OFFICIAL SUPER SMASH BROS ULTIMATE THREAD EDIT: NT SMASH TOURNEY SIGN UPS

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NT SMASH TOURNAMENT SIGN UPS
TOURNEY WILL BE APPROXIMATELY WITHIN A WEEK OR SO AFTER RELEASE
TO GIVE FOLKS TIME TO UNLOCK CHARACTERS AND LEARN THE NEW MECHANICS
ENTRY FEE WILL BE $25 WITH WINNER AND RUNNER UP OF TOURNEY SPLIT THE POT 80/20 RESPECTIVELY



SMASH PLAYER LIST
s-blaze s-blaze
nawghtyhare nawghtyhare
@lamekilla
floodarea floodarea
@souljaman22
@suberzat1
@Gordonson
@xtianp








Niketalk name (Nintendo nickname) Friend Code


Mcflyy(Jannio) 3535-7289-6886
Nickthestick91(Stick) 1279-6862-2209
Infamouserror(Myko) 0720-9863-2027
Nawghtyhare(Midnite) 5542-0415-1429
Bay1591(Bayyrd) 6094-6199-3510
Joe Billionaire(JBG) 2921-5370-6039
MF Gooze 3621-8979-5682
Datkidfiasco(Nick) 8133-2475-9032
Floodarea(Seth) 6864-1282-1709
SpottieOttie305 5651-4758-1402
Ricky D (Ricky) 8389-9216-2597
Bootsycollins84(Bootsy916) 8188-4324-3415
BigJny88 (Big J) 4534-0356-6125
Subzerat1 3316-7654-6897
Gordonson 6757-1204-2802
S-Blaze 7066-9823-5799
Parada45 6990-7127-7115
Justjof 2195-9165-2133
CHAOSE57 0846-3495-5983
datboi81 1052-4690-3733
Nujabez 1972-7196-2896
Lamekilla(BarrellRoll) 4806-7764-9681
souljaman22 0800-7297-0324








This will be the official thread so all news/info
tourneys
**** talking about smash will go here
of course info can still be posted in the nintendo thread
but when we getting in our smash bag
lets keep it all here for the most part
specially after the game releases
dont wanna clog up the nintendo thread with me bragging on whooping on
@lamekilla
s-blaze s-blaze
@Gordonson
@mcflyy
floodarea floodarea
and anyone else who wants the work





Super Smash Bros. Ultimate

Super Smash Bros. Ultimate is an upcoming crossover fighting game developed by Bandai Namco Studios and Sora Ltd. and published by Nintendo for the Nintendo Switch. It is the fifth installment in the Super Smash Bros. series, succeeding Super Smash Bros. for Nintendo 3DS and Wii U.




release date: December 7, 2018

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Super Smash Bros. Ultimate character list

Below is a list of every single Super Smash Bros. character coming to the game




Debuted in Super Smah Bros. (1999)
  • Mario (from the Super Mario series)
  • Link (from the Legend of Zelda series)
  • Kirby (from the Kirby series)
  • Yoshi (from the Super Mario/Yoshi's Island series)
  • Donkey Kong (from the Donkey Kong Country series)
  • Samus (from the Metroid series)
  • Fox (from the Star Fox series)
  • Pikachu (from the Pokemon series)
  • Jigglypuff (from the Pokemon series)
  • Captain Falcon (from the F-Zero series)
  • Ness (from the Earthbound series)
  • Luigi (from the Super Mario series)

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Debuted in Super Smash Bros. Melee (2001)
  • Peach (from the Super Mario series)
  • Bowser (from the Super Mario series)
  • Zelda (from the Legend of Zelda series)
  • Sheik (from the Legend of Zelda series)
  • Pichu (from the Pokemon series)
  • Falco (from the Star Fox series)
  • Dr. Mario (from the Dr. Mario series)
  • Ice Climbers (from the Ice Climbers series)
  • Young Link (from the Legend of Zelda series)
  • Marth (from the Fire Emblem series)
  • Ganondorf (from the Legend of Zelda series)
  • Mewtwo (from the Pokemon series)
  • Roy (from the Fire Emblem series)
  • Mr. Game & Watch (from the Game & Watch series)

