Official Xbox 360 Post: For those who CARE, COD4 patch is now available

Originally Posted by Mayor of NYC

Originally Posted by Airupthere301

Originally Posted by Mayor of NYC

Originally Posted by Airupthere301

Mayor, I'm selling mine to a friend for $200. It's a premium like yours, but I have a wireless controller. I think that is a fair price, at least for starters. You can negotiate or whatever after you find someone interested.

haha dude..you retiring also?...i feel you though...like i wouldnt mind selling my joint for 175...i mean like cmon..my hard drive is also filled with a bunch of arcade games
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Nope, I'm not retiring. I'm replacing my Xbox. My current one can't play Devil May Cry 4 for some reason (I think I told you about it before), so I'm selling my current one to a friend and just giving him the new hard drive and controller.

P.S. I might be "retired" by current standards, though, as I'm almost never on anymore. Bee is missing, you on Madden, and I'm staring at books/FL Studio
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well my madden cracked..ive been on COD4 and GoW more often...and
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..you back on ya FL grind?
May0r, I tried that. Selling my system and being more productive. I had another 360 within 5 months.
then i have no chance
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mayor i might be interested. PM me if your willing to sell it
 
NEW TALKS OF COD4 MAPS.

Earlier this month, we brought you word that Infinity Ward were actively working on new multiplayer maps for Call of Duty 4. At the time, Infinity Ward'scommunity manager, Robert Bowling was guarded about details, only teasing fans with the idea.

Today, I had a chance to sit down and talk with Robert about the upcoming maps, hoping to get some more detailed information. The bad news -- Infinity Wardstill aren't talking specifics. I was, however, able to get a few hints and some new details on the new maps, which should be available this spring.

Hit the jump for the first morsels of details on the upcoming Call of Duty 4 map packs for the Xbox 360 and PlayStation 3.

While Bowling was hesitant to talk specifics, he was able to confirm that the first maps will be available in a pack of three. In terms of what gamers canexpect from the maps, he insists that the theme here is variety, taking cues from what their community has asked for.

"We're fortunate to have a very big community," says Bowling, "so they're the ones who know what's getting old, or what they want tosee."

Overwhelming, the community was interested in three key elements -- more open, larger scale maps; open maps with close quarters; more buildings with no closeddoors; and completely new locales. When pushed for specifics, Bowling only relies on this criteria to drop hints.

"People who want open maps are going to be happy with this map pack," he says. "People who want more indoor locales are going to be happy withthis map pack. People who want something completely different from what they're currently playing are going to be happy with this map pack."

He also notes that the team are working on a number of different concepts, and is clear that even more content can be expecting in the future.

"We plan on supporting our game for a very long time," he tells me. "As I said, we have a large community. We're currently number one onXbox LIVE, so we have a lot of people playing. So we're going to continue to support the community that keeps supporting us. We have a lot of cool ideasthat we're working on, and we're going to keep making maps until we're done."
When asked about the possibilities of future perks or weapons via downloadable content, Bowling tells me that the idea had been "thrown around," butthat there are currently no plans.

I also asked him if the inevitable release Call of Duty 5 would be a roadblock to future content, and he was clear that wouldn't be the case.

"We don't dictate how much we update our game based on what other studios do," he says, almost certainly confirming Infinity Ward's lack ofparticipation in the upcoming sequel. "So if another game comes out, that doesn't mean we stop supporting ours."

source: http://www.cod4forums.com/index.php?showtopic=7277http://www.cod4forums.com/index.php?showtopic=7277


RAINBOW SIX VEGAS 2 NEWS. (unless this was posted already)

Questions Answered: Part 1 - Game Mechanics, Weapons & PEC System
Questions Answered: Part 2 - Multiplayer
Questions Answered: Part 3 - Story Mode / Terrorist Hunt


Game Mechanics, Weapons & PEC System

Destroyable Environments - You've heard of bullet penetration, but we've taken it further. Not only can you shoot through wooden doorsand thin walls, you can also break certain objects (such as tables) within the battlefield depending on its durability. See a tango taking cover behind awooden crate? Shred it and watch them panic, or just shoot them through the box, whatever works for you. You can also damage certain vehicles, some to thepoint where they even explode. We also give you environmental objects that can help you, such as fire extinguishers which will give off smoke when you shootthem, and combustible tanks. We didn't place these objects in areas that don't fit within the environment (I've seen other games where gas tanksare placed in the middle of a public street); these environmental tools are found in places that make sense, such as a gas tank under a BBQ grill. Be warned…if the enemy AI spots these objects they'll use them on you too.

