Official Call of Duty: Black Ops 2 Thread - OUT NOW! - FULL Multiplayer INFO Pg1 [New Poll]

Thoughts on the game?

  • AMAZING! Best CoD yet!

    Votes: 0 0.0%
  • Solid.

    Votes: 0 0.0%
  • Meh. Just like every other CoD.

    Votes: 0 0.0%
  • Trash. I want my money back.

    Votes: 0 0.0%
  • I ain't eem buy it, bruh.

    Votes: 0 0.0%

  • Total voters
    0
Cant wait for that zombies trailer. Saw it on my xbox and was :wow: and it was REALLY a teaser :lol:


zombies >>>>>>>
 
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Zombie Modes

Treyarch revealed three modes during its preview event, detailing them in a presentation at the end of a day of multiplayer hands-on. One mode will be instantly recognizable to fans of other Treyarch Call of Duty games.

'Tranzit' adds scale to the original gametype, and acts as the primary mode for zombie players. Rather than be stuck in one location, players are free to explore a "big, giant, expansive world." Calling it "significantly bigger than anything [Treyarch has] ever created," Lamia promises players (playing solo or up to four-players co-op) can traverse on foot or via the bus featured in the zombies world premiere trailer above.

"Because it's open and because there are multiple locations in this world where you can play and where the infestation is, there's different strategies about how you can approach it," he adds. "It's a much bigger world with much more going on." Moving through the world in the bus has tactical advantages, such as speed; however, it isolates players and can become very difficult to escape from. Going it on foot "into the fog" – which players can do by themselves or as part of the group – also has its perks, but puts players in the middle of danger.

To aid in their survival, players can collection pieces of items from throughout the world, putting them together to create "buildables"; including weapons, tools and things to help open new areas of the world.

'Survival' has the "more classic zombies vibe," where zombie aggressors attack the player within a single area from the "expansive" Tranzit world. From its description, things work relatively the same as they have in the past: hole up, fortify your location and venture out to grab bonuses scattered throughout the environment when you find the right moment.

Survival areas are "carved out" of the Tranzit world and customized by Treyarch to act much like dedicated maps. Though Lamia wouldn't give an exact number, he promised players will have access to "multiple areas" in Survival that are designed to be played as a standalone section (solo or as a 4-player co-op experience). These areas feature the same gameplay zombie fans are used to, including magic items and 'Pack-a-Punch' machines.

'Grief' is a new mode, available for up to 8 players that takes the concept of Survival and adds a competitive twist. In this mode, two teams of four players are dropped within the zombie-infested Tranzit world and must outlive the opposing team.

"This is what I've called in the past '4z4,'" Lamia says, detailing a mode that breaks down to a simple descriptor of Humans vs. Humans vs. Zombies. "It's really humans versus zombies, because the zombies don't care what team you're on. They just want human flesh and brains."

In this mode, human players cannot kill each other; however, they can play with the world to put the opposing team in precarious situations – hence the name 'Grief.' The last human team standing wins the match.

Standard elements like blocking passages seem to be on the docket to make the other team's life harder, but Lamia says there are "new mechanics exclusive to this mode" that players can employ to grief the other team with. When pressed for details, Lamia wouldn't budge on what those elements are.

http://www.joystiq.com/2012/09/26/call-of-duty-black-ops-2-zombies-terrorize-an-open-world/

Game looks crazy :smokin
 
Black Ops 2 Achievements & Trophies list unveiled


Below is a huge list of the upcoming achievements in Black Ops 2.

There is a nice mix up and variety of each game mode thrown in there, including multiplayer achievements. To complete this list 100%, you will have to prestige like previous Call of Duty title, World at War. There are story related achievements below, none are secret, so if you are weary of spoilers I would avoid this post altogether.

Once the PS3 trophies are revealed I will add their trophy value next to the Xbox 360 gamerscore below.

