OFFICIAL NBA Live 18 Thread | Available Now

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...and when it spilled off the internet into the photoshoot. :lol

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I can't wait for this game to release. Looks like it's going to be very impressive.
 
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Lawd. Wish this came out on PC.

Finally something to put 2K back on their heels.
 
KD Live 16

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KD Live 15

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Yeah 2k always be on sale black Friday. Live usually go on sale a month after it's released due to poor sales. I think I'm gonna give live a shot this year though. I barely played 2k15 at all.
 
 
Fam, you might as well wait for the reviews and when the bugs are fixed.

On black friday, you can get both for $70 total.
You ain't lying g. Especially 2K, they always ship the game with some crazy bugs. 
This can be said for the majority, if not all game developers nowadays.

Won't pick up a basketball game around Black Friday at the earliest.
 
If they would fix the free throw line freezing glitch in my career i would cop. After they didnt fix it for 15 after all this time idk about live.
 
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[h1]4 Key Gameplay Upgrades to NBA LIVE 16[/h1]
More animations, better ball movement and TOUCH passing come to life in NBA LIVE 16.

Over the last year, the NBA LIVE 16 team at Tiburon Studios has been working hard to deliver the most authentic basketball experience possible. 

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Smoother Dribbling
 

Fans will notice many small changes to gameplay in NBA LIVE 16 that improve ball handling – including dribble handoffs. “It’s a huge part of the NBA and it’s a new mechanic that’s going to open up so many different opportunities on the court,” says producer Connor Dougan.

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There are also new driving animations with a smoother and more responsive dribble system in NBA LIVE 16. “We’ve been building tech for over two years now that serves as the foundation for what we will deliver in NBA LIVE 16,” says executive producer Sean O’Brien.

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Sharper Passing

That technology allows for better ball movement, which is vital for success on the court. Swing the ball around the perimeter and find the open man for a corner-three with Touch Passing. “You’ll have the ability to square up on the catch for a catch-and-shot with no delay, and smooth animation,” says Dougan.

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Animations have also been polished across the board. “We’ve run more mo-cap shoots this year than any other basketball game I’ve ever worked on,” says senior designer Ryan Santos.

However it’s not just more mo-cap that matters, but the type of mo-cap. “We’re playing a lot of 5-on-5 and just letting the talent play hoops. We then grab the motion we need from that to get a much more natural look.”

Off-Ball Movement and Live Motion

The focus on improving animations in NBA LIVE 16 went well beyond sharper passing.

“We’ve added thousands of new animations with LIVE Motion,” says Dougan. In total, there are over 8,000 new animations in NBA LIVE 16, which add up to make off-ball movement more realistic.

“Players are physical and aware of each other,” adds Dougan. “You can bump cutters, swim around players and deny the ball. There’s a lot more physicality.”

Building with Community Feedback

“This team listens to player feedback religiously,” says O’Brien. “We pride ourselves on it.”

Everything starts with what fans tell the team about their game, and the group at Tiburon is focused on delivering the most realistic basketball experience to those who love NBA LIVE.

“This game isn’t being built for us,” says O’Brien. “It’s being built for our fans.”

Discover all the new on-court improvements in NBA LIVE 16 here.
 
I just feel bad for OKC and Westbrook for soon to be getting that game cover curse, from him being on the cover.

I honestly would rather have EA make NBA Street volume 4 or something.
 
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EA got yall tricked.

Go watch that gameplay again. Animations look horrible and stiff like a PS2 game.

EA Sports is really good at making static screenshots look great for their games, but then you play them and its not realistic. Especially for NBA Live.

Yes, the player faces look great. Yes, the player models and uniforms look good. And yes, the presentation and atmosphere in game will be 2nd to none.


But the players still more stiff and unrealistic. Shot release timing looks bad, passing looks ******, and dribbling looks rushed and not fluent.


Its a step forward from the last 3 NBA Live games, but thats not saying much.




2K ain't any better either. While Live is making strides to get better, 2K is living off gimmicks, and not fixing anything.
 
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