Gotham Knight video game (new trailer) 8/22/20 p.66

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Oh sh*t!


Red Hood story pack!


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Will officially be announced tomorrow so we'll know more detail about it and whether it's just skin or if he will actually be playable in-game and not just in the challenges.

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Big announcement for a big game tomorrow...
11:22 AM - 22 Jul 2014

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Man I hate this pre-order bs. Its funny tho cause a couple of weeks after it drops, it will be on XBL/PSN like normal DLC
 
Yah pre-order is a good way to sell more copies before release and you get some discount on the extra content and usually some stuff that only comes with pre-orders and not be available later.

I mean worst comes to worst, you can wait like 6-10 months later when the DLC goes on sale then you'll get it much cheaper than the pre-order.
 
Detailed BATMAN: ARKHAM KNIGHT Footage Description at Gamescom

The scene begins with police and Commissioner Gordon standing on a bridge outside the ACE Chemicals Plant. Batman arrives on the scene to hear that there is a skeleton crew inside, but they're not responding. Gordon suspects the Scarecrow is involved. Without warning, a helicopter appears and destroys the bridge outside the plant's main gate, restricting access. It circles and the cops flee. But Batman just calmly walks towards the chopper ad faces it. The camera cuts to the cockpit and we get our first glimpse of The Arkham Knight--an armour-suited humanoid with a resemblance to Batman, including metal ears. He looks a bit like Iron Man, only scarier. And he says it’s "Time to Die".

However, a second voice speaks over the helicopter's intercom--possibly Scarecrow's, and says "your vengeance will come". Armoured vehicles appear and immediately shoot at Bats. "Friend of yours?" asks the commissioner. "Stay here and I'll find out". And so the gameplay begins, as the cut-scene ends behind Batman in the usual third-person view we’ve come to know. The mission instruction is to 'Rescue the ACE Chemicals Workers'. There is a lot of dialogue throughout the demo, and Batman requests a search to get a name so he knows who he's fighting. The match comes back as 'The Arkham Knight'. Funny, I always assumed the title was referring to Batman.

Intel suggests that all of the workers at the plant are carrying a unique ID chip, the codes for which can be gained by hacking a computer terminal within the facility. After a fight on the roof of the facility, Batman manages to hack in (it's so easy, he even makes a point of saying someone should update their security protocols) and then it's time for a gadget.

It is time for the 'Bat-Scanner'. It's a kind of throwing star-shaped weapon, a bit like a Glaive, only smaller, which Batman throws into the sky. It looks like you then get to control its course as you circle the plant from above, scanning it for the signals from the workers' ID chips. Once they're all located (there are 5 of them), Batman pledges to find them. "Let's hope they're still alive".

He chooses one to go after and glide-kicks his way through a window (which goes into slow-motion at the point of contact for a wonderful cinematic entrance) and proceeds to smash up some bad guys inside. One gets electrocuted and another gets the light from the ceiling dropped on his head. The combat is as fluid as ever, but there seem to be more ways to fight than before. There are special combos to unlock and the right-hand side of the screen is awash with suggestions for different, context-sensitive attacks you could perform in each situation.

After clearing the area, Batman calls up a video chat hologram via his right wrist, before deciding it's "time to bring in the car". And so the Batmobile comes into play, switching to the Battle Mode we saw in the E3 presentation. It fires a grapple line at the end of the broken bridge, then reels it in, raising the end and turning it into a ramp high enough to jump the gap made by the helicopter's rockets.

What happens next is pure Batman. The Batmobile goes into Afterburner Mode, revving up on the spot before dashing at speed towards its new ramp. Then, while it's in the air, Batman swoops in and enters the cockpit. It's reminiscent of Legolas mounting a galloping horse in The Lord of the Rings, only even cooler. Then it's into full Battle mode as the Batmobile takes on a room full of the armoured vehicles we saw in the E3 gameplay demo. There's a zoom mode on the gun and the grapple line comes into play again, being used several times to pull down security doors, which fall apart with incredible rubble physics. Needless to say, all of the action so far looks sensational, with burnish on metal and a consistent, dark and foreboding colour palette of blacks, blues and greys, interspersed with sparks of electricity and fires. It's beautiful.

Batman finally locates the first worker, but before he can release him, the room behind a glass panel fills with enemies… and The Arkham Knight. Now you can see his full suit, it's impressive how shiny he is. Gleaming, in fact. And his ears really are like Batman's. "Keep your guns trained," he says to the guards, before addressing Batman: "Don't worry, I fully intend to kill you…" but of course there’s got to be some monologueing, right? You know how these things work.

Batman is unfazed, probably because he can see the Batmobile behind the group. He even says "I'm just wondering which one of you I should take out first". He doesn’t mean to dinner. The Batmobile uses its riot-suppressor attack to shoot one the men, who turn around in confusion. Batman even teams up with the Batmobile to perform a mid-air combo on a soldier reeling from a riot suppressor shot. It’s devastating and the number of potential combos increases.

After the fight (during which the Arkham Knight flees), Batman releases the worker, who explains what he knows of the enemy plan so far. Scarecrow is producing enough of his toxin to release a gas cloud big enough to cover the entire East Coast. "He has a whole friggin' army! We’re screwed, Batman!"

But Batman simply says: "I'll stop him."

Bats then calls Commissioner Gordon to relay the information, telling him (by his first name) to leave because it's too dangerous. But Gordon wants to stay, and tells Batman to bring the criminals in to him. Sounds good to me.
 
No and they are claiming him to be a brand new villain created for the game.

I still have a feeling it's a bait and switch and it'll be Joker or something. I mean the games series has to end with Joker as the final villain, right?
 
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No and they are claiming him to be a brand new villain created for the game.

I still have a feeling it's a bait and switch and it'll be Joker or something. I mean the games series has to end with Joker as the final villain, right?

I was leaning towards the same thought, had no idea this was the last one...:\
 
Its the last for the Batman series, supposedly they were making a JL game too but I am not sure if that is still the case.
 
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