Super-Smash-Bros-Melee-Roster.png




Debuted in Super Smash Bros. Brawl (2008)
  • Pit (from the Kid Icarus series)
  • Meta Knight (from the Kirby series)
  • Wario (from the Super Mario/Wario Ware series)
  • Lucas (from the Earthbound series)
  • Ike (from the Pokemon series)
  • Pokemon Trainer (Squirtle/Ivysaur/Charizard) (from the Pokemon series)
  • Snake (from the Meta Gear Solid series)
  • Sonic (from the Sonic the Hedgehog series)
  • Zero Suit Samus (from the Metroid series)
  • King Dedede (from the Kirby series)
  • Olimar (from the Pikmin series)
  • Diddy Kong (from the Donkey Kong Country series)
  • Lucario (from the Pokemon series)
  • Toon Link (from the Legend of Zelda series)
  • Wolf (from the Star Fox series)
  • R.O.B. (from the R.O.B. peripheral line)


Super-Smash-Bros-Brawl-Roster.png




Debuted in Super Smash Bros. for Wii U/3DS (2015)
  • Mega Man (from the Mega Man series)
  • Rosalina & Luma (from the Super Mario series)
  • Villager (from the Animal Crossing series)
  • Palutena (from the Kid Icarus series)
  • Little Mac (from the Punch-Out series)
  • Dark Pit (from the Kid Icarus series)(Echo Fighter for Pit)
  • Lucina (from the Fire Emblem series)(Echo Fighter for Marth)
  • Greninja (from the Pokemon series)
  • Wii Fit Trainer (from the Wii Fit series)
  • Pac-Man (from the Pac-Man series)
  • Robin (from the Fire Emblem series)
  • Bowser Jr. (from the Super Mario series)
  • Morton/Iggy/Lemmy/Wendy/Roy/Larry/Ludwig (from the Super Mario series)(Echo Fighters for Bowser Jr.)
  • Alph (from the Pikmin series)(Echo Fighter for Olimar)
  • Shulk (from the Xenoblade Chronicles series)
  • Mii Fighters (from the Mii creation interface)
  • Ryu (from the Street Fighter series)
  • Cloud (from the Final Fantasy series)
  • Corrin (from the Fire Emblem series)
  • Bayonetta (from the Bayonetta series)

Smash4-Roster.jpg




Debuting in Super Smash Bros. Ultimate (2018)
  • Daisy (from the Super Mario series)(Echo Fighter for Peach)
  • Inkling (from the Splatoon series)
  • Ridley (from the Metroid series)
  • Simon Belmont (from the Castlevania series)
  • Richter Belmont (from the Castlevania series)(Echo Fighter for Simon Belmont)
  • Chrom (from the Fire Emblem series)(Echo Fighter for Roy)
  • Dark Samus (from the Metroid series)(Echo Fighter for Samus)
  • King K. Rool (from the Donkey Kong Country series)
  • Isabelle (from the Animal Crossing series)


Super-Smash-Bros-Ultimate-Daisy.jpg



Super-Smash-Bros-Ultimate-Ridley.jpg



What Are Echo Fighters?
Echo Fighters are essentially alternate character skins that are put in place of an existing fighter. The differences between the Echo Fighter and the character they are in place of are subtle and mostly cosmetic. However, there can be minor gameplay differences, such as special moves operating in slightly different manors. (Example: Dark Samus' movement is a little floatier and her missiles will move slightly different than Samus.)





