BLOODBORNE Tips Trick Tactics and Gripes (><) thread

shottadru shottadru my bad bro, I was away from the system when you sent that invite, bout to get the fam something to eat. I'll be back on tonight. I might have to skip the playoffs, I'm too into this game now. Beat the Witch and now I'm in the Forbidden Woods. Is the Logarius Wheen a good weapon? I beat this NPC on the way to the Forbidden Woods and got the badge for it.
 
 
 
Same section or somewhere else?  Just got the 4th Rune slot. 

Was gonna go fight Darkbeast because I skipped him by mistake.
Put the crown on right after you beat Logarius for a cutscene.  If you already left that area I'm sure you can go back and put it on and be fine.  That will open up a new throne room area with the queen of the Vilebloods.  Before you do anything bow before her and accept to join her covenant which will make the Cainhurst armor and Chicago weapon be available for sale.  Then grab the unopened summons from her and deliver it back to Alfred.  

At this point he's by the area where you had to go with the secret password.  Give him the summons and meet him back in the throne room.  Talk to him, then go to where you first met him and you'll get a Caryll rune for that 4th slot that makes it so blood vials heal more.
repped doing it now the alfred part now, already went into the room and spoke to her 
 
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@shottadru my bad bro, I was away from the system when you sent that invite, bout to get the fam something to eat. I'll be back on tonight. I might have to skip the playoffs, I'm too into this game now. Beat the Witch and now I'm in the Forbidden Woods. Is the Logarius Wheen a good weapon? I beat this NPC on the way to the Forbidden Woods and got the badge for it.
It's cool Im playing for now gonna fix my meal prep food for the week later, the games were boring today. That Bulls game last night was enough for the weekend. Best game this weekend. 
 
The wheel is...interesting to say the least. 
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I didn't even mean to ol boy, I thought he was an enemy :lol:

I assume you can't do the sede quests for these people once you beat them, is there anything significant I'm gonna miss as a result of this?
 
I didn't even mean to ol boy, I thought he was an enemy
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I assume you can't do the sede quests for these people once you beat them, is there anything significant I'm gonna miss as a result of this?
Unfortunately they are gone for good, it happened to me earlier in the game with Eileen the crow.  You can never be too sure in this game so I know what you mean.  Not a huge deal as you get the all the rewards when you kill them except for the gestures they teach you I'm pretty sure.
 
 
Unfortunately they are gone for good, it happened to me earlier in the game with Eileen the crow.  You can never be too sure in this game so I know what you mean.  Not a huge deal as you get the all the rewards when you kill them except for the gestures they teach you I'm pretty sure.
You lose most of the good rewards if you miss the quest. Like if you miss Eileen's quest, you miss the gestures, Henryk's armor set, the lower level Heir rune, and the Hunter of Hunters oath rune (one of the best runes in the game). Djura's side quest is just a gesture. Missing Alfred's side quest is losing out on Logarius' Wheel and the Gold Ardeo. Etc, etc. 
 
