- Mar 5, 2005
- 1,328
- 10
I just thought about this for a bit.
The main reason that games like Gears of War or God of War can get away with the level of violence they include in their gameplay is because graphics, even for modern consoles and computers, are not very realistic.
I think everyone has noticed the phenomenon where each year we think the graphics are "life like" but by the time the next-console comes out the graphics we once admired now look archaic and childish.
Do you think there will be a point when the experience provided by video consoles, whether by visual/auditory stimulation or direct neural implant, will create post-traumatic stress?
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)
The main reason that games like Gears of War or God of War can get away with the level of violence they include in their gameplay is because graphics, even for modern consoles and computers, are not very realistic.
I think everyone has noticed the phenomenon where each year we think the graphics are "life like" but by the time the next-console comes out the graphics we once admired now look archaic and childish.
Do you think there will be a point when the experience provided by video consoles, whether by visual/auditory stimulation or direct neural implant, will create post-traumatic stress?
(