No Man Left Behind
Rescue Woods – 20G/

Gathering Storm
Investigate the jungle facility – 20G/

Shifting Sands
Gather intel on Raul Menendez from Mullah Rahmaan – 20G/

Driven by Rage
Take down Menendez and his operation – 20G/

Waterlogged
Gather information on Raul Menendez’ suspected terrorist plot – 20G/

What Happens in Colossus…
Find the Karma weapon – 20G/

False Profit
Capture Manuel Noriega and bring him to justice – 20G/

Deep Cover
Capture Menendez – 20G/

Sinking Star
Interrogate Menendez – 20G/

Late for the Prom
Escort the president to the secure location in downtown LA – 20G/

Death from Above
Stop Menendez once and for all – 50G/

Old Fashioned
Complete “Pyrrhic Victory”, “Old Wounds”, “Time and Fate” and “Suffer With Me” in Veteran – 50G/

Futurist
Complete all future levels in Veteran – 50G/

Giant Accomplishment
Complete all challenges in Black Ops 2 – 50G/

Mission Complete
Complete all challenges in a level – 10G/

Just Gettin’ Started
Complete 1 challenge in any level – 10G/

Singapore Sling
Successfully neutralize the SDC freighter at Keppel Terminam – 15G/

Desert Storm
Successfully escort the VIPs to safety – 15G/

Defender
Successfully defend FOB Spectre from incursion – 15G/

Black Ops 2 Master
Complete the campaign on Hardened or Veteran difficulty – 15G/

Art of War
Successfully assassinate SDC Chariman Tian Zhao – 25G/

Blind Date
Successfully rescue HVI – 15G/

Family Reunion
There are two futures – 10G/

Hey Good Looking
Plastic surgery avoided – 10G/

Showdown
A duel between rivals – 15G/

Dirty Business
Listen and think before you shoot – 15G/

Ship Shape
Reinforcements on the way – 10G/

Dead or Alive
Jailor or executioner – 15G/

Ultimate Sacrifice
Only one can survive – 15G/

Good Karma
Crack the celerium worm – 20G/

High IQ
Collect all intel – 20G/

Back in Time
Use a future weapon in the past – 10G/

Man of the People
Stop the brutality inflicted by the PDF – 15G/

Gun Nut
Complete a level with customized loadout – 10G/

Ten K
Minimum score of 10k in every mission – 15G/

Welcome to the Club
Reach Sergeant (Level 10) in multiplayer Public match – 10G/

Welcome to the Penthouse
Prestige once in multiplayer Public match – 50G/

Big Leagues
Win 5 multiplayer League Play games after being placed in a division – 20G/

Trained Up
Win 10 multiplayer games while playing in Combat Training playlists – 10G/

Party Animal
Win 10 multiplayer games while playing in Party Games playlists – 10G/

Tower of Babble
In TranZit, obey the voices – 75G/

Don’t Fire Until You See
In TranZit, have all doors opened without being set on fire – 30G/

The Lights Of Their Eyes
In Green Run, pacify at least 10 zombies with 1 EMP – 5G/

Undead Man’s Party Bus
In TranZit, complete all additions to the bus in 1 game – 15G/

Dance On My Grave
In Green Run, acquire your tombstone – 5G/

Standard Equipment May Vary
In TranZit, acquire 4 different eqippable items in 1 game – 25G/

You Have No Power Over Me
You have no power over me – 15G/

I Don’t Think They Exist
In TranZit, kill one of the denizens of the forest while it is latched onto you – 10G/

Fuel Efficient
In TranZit, use an alternative mode of transport – 10G/

Happy Hour
In TranZit, buy 2 different perks before turning on the power – 10G/
 
More Mulitplayer info has been released today as well...Some i believe may have been public knowledge already but nevertheless.

Call of Duty is seeing some major improvements and additions in Black Ops 2′s multiplayer – more that you might of initially expected.

