NBA Live 2013 Official Thread (I Think EA Can Do It)

same plastic looking player models
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Serious thought: Why doesn't EA just make NBA Street games? With roster editors, create a player spots, A "Street League" mode, and everything?

I would honestly pay for that and NBA2K every year.
 I wish EA would go this route. The Live franchise is for all intents and purposes dead at this point. EA could create a niche for themselves by making  NBA Street games.from now on. It seems like that's the only basketball game they could get right.
Looking forward to NBA Street Vol. 4
*crosses fingers*
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For all intent purposes, the game looks like its a sim geared towards children. At this point I'm just speechless and there's really nothing left to say that hasn't been said.
 
 
Not a fair comparison.
Madden doesn't have competition. Hasn't had competition for over 7 years. So it is easy to get things done when you are the only show in town.


...please dont read too far into what i said.

.....i disagree, having no competition is usually what brings a lazy attitude not the other way around. however, be it no competition or not it wasnt always that way. there was a time when EA had competition for Madden and STILL did what they could to raise the bar every single year.

...the point i was trying to make? both 2K and EA have their hands in a multitude of sports games, yet EA picks and chooses which games to give a solid effort with while mailing it in for the others, completely ignoring for YEARS every request from the consumers on NBA Live.



And classic teams isn't even that important in terms of the progression of these two franchises. Gameplay is what is important here. 2K's gameplay is just better. Has been for years. I don't think EA doesn't try, 2K is just getting it done.


...me bringing up classic teams is not me saying it was more important than gameplay, it was me pointing out how EA brazenly ignored any and every request from the consumers only to have their competitor eventually do what EA wouldnt do. be it classic teams, bring Jordan back, and yes, gameplay. EA deserves everything they get, and this is coming from a NBA Live guy.

...so you dont think EA doesnt try eh? there's only one way a game of Live 2011's magnitude almost gets released despite having massive flaws. how many hours do these companies log in testing and development again? yet even AFTER the Live 2011 problem, EA takes 2 years off and still cant get it right? the bynum glitch is trying to you? a 2 year hiatus and still issues is trying to you? from a company they has been releasing NBA games for 20+ years? stop it. they havent tried for far too long and it finally caught up to them.
 
So many childhood memories running numerous games of NBA Live back in the day past curfew with the homies. Abandoned the basketball franchise recently. Just can't get into anything outside of Madden and FIFA anymore. Not even MLB, NHL, or CFB.
 
what ever happen to EAbig???!

they made too many bangers-----nba street def jam fight for new york ssx---had the ps2 on lock when i wasnt playing grand theft auto
 
Live 13 Trailer:

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As of now the game is delayed indefinitely. :lol: :smh:


wait.... so its not gonna be $20 for download anymore? :rofl:
 
I don't know why they don't get the FIFA team to help with player models and body. At least that fixes with one department. Far as gameplay, they need to tear it down and start from the ground up, new game engine, graphic engine, the whole shabang.
 
Questioned by Kotaku, an EA Sports spokesman refused to discuss release format, time frame, or the game's anticipated feature set. Asked why this series, which has been off shelves for three years, couldn't hit an Oct. 2 release date with a 70-man team in place for a year, he said:

"We're not going to get into that level of detail with this announcement. In early April, you saw where we were with this project and how ambitious it was, that they had to take down the code of Elite and rebuild it. Its easy to surmise that also took time, in the development cycle, to get the whole thing up to speed. It was an ambitious project and it is a challenging game to create."
 
Sheesh.
BREAKING
EA Sports Cancels NBA Live 13

By Owen Good, Sep 27, 2012 4:00 PM
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EA Sports today cancelled its troubled NBA Live 13 project. It is the second time in three years that sports video gaming's dominant publisher has pulled the plug on its NBA simulation at the last minute.

Andrew Wilson, the executive vice president in charge of the label, announced the decision in a statement posted to NBA Live's official site.

"Having continued to look at the game over the past few days, it's clear that we won't be ready in October," Wilson said. "And rather than launch midway through the season, we're going to sit out the full year and stay focused on making next year's game great."

An EA Sports spokesman confirmed to Kotaku that this is not the cancellation of the entire series, just this edition. Asked if any changes would be made to the leadership of the development team, the spokesman said the label had no announcements to make regarding staffing, and declined all further comment.

"I'm disappointed that we have not yet met our high expectations with NBA Live, but I remain motivated about where we're going," Wilson said. "We're committed to delivering new innovation in online, and our progress in the visual presentation of the game continues to take big strides. We also know that a great game starts with great gameplay, and this remains a huge priority for us."

The entire text of his statement may be read here.

It is unclear what exactly tanked NBA Live 13, which showed some promise as a work-in-progress and then fell flat on its face in a hands-off demonstration that seemed only to spotlight poor visuals and broken player AI.

An advisory council of gamers, some of them already aligned with EA Sports through its "GameChangers" outreach program, repeatedly blasted the game's poor quality in private demonstrations, at Los Angeles and in Florida. Many were said to recommend EA not ship the product.

It is a colossal failure, and almost unimaginable that a publisher of EA Sports' size would twice fail to ship a product, much less one with this kind of visibility and licensing, especially given what happened two years ago.

The franchise tried in 2010 to reinvent itself as NBA Elite 11, only to pull the game back one week before release over quality concerns, highlighted particularly by embarrassing glitches discovered in the game's demo version.

The game was then taken from its EA Canada home and given to an entirely new design team at EA Tiburon. Though NBA Live was last on shelves in 2009, the creative leadership repeatedly stressed that NBA Live 13 was not a three-year project. Much of 2011 was spent analyzing the remains of NBA Elite and seeing what was usable. NBA Live 13's development staff of 80 was not fully hired until about this time last year.

Even so, sports video games are built on an annual cycle, and this one failed to arrive complete in the year it was given, for the second time. A spokesman was asked exactly what sapped development time and momentum from NBA Live 13. Again, he did not comment, other than to say EA Sports planned to publish this work as NBA Live 14 next year.

But any trust this game had left with the sports video gaming community is shattered, if not irrevocably, then it will require a herculean effort to rebuild it, if not a game of surprising and undeniable quality. Considering this is up against 2K Sports' NBA 2K series, an annual contender for sports game-of-the-year honors, that seems like a very, very long shot.

Rumors this summer suggested that NBA Live 13 would have been a digital only release, almost certainly for a lower price than the $59.99 standard to Xbox 360 and PlayStation 3 releases. EA Sports "delayed" the game on Sept. 13, although the label noted that NBA Live 13 had never gotten a release date. Now it never will.

http://m.kotaku.com/5947066/ea-sports-cancels-nba-live-13
 
They should focus on arcade games like Jam and Street again. It would be hard for them to get back into the sim market even if they had a good game, although they won't need to worry about that for a while cause the game they do have looks horrible.
 
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