COD Modern Warfare 3 - 11.8.11

If there is no Flak Jacket there better not be any got damb nube toobs.. if there are nubetoobes and no counter to it then see you later
 
Originally Posted by infam0usP

Originally Posted by Proshares

I think EMP 9 takes out only electronics and EMP 18 takes out all the electronics + perks. But, I think it should at least a minute.
no a guy in the thread before it locked (who was at a pre-E3 event for MW3) said electronics/air killstreaks will still work if your team gets hit with Nuclear EMP
this was also in the thread (thank God I screencapped this stuff before it locked lol), rumored perks:

Perk 1 :

Name: Covert
Feature I: The first feature to the Perk ‘Covert’ stops the enemy from viewing their killcam when they are killed by you. The main feature also prevents deathmarks from being placed when you kill a member of the enemy team making it hard for hostile forces to pinpoint your location.
Feature II: The second feature to ‘Covert’ allows you to remain hidden from enemy UAVs. In addition you will no longer render a red name or crosshair when an enemy is close to you.
Feature III: The final feature is as expected, you remain hidden from all enemy killstreak rewards making it easy to venture throughout the map without having any trouble from any killstreak reward owned by a hostile player with the exception of Counter UAVs.
I will be abusing the f out of this..
laugh.gif
 
Originally Posted by infam0usP

Originally Posted by Proshares

I think EMP 9 takes out only electronics and EMP 18 takes out all the electronics + perks. But, I think it should at least a minute.
no a guy in the thread before it locked (who was at a pre-E3 event for MW3) said electronics/air killstreaks will still work if your team gets hit with Nuclear EMP
this was also in the thread (thank God I screencapped this stuff before it locked lol), rumored perks:

Perk 1 :

Name: Covert
Feature I: The first feature to the Perk ‘Covert’ stops the enemy from viewing their killcam when they are killed by you. The main feature also prevents deathmarks from being placed when you kill a member of the enemy team making it hard for hostile forces to pinpoint your location.
Feature II: The second feature to ‘Covert’ allows you to remain hidden from enemy UAVs. In addition you will no longer render a red name or crosshair when an enemy is close to you.
Feature III: The final feature is as expected, you remain hidden from all enemy killstreak rewards making it easy to venture throughout the map without having any trouble from any killstreak reward owned by a hostile player with the exception of Counter UAVs.
I will be abusing the f out of this..
laugh.gif
 
Originally Posted by Carver

Covert will ruin the game, if people are complaining so hard about Ghost, people will cry about this even harder.. no kill cam or you don't know where they're shooting you from?! oh lawwd I hope this is all rumor
#++**% THIS!
that WHOLE Perk load out slots/possible combinations look like $!!!@#!# and noobish.. I hope this is all false. Cause if not... +*@$ that. Ill have BF3 anyways 
pimp.gif


TheSwagOfSweetJones wrote:
Put shotguns back in secondary....Nothing was more satisfying than hearing that m1014 go off

Honestly if they made the Spas 12 EXACTLY how it was in Mw2 i wouldnt care if it was a Primary or secondary 
pimp.gif
 
Originally Posted by Carver

Covert will ruin the game, if people are complaining so hard about Ghost, people will cry about this even harder.. no kill cam or you don't know where they're shooting you from?! oh lawwd I hope this is all rumor
#++**% THIS!
that WHOLE Perk load out slots/possible combinations look like $!!!@#!# and noobish.. I hope this is all false. Cause if not... +*@$ that. Ill have BF3 anyways 
pimp.gif


TheSwagOfSweetJones wrote:
Put shotguns back in secondary....Nothing was more satisfying than hearing that m1014 go off

Honestly if they made the Spas 12 EXACTLY how it was in Mw2 i wouldnt care if it was a Primary or secondary 
pimp.gif
 
Looking forward to seeing what this is truly all about .... 
pimp.gif
nerd.gif
 Donut we might have to get on this when it comes out 
pimp.gif

