E3 2013 (June 11-13) Let the Next Gen Wars BEGIN

Which Next-Gen console is going to deliver at E3?

  • Xbox One (Microsoft)

    Votes: 0 0.0%
  • Playstation 4 (Sony)

    Votes: 0 0.0%
  • Wii-U (Nintendo)

    Votes: 0 0.0%

  • Total voters
    0
And it just keeps getting worse for XBone:

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Running on high end PC's and not even dev kits :wow: :smh:

Source:

http://gamerhub.tv/articles/xbox-on...ing-on-windows-7-pcs-at-e3/2013/06/16/?page=2

SMH. Brah this has been debunked already.

There was one game, Lococycle, which was suppose to be Xbox only but got added as the launch title for Xbone.

The dev only recently got the news within the last couple weeks. So the dev, not MS, decided to have theur game run on a PC since they didn't have it running on the Xbone one yet.

That was the only game that did that. All other Xbone games were on the console itself.
 
Microsoft isn't really pushing for an all digital era going more digital than Sony.

I really don't think they are really that upset now about using Blu-Rays now, last generation they were upset about it(picking wrong), now its just the standard medium for high storage discs. Sony is going to make Windows PCs and Windows phones none the less even if it gives Microsoft money. Both are huge companies overall. Yes both have consoles that compete, but they ain't there plotting how to take money away from each other when it would just mean missing out on $ themselves as well.
Read this by Microsoft engineer. 

Microsoft is trying to switch from a disc based system to a 100% cloud based system similar to stream for pc in the future. They are trying to go all digital and I think and this is just my opinion is due to Blu-Ray. 
 
His all caps + the avy always makes me laugh. :lol:
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thought i was the only one :rofl: :rofl:
 
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This graphical leap still has yet to be proven
Come on man.... 
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Moore's Law.

The reason why you're not seeing any difference right now is because of diminishing returns.

Yes, the PS4 is much powerful then the Xbone but that's not the reason people are asking if you need a new TV. They are asking because of the new 4K video format(  3840 × 2160, 4 times 1080 p) Sony is implementing in the Console, the same way they did with Blu-Ray and single handily made it a success. If I'm not mistaken I think Xbone supports 4K also. 
Thanks for the info.
 
Microsoft isn't really pushing for an all digital era going more digital than Sony.


I really don't think they are really that upset now about using Blu-Rays now, last generation they were upset about it(picking wrong), now its just the standard medium for high storage discs. Sony is going to make Windows PCs and Windows phones none the less even if it gives Microsoft money. Both are huge companies overall. Yes both have consoles that compete, but they ain't there plotting how to take money away from each other when it would just mean missing out on $ themselves as well.
Read this by Microsoft engineer. 

Microsoft is trying to switch from a disc based system to a 100% cloud based system similar to stream for pc in the future. They are trying to go all digital and I think and this is just my opinion is due to Blu-Ray. 


I wouldn't really say that its to combat blue ray,Its Bigger than Blue Ray. its more so to prepare for the generation after XBone/PS4 when gaming is all digital. There will be probably be no disk based games then. Microsoft is trying to get people to think of console games as digital software that they buy licenses to play and not a physical tangible product that they own. Thats also why they are pushing DRM, so that you think of console games as purely licenses like digital games, and so developers make the most profit on the games sales as well. Digital also eliminates the used games sales because there are no longer physical games that people are tied to, and they can then regulate whether you can resell or give away their software so they can still get paid if they allow it. Its also to stop piracy, but the like 2-3% of gamers who do that aren't really affecting them. Basically all you really own is the game system and controllers, not the games.

Problem is gamers, for the last 30 years, have owned every game they purchased on a console. For M$ to now tell someone that the game they went to the store, paid for, put it in their bag, then brought it home doesn't belong to them makes no sense. Same way if u go to the store and buy a Samsung TV, then
Samsung tells you how and when you can use it, that the tv still ultimately belongs to them and reserve the right to limit your use of it or take it back even though you physically own it makes no sense.