We’ve already learned about some of the initial Black Ops 2 multiplayer features back in September, including Pick 10, scorestreaks and wildcards etc., but after having recently visited the Treyarch Studios down in Santa Monica LA, MP1st was fortunate enough to preview a slew of brand new multiplayer features and content that have yet to be revealed.

Though unable to attend the event in person, game design director David Vonderhaar put together an informative presentation detailing some the exciting new multiplayer goodness making its way to Black Ops 2 this November 13.

Game Modes

Multi-Team

At launch, three modes will be playable with up to three different teams within the regular assortment of playlists. These three teams can be made up of three to four players. Treyarch calls these “3×3′s” and “3X4′s.” Multi-team game modes include:


  • Team Deathmatch
  • Kill Confirmed
  • Hardpoint
  • Party Games


Party Games essentially replaces Wager Matches from the original Black Ops. However, players will now be able to earn XP and rank up in the regular progression. Game types include:


  • Gun Game
  • Sticks and Stones (Yes, the crossbow and ballistic knife are returning.)
  • One in the Chamber
  • Sharpshooter
  • Combat Training


Combat Training is now integrated into the main game and will include three different modes at launch.


  • Bootcamp – In Bootcamp, players can rank up from level 1 to level 10 while gaining full experience. This playlist is solely made up of the Team Deathmatch game mode and pits one team of humans and bots against another team of human and bots. This eases the level of expectation placed on someone who may be new to the game.
  • Objective – Here, players can rank past level 10, but will not earn the full amount of XP. Once again, two teams made up of both humans and bots are pitted against each other in various objective-based game modes.
  • Bot Stom – No XP is earned in Bot Storm. Quite simply, a team of humans is pitted agains a team of bots – great for practice, map knowledge, and nailing down the basics of Call of Duty.

Customization


All game modes are customizable in Black Ops 2. Bots can be added to almost all game modes if a team needs filling out, for example. Players will also have the power to restrict content like certain attachments, perks and equipment. Interestingly, players will also be able to redesign the Pick 10 system to either a Pick 3 to Pick 17 system and anything in between. This can make for some extremely skill-based matches when weapons, perks and equipment are limited to only three slots. A slew of competitive settings and options have also been thrown in, including how FFA, TDM and CTS are scored, the ability to turn off 3rd person spectating, the ability to disable the announcer and a whole lot more.

Challenges

Challenges reward players for almost anything and everything – ranging from simple tasks to more difficult feats. Completing challenges is ‘the’ way to unlock cosmetic content for your character which can be shared throughout all aspects of the multiplayer. These challenges, numbering in the thousands, also reward players with XP in order to level up even faster.

Every weapon in the game, including atypical weapons like launchers, knives and assault shields all have challenges for camoflage patterns. Once these base camos are unlocked for a weapon, a whole new set of challenges are unlocked to complete for special camos, including some interesting hidden ones.

These challenges also extend to optic reticles. There are a total of eight unique reticles for each optic that are all unique to that optic which can all help your aim and precision. Just for the lol’s, Treyarch has also thrown in a number of comical shapes, including a mustache, aka “The Steve,” as well as the “EOTech Zombie Stopper.”

In-game, these rewards show up as a neatly presented icon in the top center of the screen when earned and are reviewable in the after-action report.

Player Cards

Every Player Card in Black Ops 2 is made up of these elements: a background, a clan tag, a player’s matchmaking level and a player’s current League Play rank.

In the emblem editor, players will have up to 32 layers to work with. Objects can be flipped, moved, rotated, scaled and copied and pasted from one layer to another. The choice of colors has been improved and RGB color mixing can also be tweaked. The emblem editor now also supports transparency.

Should you choose not to create your own emblem, default emblems will also be provided. For those willing to get creative, more complex shapes will become available upon completing specific challenges. When it comes to backgrounds, over 150 are selectable, not all of which are simple rectangular shapes.