Sprinting - You can sprint for a limited time until your character gets tired. Think of an imaginary bar that depletes itself when you sprint,and slowly begins to fill up again when you don't. While you sprint you cannot do any other actions, so use it wisely. It's really handy when you heara frag hitting the floor. Sprinting uses the Left Bumper (360), L2 (PS3) and Shift Key (default for PC, can be re-assigned).

Other Game Mechanics -
Sorry folks, no "active reload". Gadgets work pretty much the same. Doors behave the same as Vegas 1 (open and close) with the inclusion of shootingthrough them/blowing them up depending on the thickness. No melee. Cover system is the same as Vegas 1 but more refined (a lot of testing went into riddingbugs). No "running-man" glitch. No location-based armour (shooting a person's leg causes the same damage as shooting their arm), however, if yourenemy AI is being shot in the foot when taking cover, he'll actually respond now by moving further back behind cover.

Weapons -
The 11 new weapons are as follows:
P99 (Pistol)
AUG PARA (SMG)
Type 05 JS (SMG)
SKORPION VZ83 (SMG)
FNC (Assault)
L85A2 (Assault)
AKS-74U (Assault)
M468 (Assault)
500 TACTICAL (Shotgun)
L96 Arctic Warfare (Sniper)
SR-25 SD (Sniper)

The "Noob Cannon" (XM-26 LSS) has a slower rate of fire than Vegas 1. Silencers do NOT alert other enemy AI if they aren't paying attention,which is a major improvement for silencer gameplay. The new SR-25 SD is the first sniper gun with a silencer attachment, making it extra deadly. I can alsoconfirm that silencers DO add extra accuracy to guns but lessens the damage. You can now attach an ACOG Scope on SMGs.

P.E.C. Menu - Improvements from Vegas 1: you can now "swap gadgets" without having to go through the trouble of manually swapping toa different gadget and replacing your current one. Also, you now have 4 slots for custom preset equipment templates: Assault, Recon, Demolition & Sniper.Whatever weapons and gadgets you save on each template will always be there as you freely swap between them. Another great feature is having an auto-save forsilencers and rate of fire, meaning, if you have your silencer on in single player, co-op or multiplayer, they will automatically save unless you replace theweapon. You also have a separate equipment template for Story/Terrorist Hunt because you can assign "two primary" guns and a handgun, unlikemultiplayer where you assign "one primary" gun and a handgun. Yes, you can now assign two primary guns when playing Terrorist Hunt offline ANDonline. Last but not least, the P.E.C. menu is not on a separate screen that requires loading. You see the P.E.C. menu as soon as you press start at the maintitle screen. For those who have played Vegas 1, you will be happy to know that there are no longer 2 loading screens prior to joining a multiplayer map.Loading times have been drastically improved.



For more information, check out the Dev Diary: P.E.C. & REWARDS
http://rainbowsixgame.us.ubi.com/vegas2/index.php
 
Originally Posted by mrezykickz


"People who want open maps are going to be happy with this map pack," he says. "People who want more indoor locales are going to be happy with this map pack. People who want something completely different from what they're currently playing are going to be happy with this map pack."

Worst statement I've heard all day.
 
Originally Posted by jblackcat13

Originally Posted by swendro88


[h2][/h2]
[h2]What Game Is This? Part #7 http://www.computerandvideogames.com/article.php?id=183009[/h2]

Today: the last jigsaw piece.

In the next issue of Xbox World 360 (caps lock alert: ONSALE NEXT WEDNESDAY - THAT'S THE 27TH FEBRUARY!) you'll find shots and hands-on details on one of the biggest (and most confusing) gaming stories of the year. Read on for more...
the final picture:



















[img]http://medialib.computerandvideogames.com/screens/screenshot_193193.jpg[/img]

YESSSSSSS

That pretty much confirms it.
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Yea boy.
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I just pray to God that they have online multiplayer..how amazing would that be?Would bring a whole new life to the game.
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I wanna hear a release date tho.
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Better not be like November orsomethin.
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Originally Posted by DocsBack

Originally Posted by mrezykickz


"People who want open maps are going to be happy with this map pack," he says. "People who want more indoor locales are going to be happy with this map pack. People who want something completely different from what they're currently playing are going to be happy with this map pack."

Worst statement I've heard all day.

They said that, not me
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for the 2 or 3 of you who still play halo...

new map pack in spring.

