Official NCAA Football '13

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[h1]NCAA Football 13 Playbook #5 - Road to Glory Dev Blog[/h1]
What’s going on NCAA  Football Community? It’s Alex Howell, back again to fill you in on my pride and joy, Road to Glory. Last year we introduced a lot of new and exciting features, so let me tell you a little about what we worked on this year.

The biggest feature coming to RTG, which you might have seen during the Heisman Challenge reveal, is Reaction Time. Without going into a terrible amount of detail since the cat is out of the bag, Reaction Time slows down the game when you hold the Left Trigger/L2. It’s simple, fun, and highly addicting. 

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Reaction Time is counted in seconds, and is depleted as you use it. So any time during the play when you hold LT/L2, you're instantly thrown into Reaction Time. Then, when you release the trigger, you're back at full speed. The transition flows extremely well from being in Reaction Time to being out ofit, because it does not take away from the overall game experience. Every camera angle for Reaction Time was tuned to bring you as close to the action as you could get, without losing track of what’s happening on the rest of the field. 

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Reaction Time is not unlimited either. You will have a meter in play-call that shows you how much time you have left. You can also earn more Reaction Time by performing well on the field. The more TDs you score and the more first downs you gain, the more Reaction Time you restore.

But Reaction Time in RTG is much different than from how it is in Heisman Challenge. In RTG, Reaction Time is completely based off your Awareness rating. The higher your awareness rating, the larger your meter grows. When you start out the mode, you will have a small amount and as you progress throughout college, you can use the upgrade store to buy Awareness boosts, which in return increase your total amount of Reaction Time.

After extensively looking all over the interwebs for feedback on RTG, there was one gleaming change that needed to happen in NCAA Football 13, and that was the difficulty of the entire mode. So this year the very first feature we worked on was adding in Difficulty Options to RTG. Each level effects your progression for Coach Trust, XP and Gameplay. If you want the easy road, play on Freshman, but if you want the ultimate challenge, try playing on Heisman Difficulty. Trust me, it’s hard.. On freshman difficulty, XP points will be much easier to obtain, Coach Trust is easier to grab, and the gameplay difficulty is set on the easiest level. Meanwhile, players opting for Heisman difficulty will have to grind hard to create the ultimate big man on campus.

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We also spent time tuning our play calling logic so that we could avoid situations like a running play when you’re behind with three seconds left in the game and the ball on the 40 yard line. That will not happen anymore. Instead, we have completely revamped the playcall system to make sure that you are having more fun and getting more of the plays called just for you. Along with tuning the playcalling, we also tuned the amount of Recruiting Points you get in High School. Last year, you were getting a lot of points on Offense and not as many on Defense, so we adjusted both.

Another highly requested feature from the community was the addition of Kick Returns and Punt Returns. Talk about something that is just an absolute blast to play in RTG. As a RB/WR/DB, you will be able to return every single kick/punt, if you are high enough on the depth chart. It’s also another way to get out there and prove yourself, and even though you might not be starting, you can still return kicks and punts. Also, returning the ball with Reaction Time is a ton of fun. You can really see the lanes develop and follow the key blocks that will lead you to the endzone. 

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I briefly touched on this in the Heisman Challenge presentation, but we have also added improvements to the existing accomplishment system in RTG. These accomplishments are ways to really test yourself and see how good of a RTG player you really are. Every single NCAA, school, year and season record you could think of is including in the Accomplishment screen, along with position-specific goals which will really challenge you throughout your college career. This year they are shown off in a much more user-friendly way, via medals, which are added to your overall Legend Point score. 

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Of course we had to revamp the Leaderboards to accommodate the new skill levels, so we also reworked the Legend Point system as well. There are two sets of Leaderboards now, one of Varsity difficulty and a joint leaderboard for All-American/Heisman. This will really let fans duke it out to see who can get the most Legend Points, since you now have over 70 different accomplishments that make up your overall Legend Point score. 