Theater

The theater mode in Black Ops 2 is back and has seen some major improvements while keeping all the same tools, including the dolly cam, from previous Call of Duty’s. The new Social Features allow players to bookmark gameplays so that they can be revisited, meaning it’s now much easier to go back and search for your favorite moments after a plentiful night of games. The Meta Data has been expanded to include score, captures and defends while the robust Community Filter can help sort videos to a player’s preference. Up and down-voting is now also included for both films and screenshots.

An extremely powerful new feature, the Highlight Reel, allows players to create a film with the simple touch of a button. Simply load a game in the theater, select ‘Hightlight Reel,’ and “bam,” the game instantly creates your very own montage of your most excellent moments. Settings can be customized, however, to expand or simplify the contents of your film. Further editing can be done once completed as well.

As previously mentioned, players can also CoDCast previously recorded games in order to either get some practice in, or create some nifty commentaries. Parties can now head into theater mode and watch videos together while having the ability to watch any player from a first-person perspective.

Treyarch has also doubled the amount of clips or segments that can be put together in one video – up to 20 in total. Additionally, clips can now be merged into each other, creating one big clip. The brand new Attach to Object feature, a brilliant addition, will let players produce some really fancy shots. By entering free-roam, objects that are selectable will turn green. When selected, the camera will simply follow that object as it moves throughout the gameplay. Objects can range from various scorestreaks all the way down to the rocket that is launched out of an RPG. This means you can now follow said rocket in slow-mo as it plows into your enemies face.

Prestige

What everyone’s been waiting for.

Treyarch is handling prestige very differently in Black Ops 2. Once again, assumptions are being challenged. No longer is Prestige a “restart” as it was in previous Call of Duty titles. This time around, weapon experience and earned attachments are are carried over, as are all challenges.

Black Ops 2 is meant to be played all the way to prestige 10. Upon prestige-ing, tokens are rewarded to the player which can then be used to unlock what ever item you want forever, including items that you have yet to reach the required level for. On top of these tokens, an additional reward can be selected. These rewards include:

New create a class slot – Up to 5 extra slots.
Stats Reset – This is a complete wipe of all stats and unlocks. This is essentially like buying the game new.
Refund – This gives back all unlock tokens a player has spent so far that prestige level. This basically allows players to re-roll or re-spec their character.
Only at prestige 10 is absolutely everything unlocked for the player. It seems Treyarch really wants players to see it through to the end in Black Ops 2 in order to achieve 100% of the benefits.

Ambitious, indeed, is Call of Duty: Black Ops 2′s multiplayer, but that’s not even the half of it. There’s still Zombies. Treyarch is holding nothing back this year and is sure to prove that Call of Duty’s still got the magic. Stay tuned for more undead info, as well as our very own thoughts and impressions of the multiplayer gameplay.
 
So far this game is looking more interesting to me than mw3 was.
15 prestiges level 80 was od not to mention the emblems were wack. :x
 
So far this game is looking more interesting to me than mw3 was.
15 prestiges level 80 was od not to mention the emblems were wack. :x

u dont have to keep prestiging, black ops had 15 too but level 50, but it took the same time to get to 50 as it does to get to 80...i think mw3 was faster
 
This **** drops the same day as The Trilogy.
pimp.gif
 
I will never sell black ops 1, bought all them damb map packs
I put in blackops 1 yesterday... dang man it takes a super long time to load on the ps3.

and my ps3 sounds like a chopper running in the background cus the disk is loading... somethings up with part 1.
 
2-3 years ago, this COD thread would have been like 200 pages before the game released. :lol:
 
i was on the fence about this game but one night i was watching spike and they showed alot of gameplay, you can customize classes for single player take different routes in levels,and they showed about 10 mins of gamplay starting at the 1st level, i was sold...the graphics and gameplay are on point, im sure multiplayer will be glitchy at first but im sure it will cool down, dont really like playing online, hopefully the single player will be a little longer this time..
 
I broke down and reserved the game today but thats only because I was reserving WWE 13 plus Im still not sure I want to get it when it first comes out
 
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