Official Call of Duty: Black Ops 2 Thread - OUT NOW! - FULL Multiplayer INFO Pg1 [New Poll]

Thoughts on the game?

  • AMAZING! Best CoD yet!

    Votes: 0 0.0%
  • Solid.

    Votes: 0 0.0%
  • Meh. Just like every other CoD.

    Votes: 0 0.0%
  • Trash. I want my money back.

    Votes: 0 0.0%
  • I ain't eem buy it, bruh.

    Votes: 0 0.0%

  • Total voters
    0
The crazy thing about it is, the damn thing isnt balanced. Add it to any high recoil gun and it reduces it to nothing. People that have hardwire still show up red on the target finder crosshair.:smh:
You meant cold-blooded for not showing up in the crosshairs. Hard-wired just makes you immune to counter uav and emp.
 
Yea thanks, my mistake. The target finder should have been a sniper attachment only.

Np, just making sure you weren't using the perk expecting something else, lol

That damn attachment shouldn't even be in the game! Snipers would be worse with it. I can see a silenced sniper now with a target finder on it with that auto sniper rifle :x :smh:
 
Played HC Dom this weekend with a friend. I missed it so much...

Wall-banging with LMG on Nuke Town is horrific, but other than that, it might make me buy this game again. :smh:
 
That target finder garbage is cheap as ****. BO 2 removed a lot of trash from previous games but that's probably the biggest **** up they have as far as attachments go. That **** is a life saver for most _'s that play the game with their weak *** accuracy.
The crazy thing about it is, the damn thing isnt balanced. Add it to any high recoil gun and it reduces it to nothing. People that have hardwire still show up red on the target finder crosshair.
mean.gif
Sniper Aim Assist with an XPR or SVU is even worse. You don't even have to aim. Just pull up the reticle and fire. The Target Finder and the Sniper Aim assist caused me to stop playing this damn game alltogether. I'm ready for COD Ghosts...
 
Mannn. They really dropped the ball with grief. They announced that they were gonna make a 8 player co op I was mad hyped. :smh:
Tranzit with 8 ppl would be piff . But they patched it. Wtffff
 
Super happy they brought back firing range. It's def different because of the guns. I went back to BO1 to feel the difference and it's there. All the people there suck *** (either that or I'm really good)/
 
what was in today's update?
Feature Improvements

Improved and expanded who can be the host of a game lobby.



Multiplayer Issues Addressed

Resolved an issue reported by the community where the reticle would sometimes disappear.
Addressed an issue reported by the community where the Peacekeeper would sometimes disappear after a host migration.
Addressed an issue reported by the community where the Scorestreak progress bar would not fill up.
Fixed an issue reported by the community where the ammo count for the Death Machine and War Machine would reset on round change.
Fixed a joining exploit reported by the community where players could create a lobby for boosting.
Fixed the player’s character model shifting sideways slightly when the A10F Warthog makes a strafe run.
Addressed an issue with the Death Machine receiving the War Machine’s ammo.
C4 will no longer detonate when it touches the front of moving gondolas on Downhill.
Resolved a client freeze when the client continually scrolls Create-a-Class sets while the host of a party changes lobbies and brings the party with them.
Fixed an issue with sound and visual effects not working when a tactical insertion is destroyed by the sliding alien targets on Studio.
Addressed an issue with C4 not being destroyed by the sliding alien targets on Studio.
Resolved an issue with the player floating down slowly when re-spawning if their tactical insertion was placed on a ledge.
Fixed an issue with held Scorestreak weapons not reloading the current ammo upon death.



Game Balancing



Pistols

KAP-40: Damage reduced.
B23R: Damage reduced.
B23R Dual Wield: Damage reduced.
B23R Dual Wield: Hip fire accuracy reduced.



Launchers

FHJ-18: Movement speed increased.



Zombies Issues Addressed


Global

Resolved an issue with the Grief Leaderboards not updating properly on the first match completed.
Resolved an issue with host migration not functioning between disc to disc users.



Mob of the Dead

Addressed several Zombie pathing issues found by the community.
Addressed an issue that caused Zombies to pile up on the planted Zombie Shield.
Fixed an issue where players could get more Blundergats than intended.
Addressed an issue where you could fall out of the Gondola into unplayable areas.
Addressed an issue where players could mantle into unplayable areas in the Cell House.
Addressed an issue in Grief Mode where players could push each other onto the top of the map in the cell house.
Fixed an issue where players would not receive grenades after a round change.
Fixed an issue where afterlife doors would not show up if you hot joined a game.
Fixed several theater mode issues where the free roam camera could clip out of the world.
Fixed an issue where all players in a co-op game could hear the “click” of an empty Ray Gun.
Addressed an issue where players could revive themselves and fall under staircases.
Fixed an issue where the Hell’s Retriever effects would sometimes vanish.
Fixed an issue where Zombies would not attack players crouched in corners.
Fixed an issue where players could fall through the map after being revived in the Infirmary.
Fixed an issue where random Afterlife markers would show up for players after the first plane trip.
 
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