Once infrequently referred to as "O.K. Corral," Ghost Town (pictured throughout this story) is the first map from the upcoming Legendary Map Pack,the second injection of downloadable content coming to Halo 3 later this Spring. Artists Vic DeLeon and Cameron Pinard and designer Lars Bakken answered a fewquick questions to give readers more information about this abandoned shell in Africa.

Q: What's the fictional premise behind Ghost Town?

Vic: Ghost Town is the fragmented ruins of a small 24[sup]th[/sup] century water purification complex that geographically lies just North and West ofthe jungle foothills hydroelectric facility from the Sierra 117 mission. The well-protected facility built into a shallow ravine was once home to the GlobalWater Campaign, where the still somewhat-pure Kilimanjaro meltwater was transported via pipelines from the river and directed to this small outpost where itbecame further purified, and then transported via GWC trans-African pipelines along the Tsavo Highway for distribution throughout the entire continent.

Q: What were some of the artistic inspirations for Ghost Town?

Vic: We had both worked on the Sierra 117 level from the singleplayer campaign and we wanted to make something work within that environment becausewe are crazy like that. We knew Jungle would be hard to pull off in multiplayer, but noooo… we wanted to go further and add the elements of abandon anddestruction. Cue the amazing work that Stan Winston and his team of artists made for the Halo 3 "Believe" commercials. That diorama of the hugebattle with the destroyed buildings and debris everywhere was insanely cool and, well you know, we had to try it.

Cameron: The abandoned temples of Angkor Wat were always part of the early discussions but as Vic points out, we were so impressed with the dioramawork from the "Believe" campaign that we looked to incorporate some of the ruined aspects into Ghost Town.


Q: What's the nuts and bolts premise behind Ghost Town in terms of gameplay?

Cameron: Essentially Ghost Town is an asymmetric map designed for 4v4 encounters, it's meant to be a strong infantry map where you get a nicerange of close combat and longer range. The spaces are set up to allow two to three person squads a good bit of operating room and several tacticaloptions.

Q: What gametypes is the map designed for?

Cameron: As an asymmetric map it's designed for things like One Bomb, and One Flag, it also creates a great environment for FFA and teamslayer. Overall though, the map is more general purpose and of course balancing is done with an eye towards our more popular game types.
Halo3_DLC2_GhostTown_01f.jpg


Halo3_DLC2_GhostTown_02.jpg


Halo3_DLC2_GhostTown_03.jpg
 
Originally Posted by mrezykickz

Originally Posted by DocsBack

Originally Posted by mrezykickz


"People who want open maps are going to be happy with this map pack," he says. "People who want more indoor locales are going to be happy with this map pack. People who want something completely different from what they're currently playing are going to be happy with this map pack."

Worst statement I've heard all day.

They said that, not me
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Haha, sorry, man. Didn't mean to set the quote like that.
 
[h2]http://www.xbox360fanboy.com/2008/02/22/xbla-goldeneye-007-is-real-details-coming-soon/[/h2]
[h2]XBLA GoldenEye 007 is real, details coming soon[/h2]
Posted Feb 22nd 2008 12:45PM by Dustin Burg
Filed under: News, Xbox Live Arcade

Our whining, groaning and petitioning seems to have actually paid off for once as the once rumored, then not rumored Xbox Live Arcade version of GoldenEye 007 is officially going to happen.

British magazine Xbox World 360 broke the news and is teasing that in next month's issue (which hits newsstands next Wednesday the 27th) they'll be revealing "never-seen shots and hands-on details" from "Rare's retooled classic" and all the changes that have been implemented in this re-make. We obviously don't have to hype this news any further as we're pretty sure N64 GoldenEye fanboys will take this, run through the streets and scream joy at every street corner. Bring on the golden gun and bring on the details ... Wednesday just can't come soon enough. W00t!
 
wheres dude who said goldeneye would never come to the 360? OH YEAH THATS RIGHT, HES ALERGIC TO THIS THREAD!
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Originally Posted by nnarum

[h2]http://www.xbox360fanboy.com/2008/02/22/xbla-goldeneye-007-is-real-details-coming-soon/[/h2]
[h2]XBLA GoldenEye 007 is real, details coming soon[/h2]
Posted Feb 22nd 2008 12:45PM by Dustin Burg
Filed under: News, Xbox Live Arcade

Our whining, groaning and petitioning seems to have actually paid off for once as the once rumored, then not rumored Xbox Live Arcade version of GoldenEye 007 is officially going to happen.