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Now for a little High School love. This year we have added in eight brand new High School stadiums, bringing the total number of stadiums to 11. These stadiums range from being in small towns out in the middle of the cornfields, to right in the busy part of a metropolitan city. These stadiums really bring a diverse atmosphere to the already broad way you can play RTG by importing TeamBuilder teams. 

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Along with new stadiums, we added in a brand new practice facility to the College portion of RTG. Now instead of playing on forever field that has gotten a bit long in the tooth, you get a realistic facility that actually has two fields on it. Since most Universities practice Offense and Defense on separate fields, we thought that bringing this to NCAA was an absolute must. We’re also very proud of another brand-new feature, the Scouting Report. Every single time you walk onto the practice field in College, you will be greeted with a Scouting Report screen that will give you every single bit of information about what you need to know for that week of practice. If you are on the scout team, working your way up to the top, you will see who you are practicing with, what playbook you are using, and even the key players that you will be mimicking.

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Thanks again for taking the time to check out the blog and I really hope you all enjoy the new features in Road to Glory this year! Also, if you are able to win the Heisman with any player in Heisman Challenge, you can use that player’s model in RTG. A fun little addition we thought would extend your playing time even more! War Eagle and Go Trojans!

[h1]NCAA 13 Community Blog - Road To Glory[/h1]
Greetings, NCAA Football fans. My name is Chris Jacobs and I am a member of the EA SPORTS Game Changers program and you can find me at The Gaming Tailgate, an NCAA Football community site. Today I want to break down some of the improvements coming to NCAA Football 13's Road to Glory mode.

To start with, let's talk about some of the community requests that have been implemented this year. With users having four seasons to move from prized recruit to star player, some Road to Glory fans want to ramp up quickly and get playing time as soon as possible, while others want to move more deliberately up the depth chart after putting in the hard work in Practice and any Playing Time they may receive each week. In NCAA Football 13, Road to Glory has added in difficulty options (Freshman, Varsity, All-American, & Heisman) that will directly affect your progression in Coach Trust, XP, and Gameplay. This will give users the opportunity to play and progress the way they want within Road To Glory.

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Perhaps the most frustrating aspect of Road to Glory in the past was the lack of touches for your player. This year the play-calling has been tuned to provide more carries for running backs and more pass plays for quarterbacks. Now your player will have more opportunities to shine and in turn, make the mode more enjoyable.

Another top community request added to the mode is the ability to return kicks and punts. This ability will be available for running backs, wide receivers, and also defensive backs. With the improved punt return system in game - as well as Reaction Time (which I'll discuss next) - the ability to return kicks will give your player an additional avenue to earn Legend Points and change the momentum of a game.

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As first mentioned during the announcement of Heisman Challenge, "Reaction Time" is a new gameplay feature exclusive to Road to Glory and Heisman Challenge. On the field, holding Left Trigger (L2) will slow the action down, allowing you to see the everything in greater detail in determining what move to execute or what hole to hit. A personal unexpected benefit of Reaction Time is that it will aid you in your play under normal speed and conditions as well. Reaction Time is limited in time and can be increased with Good & Great Play Bonuses as well as with Progression & Progression items you can buy within the Road To Glory store (credit-based).

The Legend Point system has also been revamped in NCAA Football 13. Points are now earned by completing goals which are based on position. There are an extensive number of goals that you can achieve to earn Legend Points. With this change, there are now two different skill-based Legend Point leaderboards: one for Varsity and another for All-American/Heisman.

The Practice experience has also received some changes, including a Scouting Report that shows information about your upcoming foe and your assignments for that week. With so much time spent within Practice, a new practice facility has been added featuring two fields based on whether you are playing offense or defense.