May 26, 2011

[h3]Survival mode in 'Call of Duty: Modern Warfare 3'[/h3]
[font=arial, helvetica, clean, sans-serif]
[/font]



By Activision/Infinity Ward/Sledgehammer Games
There's so much happening with Call of Duty: Modern Warfare 3 that Game Hunters has already chimed in with the lately on the Modern Warfare 3 story and the Call of Duty phenomenon.
Another great aspect of Call of Duty: Modern Warfare 2 that's getting upgrades in MW3 is Spec Ops, the single-player or cooperative combat aspect of the game.

In Modern Warfare 3, Spec Ops gains its own progressive ranking system, online matchmaking system and leaderboards. There's also a new survival mode that plays out on the multiplayer maps; Modern Warfare 2's Spec Ops missions took place on single-player maps (as will the new game's traditional Spec Ops mode).

"All that stuff really fleshes out Spec Ops and adds in a lot that we know our fans are going to love, some of the most addictive aspects of Multiplayer," says Infinity Ward creative strategist Robert Bowling.

I teamed up with Infinity Ward executive producer Mark Rubin for a couple tries at Spec Ops' new Survival mode on a map currently called Dome, a derelict Cold War-era desert radar command bunker.

As we dispatched ever-increasing waves of enemies, I discarded my pistol for a shotgun. Rubin passed me some in-game currency and I bought and installed a turret to keep the evildoers at bay, while I watched for attack dogs.

After a few waves, the attack dogs became suicide bomber dogs that exploded a few seconds after you shot them. The next wave brought the kamikaze soldiers who exploded similarly.

"You definitely have to change up your strategy as the enemy changes up," Bowling said afterward. "Obviously how you fight the kamakazi dudes is different from how you fight the normal dudes and how you fight a dog is different from a dude and how you fight juggernauts, they are not only big and armored, so they will just brute force come at you. But they each have their own way of being taken out effectively."

Yes, there are juggernauts returning from the previous games; there will be several different types of them, too. But back in the game, I took heed from Rubin on how to counterattack choppers raining fire from overhead. The game has an unlimited number of waves. "We got up to wave 8 which is really a good wave for a first time player," Rubin pronounces afterwards.

"You were certainly very animated," said Michael Condrey ofMW3 co-development studio Sledgehammer Games. "That's a good sign that you were having fun."

In truth, Spec Ops was already a favorite mode of mine that I used in advance of the few times I ventured into the onlineMW2 multiplayer matches. The developers hope that even more players use the mode to perhaps graduate to multiplayer.

"We have all been challenged. There's such hard-core players out there in the online community and you hear all the stories about (youngsters) swearing and ruining the experience," Condrey says. "With Spec Ops, you can really get in there and hone your skills in a more confined environment. I think it's a little more of an easy entry. I don't have as much time as I did when I was 20 to be honing my twitch skills, but this certainly gives me a venue to experiment."

Adds Rubin, "we added Spec Ops as the third game mode," Rubin says. "That is really stepped up this time. It is really a stronger leg of the tripod."

http://content.usatoday.com/communi...vival-mode-in-call-of-duty-modern-warfare-3/1

http://content.usatoday.com/communi...vival-mode-in-call-of-duty-modern-warfare-3/1
 
Looking forward to seeing what this is truly all about .... 
pimp.gif
nerd.gif
 Donut we might have to get on this when it comes out 
pimp.gif

May 26, 2011

[h3]Survival mode in 'Call of Duty: Modern Warfare 3'[/h3]
[font=arial, helvetica, clean, sans-serif]
[/font]



By Activision/Infinity Ward/Sledgehammer Games
There's so much happening with Call of Duty: Modern Warfare 3 that Game Hunters has already chimed in with the lately on the Modern Warfare 3 story and the Call of Duty phenomenon.
Another great aspect of Call of Duty: Modern Warfare 2 that's getting upgrades in MW3 is Spec Ops, the single-player or cooperative combat aspect of the game.

