STREET FIGHTER

I always wanted to play Zangife but I don't have the real p

Yea I know, snake eyes makes me want to play him but he can get zoned out and like you said some match ups he won't win

I'm trying to find a character that's balance and that can cover bisons bad match ups and do good against grapplers.
I've been trying Sagat but he's so SLOW I might pick Ryu
There's a couple of really good grappler killers IMO in the game. I think Sim, Poison and Juri (simply because you could use her normals to anti-air SO much) are good grappler killers. I don't know if they cover any of Bisons bad matchups though.
 
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There's a couple of really good grappler killers IMO in the game. I think Sim, Poison and Juri (simply because you could use her normals to anti-air SO much) are good grappler killers. I don't know if they cover any of Bisons bad matchups though.

Sim sounds good but I think poison might be better at stop rush down like juri Yun yang Rufus
 
they should bring oro back. no focus bs, no weirdo music...bring hip hop back. bring the gritty street element back.
 
I think focus attacks was good for street fighter I like it much more than parry but if they continue to keep it they should only keep red focus
 
SF III is def one of my favorites. I don't really like the Ground Bounces they added in SFV, but I understand they are trying to change things up. More Tekken-esque -- I bet they have some people from Tekken/ Namco that helped develop SFV.
 
Lol, I can see if someone was maining Gil or something. I use Makoto / Sean & Ryu, mainly. I feel as if everyone is balanced pretty well. Almost perfect, actually.
 
There are some broken aspects of 3 but it isn't necessarily a broken game. SF4 just gives you more defensive options then just parry/FADC. A lot more invisible frames in SF4. You aren't punished for throwing out a wake up with certain characters and those who are heavily punishable are extremely strong. Take zangief for instance in 4. Tons of punishable moves, but that's because 2 EX double lariats will KO you EASILY
 
Ok, so how's the game broken? NONE of what you posted answers that question.

Can't help but laugh at whiff to build meter :lol:


If you played on a highly competitive level this shouldn't even be a topic of discussion. As somebody
mentioned above Ken, Yun, Chun maybe Makoto (she being the worst) x 100 in every tourny. Every
other character had no chance with an exception of a few Japanese players with godlike Q play.

It's not parries it's characters like Ken and Chun with easly links to SA2. Chun has all day to hit confirm
SA2 for a ton of damage plus a free mixup in the corner. Guess wrong and eat another super. O.. your
afraid of my super eat this kara throw x 5. Repeat the process and you have chun in a nutshell.

Same thing for Ken being able to hit confirm his SA3 multiple ways for crazy damage. Plus he got three
of them??lololol. Yun same thing with the OD SA3 small meter build.. Come on. I played the game for
years and understand its a completely broken game.

What really makes the game broken is the fact that all other characters don't have easy hit confirm
supers that lead into big damage or insane mixup's at the highest level of play. Similar to how FADC's
on certain characters have huge advantages (Ryu) unlike Honda (smfh). It's just a 1000 times worse
in 3s.
 
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