For more info on all of the changes coming to Road to Glory, make sure to check out the blog from Designer Alex Howell and check out the archive of the RTG webcast.
 
not sure if already posted:

HEISMAN CHALLENGE

For the first time in franchise history, familiar faces are now on the field in NCAA Football 13, where fans can build a national powerhouse by placing one of 10 former Heisman Trophy winners on the team of their choice for the upcoming NCAA season. Under center, in the backfield, or split wide, utilize a Legend’s skill set in the quest to win the Heisman Trophy. Video interviews with each Heisman Trophy winner will be unlocked throughout the season, detailing the achievements of their glory days. In addition, fans can truly test themselves by matching their Heisman Legend’s historical performance in one season, which will not only win the Heisman Trophy, but also unlock each player in Road to Glory.

Heisman Legends include:

Marcus Allen– 1981 Heisman Trophy recipient, University of Southern California
Doug Flutie– 1984 Heisman Trophy recipient, Boston College
Eddie George– 1995 Heisman Trophy recipient, Ohio State University
Robert Griffin III– 2011 Heisman Trophy recipient, Baylor University
Desmond Howard– 1991 Heisman Trophy recipient, University of Michigan
Carson Palmer– 2002 Heisman Trophy recipient, University of Southern California
Barry Sanders– 1988 Heisman Trophy recipient, Oklahoma State University
Charlie Ward– 1993 Heisman Trophy recipient, Florida State University
Andre Ware– 1989 Heisman Trophy recipient, University of Houston
Herschel Walker– 1982 Heisman Trophy recipient, University of Georgia
The following DLC Heisman Legends are also available:

* Tim Brown – 1987 Heisman Trophy recipient, Notre Dame
* Archie Griffin – 1974 and 1975 Heisman Trophy recipient, Ohio State University
* Jim Plunkett – 1970 Heisman Trophy recipient, Stanford University
** Mark Ingram – 2009 Heisman Trophy recipient, University of Alabama
** Matt Leinart – 2004 Heisman Trophy recipient, University of Southern California
** Tim Tebow – 2007 Heisman Trophy recipient, University of Florida
* Available through the NCAA Football 13 demo download.

** Available through NCAA Football 13 pre-order from GameStop.
 
Originally Posted by hymen man

Pretty much seems like the same as last year.

Yup, unfortunately. EA is probably going to add/remove 1 or 2 features and then it's considered "ALL NEW"
 
Maybe it's cuz I'm biased but how the hell is Charles Woodson not included in the Heisman mode?
 
I haven't been playing video games as much recently, but I'm definitely looking forward to NCAA this year. Something about copping in the middle of the summer, messing around with the Dynasty mode and ^*#@. This game is just fun. You can reel off multiple complete seasons with the ease. NCAA is always appreciated.
 
Originally Posted by PharelFor3

Originally Posted by zs05wc

Maybe it's cuz I'm biased but how the hell is Charles Woodson not included in the Heisman mode?
Didn't he already have his own cover??
I didn't remember this but it looks like he was.
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Originally Posted by 6 rings MJ

I want to get this game for the 360 on the release date.. But only if I can get it on discount..


Amazon and Toys R Us both have the game for $45 right now.
 
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[h1]Top 25 Teams in NCAA Football 13 Revealed[/h1]
Hey guys, MadScientist06, EA SPORTS Game Changer and NCAA Football-aholic here.  With the long-awaited release just weeks away (trust me, I cannot wait!!!), I'd like to reveal the top 25 ranked teams in NCAA Football 13.

Alabama, USC, LSU, Oregon, and Oklahoma fill out the Top 5.

RANK    TEAM

1              Alabama

2              USC

3              LSU

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4              Oregon

5              Oklahoma

6              Georgia

7              Arkansas

8              Florida State

9              Michigan

10           West Virginia

11           South Carolina

12           Michigan State

13           Kansas State

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14           Clemson

15           Virginia Tech

16           Wisconsin

17           TCU

18           Ohio State

19           Nebraska

20           Stanford

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21           Boise State

22           Texas

23           Oklahoma State

24           Notre Dame

25           Florida

Did your favorite team make the list?
 
So it this game worth buying? I've been playing 12 still and I'm still not sure whether or not I should buy this game. $45 on Amazon is pretty good.
 
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