It works for PC with Steam because PC gamers have already been educated and gotten used to the idea of digital games and licenses. Steam also offers alot of daily deals, discounts, price drops on games all the time, not to mention the Steam Workshop and the Nexus Mods where you can create and download free custom content and mods for your games that you cant do on a console, so it balances out. Xbox Live doesnt do all of this

So this digital gaming strategy wont work for consoles this gen or next gen because we all know what gaming is like and that if we buy a console game we own it.
It will work for future generations who dont have much experience with buying physical games like we do, so the digital gaming will be all they know. But whether we like it or not purely digital gaming is what we can expect in the future. M$ is just trying to be ahead of the curve so they get the upperhand, but they should know better with the current state of gaming, especially since they are not giving you any incentive to accept their new view of consoles games as digital game licenses other than Live TV! or Kinect! or All in One! 2 free games a month and family sharing =/= all the benefits that Steam has to offer
 
Hundreds of millions of people still buy CD's, DVD's, and Blu-ray discs and a lot of them don't feel ownership of digital content and want physical media.

With most digital content and it's restrictions, you're essentially paying for the right to listen to or view the content. You would be surprised how many people still lend CD's, games, and movies. I understand Microsoft is trying to create that same system of lending digital content like we would physical media, but I don't have to add someone to my friend list and wait 30 days to be able to lend them the hard copy of my media.

Digital distribution is great in some ways and counter intuitive in others. On demand services are great and I wish conventional TV would change to that because we can't always be in front of the TV at exactly 8 or 10 PM and if TV had a scheduled release date and time and we could watch it start to finish whenever we want after the episode releases, that would be so dope. I'm not talking about PVR'ing or anything like that, because people forget and sometimes we run out of space.
 
Did Microsoft Demand that Amazon Remove Their PS4 vs Xbox One Poll Because They’re Sore Losers?
http://n4g.com/news/clickout/1284328
Completely baseless speculation. Amazon removed it because it was 95% in favor of PS4. They probably planned the poll before E3, and honestly before E3 it would have been closer. Then E3 happened and they posted poll and it was completely 1 sided.

Highly doubt Microsoft had anything to do with it being removed.
 
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Killzone

When it comes to the tricky issue of control and response, Killzone: Shadow Fall currently delivers a largely 25-30FPS experience with v-sync engaged, where a long overview of the forest tests the hardware most. A strong trace of input lag is felt when turning the analogue sticks - a quirk that hangs over from the Killzone 2 days. It's a delay in response that is impossible to ignore after playing snappier low-latency shooters, and at the default 50 per cent sensitivity for the X and Y axis proved tricky to adapt to. Migrating to the new and more shooter-friendly Dual Shock 4 controller isn't the cause here, as this is the only game we test with such problems. Rather, the issue is likely to be the result of latency being built up over the course of a long and complex rendering pipeline.

DriveClub

When questioned, Evolution Studios confirms that it's pushed for a full-fat 1080p presentation, falling in line with all Sony's other leading PS4 titles. Unfortunately, this higher resolution only amplifies the low quality, blurry, flat-looking textures used across this level, which would easily look at home on current-gen hardware. It's also a shame that, while the scenery draw distance is broad, there's an incredible amount of pop-in for trees and waving NPCs as we approach at high speeds...With regards to performance, we're surprised to find DriveClub is running at 30fps with permanent v-sync - an unusual step for any modern-day racer putting heavy emphasis on shaving seconds from lap times. It is noted that 60fps is something the team strives for, but no promises can be made; in the interest of providing a smooth E3 experience it remains decidedly locked at 30fps for now. Alas, even this number isn't held convincingly during our play-testing, and the game dips noticeably below this point - a feeling of 20fps being achieved during doughnut-turns, where lots of tyre friction smoke is produced. Bearing in mind the PS4's next-gen tech (not to mention its 32 ROPs), we're somewhat surprised to see alpha transparency effects still having such an obvious impact on performance.

