Destiny Thread (Bungie) - 9/9/14

All I gotta say is, no Gucci Bags for the Prison of Elders. Just watching how bad these guys is enough reason for no Gucci Bags.

Perfectly fine with that. I just need to learn to Warlock a bit better. I've gotten good as a hunter, well at least with the Golden Gun and trip mine. Bladedancer is a whole other story :lol:
 
I feel like defending the confluxes in VOG is harder than what they are doing... and they are wiping religiously. 
 
One comment in chat:

"He doesnt even jump... he just... runs." 
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Deej is awful.
 
By Destin LegarieMajor changes are coming to the Nightfall and Weekly Heroic Strikes in Destiny. The most notable change is that you’ll no longer be playing the same mission for the Nightfall and the Weekly Heroic.

During our Bungie visit, the team explained that in an effort to reduce repetitiveness, they’ve decided to change it up. However, there is still a chance that you could be locked out of one of the weekly activities if you didn’t purchase the DLC, though they also plan on combating that issue for players who don’t wish to upgrade.
 
Deej looks pissed. I wonder if it's because he realizes he sucks, or if he thought they would make it easier.

We don't get to see "The Key" the way to get out of the Prison of Elders and get the endgame loot I guess. They mentioned it before but they couldn't just "give them" the key. 

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Destiny / 6 May 2015
Destiny’s Prison of Elders Aims to Please PvE Players
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Get ready for a whole lot of loot.

By Destin LegarieIf you’ve ever played Halo’s Firefight mode or Horde in Gears of War, then the Prison of Elders is going to be rather familiar looking. Familiarity isn’t a bad thing though – I still came out of our gameplay session with a smile from ear to ear. Great gameplay, coupled with beautifully destroyed locations and a community of supportive players made the Prison we were thrust into a joy to experience.
Destiny: The Prison of Elders - Broken Legion Mission
36:45

The Prison of Elders melds Strike missions, damage modifiers, and objective based gameplay together to bring us into a place where ”the most nefarious enemies in the galaxy are held prisoner.” You and two other players will arrive at this location in a dark and dingy room with four doors where a modifier notification will eventually pop up on your screen before a door opens revealing a large Servitor and your challenge. Once you enter the room you’ve been assigned, you’ll fight waves of either the Hive, Fallen, Vex, or Cabal while being given secondary objectives and avoiding landmines strewn throughout the level. These secondary objectives can consist of blowing up bombs by shooting them, disarming bombs by standing near them, or killing an enemy before he reaches his destination. Thankfully, these secondary objectives stop the mode from becoming a ‘hide in the corner and shoot everything’ mission. They’ll force your group out of your comfort zone and make you go to different areas of the map, but you’ll usually return to a spot that you’ve made “safe” – or at least as safe as you possibly can when 40 enemies are all around you.
Destiny: The Prison of Elders Teaser
00:33

Speaking of friends, if you’re a higher level player, I hope that a few of the supportive players I mentioned earlier have made their way onto your friends list. While the level 28 version of Prison of Elders has matchmaking support, Bungie did clarify that, once again, you’ll need to make a group of your own to tackle the level 32 mission Broken Legion, the level 34 mission Urrox’s Grudge, and the level 35 mission Skolas’s Revenge. Each week those missions will rotate though. The level 34 mission will be replaced with something new and that old mission will now become a level 32 mission. The level 28 matchmade mission will always be random. That rotation should do a lot to keep the gameplay fresh.

While we weren’t allowed to try Skolas’s Revenge, Broken Legion was played using our currently unleveled gear. That means we were using level 300 fatebringers and playing at the old damage levels. Our team was comprised of two Warlocks and an invaluable Titan. In my experience, a Titan with a bubble shield will be your best friend when it comes to succeeding at these missions, as we quickly discovered that sticking together and pushing back the onslaught of enemies was the best way to come out on top. Each time we went into an area we would be given a hint about what we would face next and equip the appropriate gear. Hive? Bring your fatebringer. Cabal? Be sure to grab something with solar damage. It’s all part of the Player vs. Environment strategy that you’re used to, but come prepared for anything.
More House of Wolves
Destiny: Prison of Elders Objective Based Gameplay Destiny: Prison of Elders Objective Based Gameplay
Destiny's Prison of Elders Endgame Activity Is Matchmade Destiny's Prison of Elders Endgame Activity Is Matchmade
Destiny: Major Changes Are Coming to the Nightfall and Weekly Strike Missions Destiny: Major Changes Are Coming to the Nightfall and Weekly Strike Missions
Destiny: Bungie is Working on Multiple Raids Destiny: Bungie is Working on Multiple Raids
Destiny’s Prison of Elders Aims to Please PvE Players Destiny’s Prison of Elders Aims to Please PvE Players
Destiny: The Prison of Elders - Broken Legion Mission Destiny: The Prison of Elders - Broken Legion Mission

Bungie also throws in a little spice in the form of modifiers. We were told that there’s a total of eight, but during our play session we encountered a brawler mod which increased our melee damage, a Catapult mod which increased our grenade recharge rate, and at the same times classics would pop up like juggler and lightswitch. The modifiers yet again force you to be tactical with your team, so be sure you’ve brought the right weapon build to the table when entering the ring.