British magazine Xbox World 360 broke the news and is teasing that in next month's issue (which hits newsstands next Wednesday the 27th) they'll be revealing "never-seen shots and hands-on details" from "Rare's retooled classic" and all the changes that have been implemented in this re-make. We obviously don't have to hype this news any further as we're pretty sure N64 GoldenEye fanboys will take this, run through the streets and scream joy at every street corner. Bring on the golden gun and bring on the details ... Wednesday just can't come soon enough. W00t!



And there we go.
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Still crossing my fingers that they have online multiplayer. We GOT to have a tournament. Cats are gonna get murked with the ZMGs.
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Mad happy that Goldeneye is coming out for the 360
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I don't brag much, but I'm probably the best on here when it came to that game on N64.

I hope it's on Xbox live so I could destroy fools.

But, that was like over ten years ago so I might be rusty.

I want a 360, but with the bugs and 3R's glitch it is hindering me from getting it though man.

Microsoft needs to just fix that crap ASAP. Reason I refuse to get either a 360 or PS3 because of their defects or in the case of the PS3 past defects like"disc read error".

But, none of the less I'm happy that it is seeing the light of day. I also really want to play Halo online on 360 badly.
 
ardeedas - ardeedas

Anyone still play GEARS?! Or HALO?! or COD4? When's the next tourny?

Can't wait till SC4, how are online fighting games, anyway? Never played VF5 on a network.
 
Originally Posted by Putting In Work

Mad happy that Goldeneye is coming out for the 360
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I don't brag much, but I'm probably the best on here when it came to that game on N64.

I hope it's on Xbox live so I could destroy fools.

But, that was like over ten years ago so I might be rusty.

I want a 360, but with the bugs and 3R's glitch it is hindering me from getting it though man.

Microsoft needs to just fix that crap ASAP. Reason I refuse to get either a 360 or PS3 because of their defects or in the case of the PS3 past defects like "disc read error".

But, none of the less I'm happy that it is seeing the light of day. I also really want to play Halo online on 360 badly.

Pfft, you wouldn't beat me son.
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I'm too smooth when itcomes to FPS games.


I'm gettin my practice in now.
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I don't brag much, but I'm probably the best on here when it came to that game on N64.
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everybody and their brothers says this... that's whatis great about live, no more questioning where you really stand on games.. before this, everybody used to think they were tight at games.
 
Nah man like I was good bro...like really good at this game for some reason.

The game started getting wack when I was holding down respawn spots because it was a automatic kill.

I, and my friends, played one hit kill none of that running for body armor or emptying a whole clip to have the person run away.

Straight up one hit you're dead...even if you were chopped, dead red screen with blood
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But, I will say this that N64 controller for Goldeneye > 360 controller (although I haven't played with a 360 controller as yet like that like I playedwith the N64 controller). They need to come out with a 3rd party periph. for this game.

And when I say nice man I don't mean block nice, neighborhood nice, borough nice...homie I was that nice. Took on any and all comers when my rep startingspreading. Most dudes that was into this game played regular so it was an adjustment to go to one hit kill after that, but I was still undefeated. Matter offact where you think the name for that store came from
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But, I still don't have a next gen system because I refuse to shell out half a grand on these things only to have it break on me and I'm screwed out ofmy money like the PS2 did me, and now more recently the damn PSP, and the 360 with it's glitches too.

If this comes out on 360 wouldn't that mean it has to come out on Nintendo's thingy like thing that they have that you know where it plays old games orsomething.
 
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@ that HD DVD usage guide... I'll keep watching movies with mine thank you very much
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I think the main reason Goldeneye is coming is because of the rumored increase on file size for XBLA games... I'm sure this will be the largest file onXBLA...
 
Originally Posted by Jetpacunlimited

Gamebattles goes by a 3 month ladder, meaning your record is based on the games played against other Gamebattles clans during that 3 month period you signed up for. My team signed up Winter 06, when Gears was the most played game on Xbox Live, and we went 9-0 against everyone we challenged/challenged us.


I find it funny that you tried to go at me when you had no idea what you were talking about and end up making yourself look foolish instead. You trying to impress someone?
LOL Witner 06, when the game first dropped and everyone was n00bs... Get real kid, my crew would run your squad.

Yeah, Winter 06, Dec-Feb, During that time, the game would have been out for a whole 2-4 months. So you telling me it took you 4 months to actually getgood at the game? Just because you sucked at it then doesn't mean everyone else did too.
And I highly doubt that you would "run" my squad, but we'll see when Gears 2 drops
 
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