Thanks for the info.
The xb1 is 1080p/60fps capable. From my limited knowledge, an issue is that multiplat devs are under time/money constraints. Given that, some devs can't make the the ps4/xb1 version exactly the same its release date. We saw this last gen with the 360/ps3.
I don't think it's down to time/money constraints. The PS4 simply is more powerful, so if you utilise both consoles properly then the PS4 version will run better.
After skimming those articles you linked me to, it fuels the notion that the ps4's superior hardware isn't important at this point in time.
The differences pointed out in the articles don't drastically affect gameplay, if at all.
To me, $ony's first party studios will be utilizing the ps4's superior capabilities, while m$'s first party studios will be utilizing xb1's capabilities.
You're right in that it will be the exclusive games that will utilise PS4's hardware properly but as for the differences not affecting the game play, you'll have to look at thaton a game by game basis and it'll also depend on how sensitive you are to the differences. We're not going to get a situation where a game is unplayable on the XBone and there are many games like some that you listed where the differences are minor if any apart from the resolution, but certain games do suffer from the weaker hardware and it depends on the person as to how it affects them.
For me personally, I can handle dips in framerate as long as it doesn't crawl, I can take screen tearing up to a point and resolution is not a deal breaker but 1080p is up there as one of the most important things for me. For other people it'll be different.
Here's an example with Sniper Elite III
Frame-rate tests for Sniper Elite 3 reveal that both versions feature fluctuating frame-rates that impact upon the overall experience. However, it is the PS4 which comes closest to delivering a 60fps while the Xbox One game suffers from constant screen tearing and a lower frame-rate in demanding scenes in its default v-sync off mode.
http://www.eurogamer.net/articles/digitalfoundry-2014-sniper-elite-3-face-off
The screen tearing in the gif and lower framerate may not bother some people but for others it might be unacceptable.
My original point though is that for most of these games, the PS4 multiplatform games run better due to more powerful hardware. The differences vary from game to game but the hardware difference is constant and won't change so this will be the norm.
I posted a pros/cons list of the xb1/ps4
http://niketalk.com/t/526537/the-ps...oft-trolls-ps4-paritygate/36810#post_21782874
and a link to a thread of people who've owned xb1s/ps4s for 9 months.
http://www.neogaf.com/forum/showthread.php?t=874718
I looked at both controllers objectively.
I don't think I've ever seen a post in here about the DS4's great battery life.
Or how the light bar and touch pad add to the experience of their games.
If you wear earbuds like me, the speaker on the DS4 becomes irrelevant.
Again objectively, the xb1 controller is superior because all the buttons are necessary.
Some ps4 games force you to use the touch pad.
The battery life/impulse triggers also add to that notion.
All the buttons on the DS4 are used though. The light bar is used in things like Playroom and will work alongside Morpheus.
As for the touchpad, in FFXIV, you can use the touchpad as a Virtual mouse which improves the game a lot better than the PS3 version and with more MMO's coming to the system, the touchpad will help if they use a similar set up.
Then there are games which use the touchpad. You can guarantee a studio like Media Molecule will utilise the touchpad in an innovative way for Tearaway, just like did for the Vita version.
As for the shape and ergonomics, that's down to perosnal opinion.
The guys down at Gametrailers voted the DS4 as the No.1 controller, with the XB1's controller not even in the list.
http://www.gametrailers.com/videos/is377o/gt-countdown-top-ten-controllers