issue of Famitsu.


During an interview with Capcom’s Yoshinori Ono, it was relayed that the upcoming title is currently only 20% of the way through development. While not all that surprising (especially with the Work in progress gameplay footage attached to the bottom of the gameplay trailers), it does give a good point of reference for fans to keep in mind during discussions of early footage.


A concrete release date has yet to be confirmed, but a recent Amazon listing  possibly revealed Street Fighter V as an early 2016 title.


We are in the process of translating Famitsu’s full talk with Ono, so stay tuned for more details.

http://shoryuken.com/2014/12/17/street-fighter-v-development-currently-20-complete/
 
Was gonna play Destiny over the weekend, but that thread is hard to keep up with, and FFXIV just called my name.  Anyone else who is just about to start out or wanna help an MMO noob out, add me.  PSN: DOOOM_PhD
 
 
 
 
Are you excited for all the Vita games in 2015?
Vita owners, care to chime in? I also plan to pick one up next week, look for under $200 if possible.
I love mine. But I do tend to play it in spurts. It is also not the most comfortable thing if you have larger than average hands. 

Alot of great games, though. And most come to PS+ for free. 
laugh.gif
Have you tried Destiny or any other major PS4 game using Remote play?
If you are on your home network it works great. When the loot cave was alive, I used my Vita to run that and it worked great.

I havent tried from a different location but I heard it can be hit or miss.

There will be a small amount of input lag no matter what you do, so games like COD are probably out. 
 
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