Super Smash Bros Ultimate Confirmed Stages:



Smash 64 Stages
  • Dream Land (Kirby’s Dream Land)
  • Final Destination (New Smash Ultimate variant)
  • Hyrule Castle (Zelda: Ocarina of Time)
  • Kongo Jungle (Donkey Kong Country)
  • Mushroom Kingdom (Super Mario Bros)
  • Peach’s Castle (Super Mario 64)
  • Saffron City (Pokemon)
  • Super Happy Tree (Yoshi’s Story)
Smash Bros. Melee Stages
  • Battlefield (New Smash Ultimate variant)
  • Big Blue (F-Zero)
  • Brinstar (Super Metroid)
  • Brinstar Depths (Super Metroid)
  • Corneria (Star Fox 64)
  • Final Destination
  • Flat Zone (Game & Watch)
  • Fourside (Earthbound)
  • Fountain of Dreams (Kirby)
  • Great Bay (Zelda: Majora’s Mask)
  • Green Greens (Kirby)
  • Jungle Japes (Donkey Kong Country)
  • Kongo Falls (Donkey Kong Country)
  • Mushroom Kingdom II (Super Mario Bros 2)
  • Onett (Earthbound)
  • Pokemon Stadium (Pokemon Red/Blue)
  • Princess Peach’s Castle (Mario 64)
  • Rainbow Cruise (Mario 64)
  • Temple (Zelda: Adventure of Link)
  • Venom (Star Fox 64)
  • Yoshi’s Island (Super Mario World)
  • Yoshi’s Story (Yoshi’s Story)
Smash Bros. Brawl Stages
  • 75M (Donkey Kong)
  • Bridge of Eldin (Zelda Twilight Princess)
  • Castle Siege (Fire Emblem)
  • Delfino Plaza (Super Mario Sunshine)
  • Distant Planet (Pikmin)
  • Flat Zone 2 (Game & Watch)
  • Frigate Orpheon (Metroid Prime)
  • Green Hill Zone (Sonic the Hedgehog)
  • Halberd (Kirby)
  • Hanenbow (Electroplankton)
  • Luigi’s Mansion
  • Lylat Cruise (Star Fox)
  • Figure-8 Circuit (Mario Kart)
  • Mario Bros.
  • Mushroomy Kingdom
  • New Pork City (Earthbound/Mother)
  • Norfair (Metroid)
  • Pictochat (DS)
  • Pirate Ship (Zelda Wind Waker)
  • Pokemon Stadium 2
  • Port Town Aero Dive (F-Zero)
  • Shadow Moses Island (Metal Gear Solid)
  • Skyworld (Kid Icarus)
  • Smashville (Animal Crossing)
  • Spear Pillar (Pokemon)
  • Summit (Ice Climbers)
  • Wario Ware Inc (Wario Ware)
  • Yoshi’s Island
Smash Bros 3DS Stages
  • 3D Land (Mario 3D Land)
  • Arena Ferox (Fire Emblem)
  • Balloon Fight
  • Dream Land GB (Kirby’s Dream Land)
  • Find Mii (3DS)
  • Gerudo Valley (Zelda: Ocarina of Time)
  • Golden Plains (New Super Mario Bros 2)
  • Living Room (Nintendogs)
  • Magicant (Earthbound)
  • Mute City SNES (F-Zero)
  • Paper Mario
  • Pictochat 2 (DS)
  • Prism Tower (Pokemon)
  • Reset Bomb Forest (Kid Icarus)
  • Spirit Train (Zelda: Spirit Tracks)
  • Tomodachi Life
  • Tortimer Island (Animal Crossing)
  • Unova League (Pokemon)
Smash Wii U Stages
  • Big Battlefield (New Smash Ultimate variant)
  • Boxing Ring (Punch-Out!!!)
  • Coliseum (Fire Emblem)
  • Duck Hunt
  • Flat Zone X
  • Gamer (Wario Ware)
  • Garden of Hope (Pikmin)
  • Gaur Plain (Xenoblade)
  • Great Cave Offensive (Kirby)
  • Kalos League (Pokemon)
  • Mario Circuit (Mario Kart)
  • Mario Galaxy
  • Midgar (Final Fantasy 7)
  • Mushroom Kingdom U (New Super Mario Bros U)
  • Pac-Land (Pac-Man)
  • Paletuna’s Temple (Kid Icarus)
  • Pilotwings
  • Skyloft (Zelda: Skyward Sword)
  • Super Mario Maker
  • Suzaku Castle (Street Fighter)
  • Town and City (Animal Crossing)
  • Wily Castle (Mega Man)
  • Wii Fit Studio
  • Windy Hill Zone (Sonic Lost World)
  • Wrecking Crew
  • Wuhu Island (Wii Sports)
  • Umbra Clock Tower (Bayonetta)
New Stages for Smash Ultimate
  • Dracula’s Castle (Castlevania)
  • Great Plateau Tower (Zelda: Breath of the Wild)
  • Moray Tower (Splatoon)
  • New Donk City Hall (Mario Odyssey)


