In Modern Warfare 3, Spec Ops gains its own progressive ranking system, online matchmaking system and leaderboards. There's also a new survival mode that plays out on the multiplayer maps; Modern Warfare 2's Spec Ops missions took place on single-player maps (as will the new game's traditional Spec Ops mode).

"All that stuff really fleshes out Spec Ops and adds in a lot that we know our fans are going to love, some of the most addictive aspects of Multiplayer," says Infinity Ward creative strategist Robert Bowling.

I teamed up with Infinity Ward executive producer Mark Rubin for a couple tries at Spec Ops' new Survival mode on a map currently called Dome, a derelict Cold War-era desert radar command bunker.

As we dispatched ever-increasing waves of enemies, I discarded my pistol for a shotgun. Rubin passed me some in-game currency and I bought and installed a turret to keep the evildoers at bay, while I watched for attack dogs.

After a few waves, the attack dogs became suicide bomber dogs that exploded a few seconds after you shot them. The next wave brought the kamikaze soldiers who exploded similarly.

"You definitely have to change up your strategy as the enemy changes up," Bowling said afterward. "Obviously how you fight the kamakazi dudes is different from how you fight the normal dudes and how you fight a dog is different from a dude and how you fight juggernauts, they are not only big and armored, so they will just brute force come at you. But they each have their own way of being taken out effectively."

Yes, there are juggernauts returning from the previous games; there will be several different types of them, too. But back in the game, I took heed from Rubin on how to counterattack choppers raining fire from overhead. The game has an unlimited number of waves. "We got up to wave 8 which is really a good wave for a first time player," Rubin pronounces afterwards.

"You were certainly very animated," said Michael Condrey ofMW3 co-development studio Sledgehammer Games. "That's a good sign that you were having fun."

In truth, Spec Ops was already a favorite mode of mine that I used in advance of the few times I ventured into the onlineMW2 multiplayer matches. The developers hope that even more players use the mode to perhaps graduate to multiplayer.

"We have all been challenged. There's such hard-core players out there in the online community and you hear all the stories about (youngsters) swearing and ruining the experience," Condrey says. "With Spec Ops, you can really get in there and hone your skills in a more confined environment. I think it's a little more of an easy entry. I don't have as much time as I did when I was 20 to be honing my twitch skills, but this certainly gives me a venue to experiment."

Adds Rubin, "we added Spec Ops as the third game mode," Rubin says. "That is really stepped up this time. It is really a stronger leg of the tripod."

http://content.usatoday.com/communi...vival-mode-in-call-of-duty-modern-warfare-3/1

http://content.usatoday.com/communi...vival-mode-in-call-of-duty-modern-warfare-3/1
 
Game will be epic, no matter how much I +*%!!@# about mw2 it was just flat out fun, something that black ops lack, I didnt even want to prestige in black ops
 
Game will be epic, no matter how much I +*%!!@# about mw2 it was just flat out fun, something that black ops lack, I didnt even want to prestige in black ops
 
Originally Posted by hoosiers4life

No Stopping Power = game is trash, just like Black Ops...


stopping power is overrated 

it takes like 1 less bullet to kill someone, in black ops it takes 8-10 bullets to kill someone sometimes half the clip 
sick.gif
....in mw2 without stopping power it takes like 5-7

the reason its missed in black ops is because of the game engine imo hit markers dont hit all the time on ops
 
Originally Posted by hoosiers4life

No Stopping Power = game is trash, just like Black Ops...


stopping power is overrated 

it takes like 1 less bullet to kill someone, in black ops it takes 8-10 bullets to kill someone sometimes half the clip 
sick.gif
....in mw2 without stopping power it takes like 5-7

the reason its missed in black ops is because of the game engine imo hit markers dont hit all the time on ops
 
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