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Stats:
 Stats are player attributes in Bloodborne. When you level up in Bloodborne you increase an attribute by one point. Attributes like Strength and Skill are represented by numerical values and determine what armor and weapons can be equipped, while attributes like Arcane and Bloodtinge govern how much damage certain Weapons or Items do. Attributes also give your characters increased stats, e.g. Vitality increases your hit points and Endurance improves your Stamina.
  [h2]http://Primary Stats[/h2] [h4]http://
level_icon.jpg
Level[/h4]Your character's current level, as determined by your expenditure of attribute points.
 [h4]http://
blood_echoes.jpg
Blood Echoes[/h4]Blood Echoes are the main currency in Bloodborne.
  • Echoes are obtained by killing enemies, consuming Coldblood, or selling items. They can be consumed in Hunter’s Dream to purchase items from the Messengers or to level up by talking to the Plain Doll.
  • Upon death in one's own world, all echoes will be lost and left on the ground where the player perished. One can then retrieve these echoes by returning to that location and either picking them up or slaying a nearby enemy who has stolen the echoes. Echoes will not be lost when one dies as a summon.
 [h4]http://
insight.jpg
Insight[/h4]Insight is a minor currency that represents the depth of one's inhuman knowledge.
  • Insight is obtained by encountering and slaying bosses, discovering certain areas, speaking to certain NPCs, or consuming madman's knowledge, great one's wisdom, or one third of umbilical cord.
  • Insight is consumed by ringing the beckoning bell to call for help from other players (consumes 1 insight each time the bell is rung) and purchasing items from the Messengers. Note that the insight messengers are only available when one is currently holding 10 or more insight.
  • Insight also triggers certain events in the game. For instance, Amygdalas around the world will become visible after one obtains more than 40 insight.
  • Holding more insight reduces the character's frenzy resistance and the beasthood stat. It also has other effects upon the game world and difficulty.
  • Insight is not lost upon death, but can be stolen by brainsuckers.
 [h4]http://
vitality.jpg
Vitality[/h4]The Vitality stat governs HP (hit points).
  • Once you reach 30 in Vitality you will start to see diminishing returns, after 50 (the soft cap) you will see a more severe drop-off all the way up to 99 (the hard cap.)
 [h4]http://
endurance.jpg
Endurance[/h4]The Endurance stat governs stamina and resistances.
  • Once you reach 40 (soft cap) in Endurance you gain almost no benefit for each further point invested, although you still gain an increase in resistances all the way up to 99 (the hard cap). There is no encumbrance system in Bloodborne.
 [h4]http://
strength.jpg
Strength[/h4]The Strength stat governs heavy physical weapon ATK as well as increasing visceral damage. Determines whether or not you can use certain equipment.
  • Strength increases trick weapon damage. Strength based weapons receive more benefit from each invested strength point than other weapons. Once you reach 25 in Strength you will start to see diminishing returns, after 50 (the soft cap) you will see a more severe drop-off all the way up to 99 (the hard cap).
  • Visceral attack damage increases with Strength above 18 with steep diminishing returns after 50.
 [h4]http://
skill.jpg
Skill[/h4]The Skill stat governs more nuanced physical weapon ATK and increases your visceral damage more than other stats. Determines whether or not you can use certain equipment.
  • Skill increases trick weapon damage. Skill based weapons receive more benefit from each invested skill point than other weapons. Once you reach 25 in Skill you will start to see diminishing returns, after 50 (the soft cap) you will see a more severe drop-off all the way up to 99 (the hard cap).
  • Visceral attack damage increases with Skill above 18 with steep diminishing returns after 50.
 [h4]http://
bloodtingue.jpg
Bloodtinge[/h4]The Bloodtinge stat governs power of weapons that use Quicksilver Bullets. Determines whether or not you can use certain equipment.
  • Once you reach 25 in Bloodtinge you will start to see diminishing returns, after 50 (the soft cap) you will see a more severe drop-off all the way up to 99 (the hard cap.)
 [h4]http://
arcane.jpg
Arcane[/h4]The Arcane stat governs power of Arcane ATK. Determines whether or not you can use certain equipment. Also increases Discovery Rates.
  • Once you reach 25 in Arcane you will start to see diminishing returns, after 50 (the soft cap) you will see a more severe drop-off all the way up to 99 (the hard cap.)
  • Despite all trick weapons have an arcane scaling, investing in arcane does nothing to these weapons' physical damages.
  • The increase to discovery will cap out at 50 arcane with 209 discovery. Increasing arcane more only affects elemental damage scaling.
 [h3]http://Secondary Stats[/h3] [h4]http://
hp.jpg
HP[/h4]HP is the amount of damage you can take before you die.
 [h4]http://
stamina.jpg
Stamina[/h4]Stamina governs the amount you can attack and dodge before having to wait for it to refill.
 [h4]http:// Discovery[/h4]The rate at which items will drop from enemies. The higher the number the more frequently they will drop.