SOME NEW AND RETURNING GAME MECHANICS

  • This is a small one, but for certain characters who have a rapid punch, like Fox or Kirby, no longer need to spam the A button. Simply press and hold for rapid attacks.
  • Smashes can now be charged for significantly longer; up to about three seconds now rather than one. This can make smash attacks become much less predictable but can also create a bigger window for a counter attack.
  • Dashes can be canceled by using smash attacks.
  • By pressing (A+JUMP) to short hop attack at any time. If you are bad at short hop attacks (like me) this technique may be incredibly useful.
  • For one-on-one battles, the damage dealt will now be greater than that of party brawls. This was implemented to help make sure that the battles are well paced.
  • In a timed a battle, the player who is in the lead will sometimes flash with a light. This probably will never be noticed because who does timed battles?
  • Just like in Brawl and Smash 4, you can shield immediately after a dash.
  • Two Characters grabbing at each other will cause a double grab break. I ran into this a few times while playing and it through of a bit every time. So, this may take a little getting used to.
  • Footstools have returned, although now you can tech footstools on the ground.
  • New animations for certain characters, like Captain Falcon, now has a slow-motion effect on powerful attacks like his Falcon Punch. Mechanically this doesn’t do much, but it does look epic.
  • Directional air-dodging – Revealed in the first Smash Direct, air-dodging has been updated since the Wii U era. Smash Ultimate will be reintroducing directional air-dodging. This technique will allow players to have more control of their aerial momentum, as seen in the most competitive installment of the franchise – Melee.
  • Rolling – Smash Ultimate will also be re-balancing the rolling mechanic. One of the most substantial changes the franchise received, in terms of mechanics, was the decreased rolling-lag in Smash Wii U, which promoted a more defensive playstyle. In the upcoming title, excessive rolling will result in a decreased period of invulnerability after a character rolls. This new feature encourages players to embrace a more aggressive, competitive playstyle.
  • Perfect shielding – The game’s shielding mechanic also received a substantial change that promotes a greater risk/reward playstyle seen in most competitive fighters. In previous installments of the franchise, players could “Perfect Shield” by engaging their shield at the correct time. Instead, in Smash Ultimate, players can “Perfect Shield” by disengaging their shield at the proper moment. If a player is to incorrectly time this action, they are more susceptible to attack.
  • Damage calculation – As with the modified rolling mechanic, Smash Ultimate will promote high-tempo gameplay with an increased damage calculation during 1v1 matches.



NEW FEATURES


  • Meter gauge – Players will be able to monitor the meter for chargeable moves throughout the entire game. This new icon will be located by the damage display. Thus, players will know how long until they can use Cloud’s Limit Break or how many uses remain on Robin’s Tome.
  • Omega, Battlefield and Hazardless stages The upcoming game gives players the option to play every stage as a flat, three platform, or a Hazardless stage – wherein objects and stage features that might interfere with gameplay are disabled. This feature addresses one of the greatest pain-points of the competitive Smash scene – a lack of viable stage options.
  • Final Smash meter – The most recent Nintendo Direct revealed some drastic changes to the Final Smash system. While players can still enact their Final Smash via the Smash Ball, there is now an option to utilize a Smash Attack through a meter that fills throughout the game. By introducing this optional feature, Smash Ultimate is taking a page from more traditional fighters, such as Street Fighter.
  • Stage selection – Stage selection now occurs prior to character selection. This reflects the way in which the competitive Smash scene selects stages during an event. Moreover, the new stage selection allows players to filter stages so they can only select Battlefield and Omega stage-forms.
  • Blast Zone display – Players will be able to see how close they are to the Blast Zone when knocked offstage, providing more clarity into when a character will be knocked out.
  • Training Mode – Smash Ultimate has taken another page from traditional competitive fighting games with their revamped Training Mode. The updated Training Mode includes a graphed background, allowing players to perfect their spacing. This mode also includes the option to display launch distance, giving players more opportunities to find unique combos.
  • Squad Strike – Another way in which the game has taken note of the competitive Smash scene is in the new Squad Strike game mode. A popular side-event of many Smash competitions is a crew battle, wherein a team of five competes against another in a virtual fighting game relay. Squad Strike allows players to face off in team of three or five with ease.