Knack

That's the next-gen hook, but little else is in place to enthrall. The Pixar aesthetic is let down by some muddy image quality, and heavily dithered shadows. We're promised 1080p native resolution here, but Knack doesn't look as crystal clear as we'd expect from such a pixel count - perhaps in part owing to the HDTV settings being used at the exhibition. It's a real disappointment on the grounds of image quality, and while the transparency effect on Knack and the big, beautiful ocean view during the first stage are visual treats, there isn't a whole lot to the rest of stages shown. Certainly, the physics are impressive and technically taxing. All the bits and pieces that whip around Knack indeed feel like individual objects, taking advantage of the game's per-object motion blur. The only problem here is that, despite being a 30fps game in target, we see dramatic frame-rate drops when too many of these pieces go zooming across the screen to form a shell around Knack. To achieve this bullet-point trick, the performance has to take a noticeable hit in the current build. Excluding this effect, the frame-rate isn't smooth for the current built in general, and it stutters even as Knack trots through empty streets unengaged. There's no evidence of tearing, but this choppy motion is surprising given its overtly simplistic visual style. Fortunately it evens out during the later interior stages based around the mansion and cave, but some optimisation is still clearly needed on the game before the PS4's launch.

Thief

When it comes to performance, the game is v-synced, but very jittery in the frame-rate stakes for transitions into new areas, and throughout an entire sequence where a bridge burns to cinders. It also appears to run at native 1080p, though there's little being achieved here visually which we haven't already seen before, likely showing its prior development history on weaker platforms. That is, with the exception of its impeccable lighting - a striking feature as lamp-light streams through the city's fogged archways, and one which feeds into a gameplay design predicated on hiding in shadows. A curious trend among other next-gen game we've seen - such as Killer Instinct - is the decision to ramp up the particle count to dazzling degrees for explosions. That's true here, where lighting on particles is truly striking as flaming debris crumbles down from a bridge during one later segment. It's only a shame that surrounding texture-work and alpha effects appear so mismatched with these more "next-gen" elements in this current build, and we hope to see everything ramped up to an even level for the final release.

Conclusion

We leave Sony's E3 booth undoubtedly impressed, with two key takeaways in light of the Xbox One's rivalling offerings. Firstly, though almost all launch titles on show appear to be running directly from PS4 hardware, it's a touch disappointing to discover the likes of Thief and Assassin's Creed IV: Black Flag are only currently being demonstrated by proxy of an on-hand developer. This was a very closely guarded event indeed, suggesting a lack of confidence in the progress of development for some of these titles. Even so, Knack, DriveClub and Warframe do give us absolute, no-holds barred freedom to toy with the most current builds as long as we please...When it comes to the state of software development on PS4, the situation as it stands is surprising. On the one hand, freely playable first-party titles such as Knack and DriveClub suffer from noticeable frame-rate stutters down from 30fps, while on the other, "hands off" demos for the new Infamous and Assassin's Creed games appear to run without a perceptible hitch. This is in stark contrast to the playable software confirmed to be running direct from Xbox One hardware, such as Forza Motorsport 5 and Killer Instinct, which benefit to no end for targeting the 1080p60 gold standard, and largely succeed in doing so.

Such a disparity in performance is far from the outcome we had expected going in to E3, but Sony's agenda with this initial wave of games is clearly hinging on visual fireworks rather than maximising frame-rates to the full 60Hz refresh.

http://www.eurogamer.net/articles/digitalfoundry-hands-on-with-playstation-4
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Killer Instinct and Forza are both running 1080px60fps flawlessly why are PS4 titles struggling to get 1080px30fps ?
 
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Sony's press shots for DriveClub look pretty cool, but despite some neat features such as proper vehicle deformation and some beautiful lighting, the low quality, blurry textures looked a world apart from what Forza 5 was achieving running at twice the frame-rate
 
[QUOTE url="[URL]http://www.eurogamer.net/articles/digitalfoundry-hands-on-with-playstation-4[/URL]"]


Killer Instinct and Forza are both running 1080px60fps flawlessly why are PS4 titles struggling to get 1080px30fps ?
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As they said, everything they saw was running on PS4 hardware. Everything Microsoft showed was running on Windows 7 PC's with NVIDIA cards.

Still time to work on the issues.
 
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