 [h3]http://Defensive Stats[/h3] [h4]http://
physical_DEF.jpg
Physical DEF[/h4]Defense against physical (non-magical) attacks (increased only by gaining levels).
 [h4]http://
slow_poison_RES.jpg
Slow Poison RES[/h4]Resistance to poison attacks. Slow poison slows drains your HP until you die.
 [h4]http://
rapid_poison_RES.jpg
Rapid Poison RES[/h4]Resistance to rapid poison attacks. The higher this attribute, the more resistant you are.
 [h4]http://
frenzy_RES.jpg
Frenzy RES[/h4]Resistance to the lure of frenzy. The higher this attribute, the more resistant you are. Frenzy carves out 80% of your max HP.
 [h4]http://
beasthood.jpg
Beasthood[/h4]The higher this attribute, the closer you are to beasthood when temporary transformed. (Note: raising the Beasthood meter will not transform your character into a beast. No beast mode has been found in the game, although the the Beast Claw's transformed state does give you giant wolf beast arms.)

 [h3]http://Damage Reduction[/h3] [h4]http://
physical_DEF.jpg
Physical[/h4]Reduction of physical damage.
  • [h4]http://
    VS_blunt.jpg
    VS. Blunt[/h4]
  • Reduction of damage from blunt attacks.
 Reduction of damage from thrust attacks.
 [h4]http://
blood_DEF.jpg
Blood[/h4]Reduction of damage from firearms and other blood attacks.
 [h4]http://
arcane_DEF.jpg
Arcane[/h4]Reduction of damage from Arcane attacks.
 [h4]http://
fire_DEF.jpg
Fire[/h4]Reduction of damage from Fire attacks.
 [h4]http://
bolt_DEF.jpg
Bolt[/h4]Reduction of damage from bolt attacks.

 [h3]http://Offensive Stats[/h3] [h4]http://
physical_atk.jpg
Physical ATK[/h4]Determines the damage of your trick weapon (normal physical damage).
  • The physical damage a weapon deals is determined by the weapon itself (its type, upgrade level and installed blood gems) as well as your character stats. By investing points into the strength and skill stats, your weapons will do more damage, the exact amount of which depends on the weapon.
  • Note that despite all weapons displaying an arcane scaling, increasing arcane will have no effect on the weapon's damage unless they do physical and arcane damage (burial blade, blade of mercy, logarious' wheel) or physical and bolt damage (Tonitrus).
  • Furthermore, each weapon's bonus physical attack rating consists of a main bonus damage (+x right after the physical attack rating) as well as a blunt rating and thrust rating (seen underneath the physical ATK stat in the weapon screen). These ratings are increased along with the main bonus damage, but there are also specialized blunt/thrust blood gems which increase the blunt/thrust rating only. The blunt/thrust ratings work by replacing the main bonus damage stat when a blunt or thrust attack is executed.
 [h4]http://
blood_atk.jpg
Blood ATK[/h4]Determines the damage of your firearm.
  • The blood damage a firearm deals is determined by the weapon itself (its type, upgrade level and installed blood gem) as well as the bloodtinge stat (the higher the more damage). Blood damage is a different damage type that corresponds to blood defense rather than physical defense.
  • Note that blood ATK is not to be confused with status effects such as rapid poisoning, which is similar to bleed in previous Dark Souls games.
  • Also note that 3 left hand weapons: flamesprayer, (hunter's) torch, and rosmarinus do not deal blood damage.
 [h4]http://
arcane_atk.jpg
Arcane ATK[/h4]This stat determines your arcane damage.
 [h4]http://
fire_atk.jpg
Fire ATK[/h4]This stat determines your arcane damage.
 [h4]http://
bolt_atk.jpg
Bolt ATK[/h4]This stat determines your bolt/lightning damage.
 [h4]http://
qs_bullet_use.jpg
QS Bullet Use[/h4]Qucksilver bullets are used for guns, cannon and arcane magic items
 [h4]http://
durability.jpg
Durability[/h4]This determines how much damage your weapon can take before breaking (weapon does not disapear when broken)
 [h3]http://Special Attack[/h3] [h4]http://
slow_poison.jpg
Slow Poison ATK[/h4]Determines the Slow poison stackup. This is the poison which stacks up to become a damage over time as we know.
 [h4]http://
rapid_poison.jpg
Rapid Poison ATK[/h4]Determines the rapid poison stackup. This works not as a "poison" and does not give the target a damage over time.
 [h4]http://
VS_kin.jpg
VS. Kin[/h4]This determines the damage you do to humans/cosmic targets.
 [h4]http://
VS_beasts.jpg
VS. Beasts[/h4]This determines the damage you do to beasts and all non humanoid enemies except ghosts.
 