Finally, let’s talk about the mini bosses. While they don’t feel like Raid bosses, one could compare them to any of the strike bosses that you face at the end of a mission, i.e. they’re large bullet sponges that have plenty of minions to throw at you while you try and do enough damage to defeat them. While powering through the prison, we faced a Wretched Knight who would sit on top of a hill as we mowed down his minions. Then there was Valus Trau’ug, a normal sized Cabal that would chase us all around the map while sporting a shield that rotated through solar, arc, and void modifiers.

Once Thau’ug fell, however, we were all treated to the real treasure. After receiving a Treasure Key, we once again went back to the central room, only to discover that the ground had opened beneath us. We then descended to receive our prizes, which seemed completely random. While I received a 23 clip Machine Gun that seemed rather ordinary, it’s important to remember that you can re-roll these weapons for better perks that fit your playstyle. This mechanic is already used in the Iron Banner, but will be expanding to all House of Wolves weapons. My teammates received a scout rifle with some decent stats and a shotgun that could potentially replace the Secret Handshake or Felwinters lie. The chests also contain another chance at Exotic weapons and armor, meaning yet another path for players to grind through week after week.
 
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Planet Destiny already has their video up and I just started on it. Hoping they let us know more than what they could.

 
So no raids with this DLC officially confimed by Bungie. But supposedly Bungie is working on multiple raids for "comet" and future DLCs I guess.
 
 
Datto has a review up too.


Yea I think it is the same session. He was saying that he and Datto were taking shorter lunches so that they could do some of the level 34 challenges.

Looks like Bungie may of had them dying on purpose. He said that they can't show the ending and what happens once you clear all the rounds and get out because Bungie wants to leave that a surprise.
 
nKuch's video from when he got to play early. He says they were the only group that was able to fully clear the level 34 mode when he was there. They fought Urrzok and it looks pretty intense. That special move that the boss has?!
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nKuch's video from when he got to play early. He says they were the only group that was able to fully clear the level 34 mode when he was there. They fought Urrzok and it looks pretty intense. That special move that the boss has?! :wow:


:nerd: That looks so fun!!!
 
Here's the supposed complete patch notes:

  • The spawn locking issue currently affecting Iron Banner will be fixed.
  • Legendary items will be added to post-game reward tables for all Crucible activities.
  • Your first match in the daily featured Crucible activity will earn you a new reward package each day.
  • Reputation and Mark gains will double for each completed Crucible match.
  • Etheric Light has a chance of being included in Iron Banner reward packages for Rank 3 and Rank 5.
  • Three maps from The Dark Below DLC will be available to all Crucible players in select playlists (Pantheon, Skyshock and The Cauldron).
  •  
  • Fixed a bug where the Hive Disruptor perk on the Black Hammer would interrupt with White Nail.
  • Fixed a bug where a player leaving a game or an occurrence of host migration would result in players being unable to respawn.
  • Fixed a rare bug where if a player were to use a consumable it would reset their ammo.
  • Increased the percent chance to obtain rewards when playing crucible.
  • Players who preform at the top of their team in crucible have a greater chance of rewards as to those at the bottom.
  • Fixed a bug where the time between shots of the Black Hammer to activate White Nail was reduced.
  • Fixed a rare bug where a locked item could not be unlocked.
  • Reduced the amount of total ammo of the perk Double Down when combined with Field Scout.
  • Increased the percent chance of activating the perk Mulligan upon missing a shot.
  • Fixed a bug where players were able to obtain Iron Banner weapons according to the rank of their previous Iron Banner.
  • Changed the description of certain perks to be more fitting with their abilities.
  • Fixed a bug where a player would lose all ammo upon switching special weapons in the crucible.
  • Added reward packages for players who participate in the daily featured crucible activity for their first game.
  • Added Crucible maps from The Dark Below to the normal Crucible rotation for Control, Clash, Skirmish and Rumble. (Pantheon, Skyshock and The Cauldron).
  • Fixed a bug where the perks on the Vex Mythoclast would occasionally fail to load.
  • Fixed a bug which allowed players to manipulate ammo when equipping an Icebreaker and switching weapons.
  • Fixed a rare bug which would prevent players wearing the Light Beyond Nemesis from being revived.
  • Fixed a rare bug where the Flawless Raider achievement would not show after completing it on Xbox One.
  • Fixed a rare bug where players would not be able to purchase the Urn of Sacrifice from Xur.
 
  • Fixed a bug which allowed players to manipulate ammo when equipping an Icebreaker and switching weapons.

  • Increased the percent chance of activating the perk Mulligan upon missing a shot.
Mulligan actually going to worth something potentially?

No more IceBreaker regen ammo for other special weapons now? People going to be pissed about that one
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