The Old PlayStation Thread | *NEW THREAD IS UP*

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Ah crap.

This morning Eurogamer Spain sub director published a Tweet:

View media item 512097PS4 Memory drama. More info soon.
The info was supposedly for this afternoon but later he corrects:

View media item 512100-The article will be publish tomorrow, it's better like this, will be more info.
-A very interesting tech article, 24 hours delay because Sony want to make statements.

http://www.neogaf.com/forum/showthread.php?t=634711

:nerd: :frown:

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^ Finally some bad news right? :lol: :stoneface:

Read this on reddit tho.... "Here's my thing: if something seriously serious was imminent, why in the hell would Sony re-open the preorder flood gates?! And they won't most likely be changing specs. After passing through the FCC, they can't change out hardware components without recertification."
 
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roll.gif
 
Hmm: Take-Two renews trademarks for Rockstar's Agent

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Rockstar North's big PlayStation 3 exclusive, Agent, hasn't been talked about by the developer in far too long. A real shame considering the game's setup, which involves Cold War espionage in the late 1970s. C'mon! We need this to exist!

Announced at E3 2009, Agent has seemingly been on the backburner for a while now, to the point where looking back at what we've said about the game is an exercise in tiny header images and ... let's just stick to this article, which reminds us that the PS3 title was still publicly in development as of 2011. Rockstar parent company Take-Two Interactive was recently found to have renewed trademarks for Agent, suggesting that its day may still come.

Talk about rolling up on next-generation consoles with a system seller. If only.

Source:

http://www.destructoid.com/hmm-take-two-renews-trademarks-for-rockstar-s-agent-258593.phtml

Wouldn't be surprised at all if this is R* first game on PS4.Probably won't be out till fall 2014 though.
Detox.
 
PlayStation 4 reserves 3.5GB of its 8GB GDDR5 memory for the operating system, leaving 4.5GB of space for game code, according to current PlayStation 4 documentation shown to Digital Foundry by a well-placed development source. However, further sources suggest that an additional 1GB of "flexible memory" may be reclaimed from the OS reservation, based on availability.

Sony's internal docs say that 4.5GB is the baseline amount of guaranteed memory available for game-makers (note the memory usage of the Killzone: Shadow Fall demo) and most likely what the lion's share of launch titles will be using. However, other sources close to Sony indicate that developers can request up to an additional gigabyte of "flexible memory", and use it to boost elements of the game - but only if the background OS can spare it. We're told that incorporating this isn't trivial, and it may well be that to begin with only first-party developers target its usage.

Current PlayStation 4 dev kits have a "Game Memory Budget Mode" in the debug settings featuring two options: normal and large. The normal mode setting confirms that 4.5GB of memory is usable for game applications. The large mode increases this considerably to 5.25GB, but the docs are clear that the extra RAM here is only available for application development, presumably in order to house debugging data. From what we understand, the extra gig of flexible memory appears to work in addition to these allowances.

The news that the PS4's OS reservation is in the same ballpark as Xbox One's equivalent 3GB allocation is sure to surprise many, especially bearing in mind that previously leaked Sony docs have only spoken of a 512MB allocation for the system software - though this information hails from the era where the new PlayStation was slated to ship with only 4GB of memory.

"Current Sony SDK docs say that 4.5GB is the baseline amount of guaranteed memory available for game makers - and most likely what the lion's share of launch titles will be using."


Guerrilla Games developed its own profiling tools for PS4 during the development of Killzone: Shadow Fall. The CPU performance analysis tool is pictured here, strongly suggesting that six of the eight AMD CPU cores are available to developers.

There are many parallels with the Xbox One. Both consoles allocate two Jaguar CPU cores to the operating system, and what sounds like a disproportionately higher level of RAM than one might expect - especially in comparison to PC, where Windows operates perfectly well with less than a gig of memory at its disposal. However, in a world where even the Wii U reserves 50 per cent of its onboard RAM for the operating system, the big bump in PS4's OS allocation is perhaps not completely surprising. The console's leap from 4GB to 8GB has seemingly opened the door for Sony to be much more ambitious about what tasks the PlayStation 4 performs in the background and in parallel with gameplay.

Microsoft has already showcased Xbox One's abilities in this regard, but our sources say that PlayStation 4 is also capable of similar feats, perhaps in a manner more closely resembling that of PS Vita - the game is paused, apps are switched over seamlessly and, once exited, gameplay continues without having to restart the code. The convenience and functionality is undeniable, but it comes at a cost to memory consumption.

