I dont know how anyone can support a company like this
* 1991: Distinctive Software (now EA Canada); purchased for $11 million
* 1992: Origin Systems (now
defunct)
* January 1995: Bullfrog Productions (now defunct)
* 1996: Manley & Associates (became EA Seattle, now defunct)
* July 1997: Maxis (folded into EA Redwood Shores)
* 1998: Tiburon Entertainment (now EA Tiburon)
* August 1998: Westwood Studios (now defunct); purchased for $122.5 million
* November 1999: Kesmai (now defunct)
* February 2000: DreamWorks Interactive (now EA Los Angeles)
* June 2002: Black Box Games (now EA Black Box/EA Canada)
* October 2003: Studio 33 (now EA North West)
* February 2004: NuFx
* August 2004: Criterion Software; purchased for a rumored 40 million pounds ($79 million)
* July 2005: Hypnotix (now part of EA Tiburon)
* December 2005: JAMDAT Mobile (now EA mobile); purchased for $680 million
* June 2006: Mythic Entertainment (now EA Mythic)
* August 2006: Phenomic (now EA Phenomic)
* October 2006: Digital Illusions CE; approx. $24 million
* November 2006: Headgate Studios (now EA Salt Lake)
* January 2008: BioWare Corp./Pandemic Studios; purchased for $620 million
all u have to do is look at madden and live to see whats going on - dont get me wrong, they do have innovative games in burnout and skate but its only causethose games have competition