IN CASE U MISSED ANY NINTENDO DIRECTS RELATED TO SMASH







 
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Ok cool I'll support this thread. Definitely a day one pick up and all I wanted to talk about in the Nintendo thread was this anyways, but I felt like I was being a hypebeast lol.
 
Ok cool I'll support this thread. Definitely a day one pick up and all I wanted to talk about in the Nintendo thread was this anyways, but I felt like I was being a hypebeast lol.
Post ur friend code
I’ll post everyone’s from the Nintendo thread later today
 
My friend code is SW-1052-4690-3733.

Took me a bit to find it again lol, but I'm in there. And finally online for the next year. Should be fun.
 
When is the Best Buy pre order going back up? For special edition bundle.

Really not trying to use scumbag Game Stop.
 
My friend code:

SW-1972-7196-2896

I still need to pre-order smash on amazon

Edit: just pre-ordered on Amazon should arrive on release day. :smokin
 
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Japanese retailer pamphlet says Super Smash Bros. Ultimate supports up to 32 players online
Posted on October 27, 2018 by Brian(@NE_Brian) in Rumors, Switch




Super Smash Bros. Ultimate isn’t terribly far off, but there’s still a good amount that we don’t know about the game. There are still characters to be announced, an entire mode to be discussed, and details about online play to be shared. When it comes to online functionality, there’s one small but possibly noteworthy tidbit starting to make the rounds.

Japanese retailer GEO has started distributing a pamphlet for Super Smash Bros. Ultimate. On one page, it’s stated that up to 32 players will be supported online. That probably doesn’t mean we’ll see 32-player battles in regular matches, but that could extend to a certain online mode or feature.








We should point out that GEO’s pamphlet should be taken with a grain of salt. Until Nintendo announces information officially, what’s listed technically counts as speculation.


pam-1.jpg


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He probably meant "reveals" but either way my body is ready.

Just pre-ordered Smash from Best Buy. I'm contemplating whether to buy the Power A Wireless or the Adapter and GC Controller. I know input will be better on the latter, but I don't think I'll be entering any tournaments or playing competitively. I hate having all this time, it makes me go back and forth.
 
Oh no, I definitely meant retailers as In more places to purchase from. I'll buy this at PetSmart at this point.

And datboi81 datboi81 , when and what time was your preorder done? It still has coming soon.
 
I just got the game with coin. I might get the pro controller later, but I don’t need a steel case for $5 more to buy the combo.
 
He probably meant "reveals" but either way my body is ready.

Just pre-ordered Smash from Best Buy. I'm contemplating whether to buy the Power A Wireless or the Adapter and GC Controller. I know input will be better on the latter, but I don't think I'll be entering any tournaments or playing competitively. I hate having all this time, it makes me go back and forth.

Adapter and GC Controller is the way to go
 
Guess I'll just buy separately...

I have the Wii-U GC adapter and plenty of GC controllers.
 
Adapter and GC Controller is the way to go

Things are leaning towards that. They’re both 50 bucks. I think I like the idea of using the Power A GC controller on my PC for the Dolphin Emulator. Anybody know if the GC adapter works on the PC as well?
 
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