 
You lose most of the good rewards if you miss the quest. Like if you miss Eileen's quest, you miss the gestures, Henryk's armor set, the lower level Heir rune, and the Hunter of Hunters oath rune (one of the best runes in the game). Djura's side quest is just a gesture. Missing Alfred's side quest is losing out on Logarius' Wheel and the Gold Ardeo. Etc, etc. 
Yeah I was kind of blown about the Hunters oath rune but it's all good.  There's always NG+.  I read that you get the badge for the Wheel and Ardeo when you kill Alfred though.
 
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Can also confirm that I did get the crow hunter badge when I killed Eileen.  So yeah, you do miss some stuff but it's not like you miss out on everything.
 
Just got killed a few times by Ebrietas.  Thought I might have been to a point where the game was getting a little easier....NOPE. 
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Just got killed a few times by Ebrietas.  Thought I might have been to a point where the game was getting a little easier....NOPE. 
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Finished Alfred saga, thanks again. 

Trying to find Amygdala b4 going back to the main bosses, think that's the last optional I have to defeat as of now. 
 
I just beat Ron, that's makes 5 bosses for the weekend
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lol we was in party chat just knocking out bosses. I beat the Nurse last night so I think I am ready to go fight the last boss. I am gonna check the online guides now at work to see if I missed any other optional bosses.
 
 
lol we was in party chat just knocking out bosses. I beat the Nurse last night so I think I am ready to go fight the last boss. I am gonna check the online guides now at work to see if I missed any other optional bosses.
Last bosses* 
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shottadru shottadru I just finished reading that story you sent me. This storyline is all over the place :lol:

I think throughout the week if I have time to play, I'm gonna explore and try to knock out optional bosses. I'm gonna go ahead and try to plat this game. That should keep me occupied for a while and keep me from making $60 purchases that I'll later regret :lol:
 
@shottadru I just finished reading that story you sent me. This storyline is all over the place
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I think throughout the week if I have time to play, I'm gonna explore and try to knock out optional bosses. I'm gonna go ahead and try to plat this game. That should keep me occupied for a while and keep me from making $60 purchases that I'll later regret
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Def get to Cainhurst bro, this the boss battle that took up most my time yesterday. Good souls and gear here.
 
I think I'll go there today :smokin I'm only level 55 though, does that matter?

Ran across this guy after beating Ron. I had to pull out the binoculars and get a pic :wow:

View media item 1509540
 
Haha quite a few things change in the game after you beat Rom.  55 also might be a little low for Cainhurst though.  I'm sure you'd be able to get through the castle itself but the boss might give you some trouble.
 
Might have to give NG+ a try tonight... I think I finished everything in the game at level 115 or something
 
Haha quite a few things change in the game after you beat Rom.  55 also might be a little low for Cainhurst though.  I'm sure you'd be able to get through the castle itself but the boss might give you some trouble.
I might try tonight. I need a good farming spot, it costs over 20k just to level up now.
 
I might try tonight. I need a good farming spot, it costs over 20k just to level up now.

That run from the forbidden forest from lamp to elevator and back to the lamp is a good spot. Takes about 5 to 7 minutes and is about 40k+

don't forget to run behind you first at that forest lamp for about 5 to 6K
 
Also once you kill the One Reborn and get access to the Lecture hall there's an area where you can farm around 14k in like 1-2 minutes.
 
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