As it stands, both next-gen consoles will launch with 8GB of unified memory, but with a significantly diminished amount actually available to games developers. However, a big area of difference between Sony and Microsoft's approaches to OS allocation could come in their future plans for the reserved RAM. A Microsoft insider tells us that the engineers behind the Xbox One specifically chose 3GB in order to allow the background platform to evolve over a ten-year life-cycle - it's very hard to add features if the pool of available RAM is reduced from its initial level. The reserved RAM allocation there is set in stone, and is unlikely to change.

However, sources close to Sony suggest that the PS4 approach is perhaps more flexible - the current allocation in terms of both CPU cores and memory could be reduced once the operating system is complete and then streamlined. In short, while there is no guarantee of change in the future, Sony is at least leaving the door open to the opportunity and the R&D team has experience in reducing the OS footprint - just as it did on PlayStation 3.

In the here and now, the template is now set for the next-gen launch period, and the focus from both platform holders is that while games command the majority of system resources, supplementary services and apps are clearly very important indeed. Microsoft has already set out its stall in this regard - now it remains to be seen what additional features PlayStation 4 brings to the table above and beyond its core gaming functions.

edit: article is now on Eurogamer: http://www.eurogamer.net/articles/di...oftware-memory

http://www.eurogamer.pt/articles/dig...tware-memory_1


Lol 3.5GB RAM dedicated to that terrible looking OS ? I'm disappointed to say the least
 
Rusty currently doing backflips :lol:

I'll wait for confirmation. Remember it originally had 4GB and a lot of the games were made with 4GB in mind so for them to jump from 512MB to 3.5GB for the OS doesn't sound plausible.

Also with ony one OS it can be shrunk over time like the PS360 if it is true.
 
Rusty currently doing backflips :lol:

I'll wait for confirmation. Remember it originally had 4GB and a lot of the games were made with 4GB in mind so for them to jump from 512MB to 3.5GB for the OS doesn't sound plausible.

Also with ony one OS it can be shrunk over time like the PS360 if it is true.

But it was a pun when it was revealed that the Xbone OS was using 3GB which is understandable considering its basically running its own console OS AND a modified version of Windows 8. What is using 3.5GB is the PS4's OS ?
 
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Does any of that really even matter? If it was initially built with 4, and then moved to 8, wouldn't the games be entirely unaffected or even see slight improvement from that extra .5GB - 1.25GB? That 3.5GB on the UI is more than appreciated if it means that I can download things in the background while online, not see any lag when transitioning, etc.

If it makes for a smooth, fluid experience; I'm all for it.
 
Correct me if I'm wrong, but 4.5 GB of GDDR5>>> 5 GB of GDDR3 right?

A rumor of the Xbox One having half a gig more of slower ram for games is really the worst PS4 news we've heard regarding the system, and causing Xbox fanboys everywhere to go crazy with joy :lol: :rofl:
 
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^ Yea it's still better than 5GB DDR3.

But it was a pun when it was revealed that the Xbone OS was using 3GB which is understandable considering its basically running its own console OS AND a modified version of Windows 8. What is using 3.5GB is the PS4's OS ?

Who knows which is why said let it be confirmed first. There's already a tweet from Jonathan Blow saying he's using over 5GB for The Witness.
If it is using that amount then it might be reactionary to the XBone but lets see

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How do you know it won't be as sophicasted and robust?

Even if Blow is biased, that is an old tweet and there is no bias in the tweet because the XBone has 5GB for games as well. I'm just using the tweet to show that it's more than 4.5GB for games.
 
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How do you know it won't be as sophicasted and robust?

:lol: have you used Windows 8 before ? The One is basically running that along with its app store , integrated TV (via kinect) , twitch TV , improved I.E , Snap multitasking, Skype, NFL fantasy football integration , etc. If the PS4's OS had any of those features it would've been announced by now alah its partnership with Ustream. There's no bias on my side at all I actually have the PS4 preordered and not the One but I can flat out say from what I've seen from both OS's so far the Xbox's is way more polished and offers more features.
 
If this is fact, what does this mean to a casual gamer like myself? I kinda look at it as you can't miss something you never had. I mean, why didn't developers mention this before if it was an issue?
 
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