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- Oct 27, 2002
I used them both.. The i would useually parry while i was rollin the body so i could dodge but still counter if i moved too slow... & yea iwas playin UFC last night wit my dog & this n knocked me out like 12 times in a row wit Chuck..Originally Posted by RHYTHMentality
Is that how you defensively played FNR3, though? You used the parry system, but never truly counterpunched by ducking/dodging shots?Originally Posted by Mister Negative
Im think more about the fact that all ou have to do is hold a button & joystick to throw a haymaker now... Coupled with the lack of parry & a block meter all you gonna get is haymaker spam until your block breaks... I feel what you sayin about the counter it was way too long on most punches but it could have been altered imo instead of omitted all together... I enjoy using the Philly Shell & counterin the %#@ outta bammas on Rd 3 but now its just gonna be straight offense...
& UFC's got like 25-30 dudes on it i believe but even if it was 10 the gameplay gonna be better than this arcadey joint here...
I guess I can understand where you're coming from if you favored the parry system over true counterpunching.
And UFC 2009 UNDISPUTED has 80 in the roster.
But I'm not lying to you when I say that you played 2/3 of the game if you played the demo (with 3 standing styles and 3 ground styles).
And between the FNR4 and UFC '09, FNR4 is far from a button-masher in comparison.
I hope they balance the styles more on there but i still think its gonna be better than this.. Even Tyson & Ali up there was movin like they was high onpixie sticks or somethin...
http://BlackTh0ught.u.yuku.com
BlackTh0ught
Yea my name is what it is so what? Maybe all the things you say are wrong with the game are the things that made it a boxing game... Not Tekken Tag in aring... & then they takin bout some legacy mode like it aint exactly the same as the pervious career mode...